Commit graph

4 commits

Author SHA1 Message Date
Raph Levien 307bf8d227 More blend mode fixes
Adds a test to visualize the blend modes. Fixes a dumb bug in blend.h and also a more subtle issue where default blending is not the same as clipping, as the former needs to always push a blend group (to cause isolation) and the latter does not. This might be something we need to get back to.

This should fix the rendering, so it fairly closely resembles the Mozilla reference image. There's also a compile-time switch to disable sRGB conversion, which is (sadly) needed for compatible rendering.
2022-05-17 16:12:05 -07:00
Chad Brokaw 3afe2eaac2 Fix transform stack bugs in color glyph loader 2022-05-11 14:39:09 -04:00
Chad Brokaw 532b6ee808 Add C api for glyph rendering
First cut at a public C api that supports glyph rendering on Metal targets.
2022-05-10 03:56:06 -04:00
Chad Brokaw ba7f85731c add glyph provider API
This exposes a new uniform API for generating scene fragments for glyph outlines.
2022-05-02 04:15:48 -04:00