Commit graph

14 commits

Author SHA1 Message Date
Chad Brokaw 8943fa7ea6 encode absolute transforms
This removes the GPU transform stage, changes shaders to reference transforms directly from the scene, and modifies the render context to maintain a transform stack.
2022-07-15 14:36:20 -04:00
Raph Levien 3b67a4e7c1 New clip implementation
This PR reworks the clip implementation. The highlight is that clip bounding box accounting is now done on GPU rather than CPU. The clip mask is also rasterized on EndClip rather than BeginClip, which decreases memory traffic needed for the clip stack.

This is a pretty good working state, but not all cleanup has been applied. An important next step is to remove the CPU clip accounting (it is computed and encoded, but that result is not used). Another step is to remove the Annotated structure entirely.

Fixes #88. Also relevant to #119
2022-02-17 17:13:28 -08:00
Raph Levien 875c8badf4 Add draw object stage
This is one of the stages in the new element pipeline. It's a simple
one, just a prefix sum of a couple counts, and some of it will probably
get merged with a downstream stage, but we'll do it separately for now
for convenience.

This patch also contains an update to Vulkan tools 1.2.198, which
accounts for the large diff of translated shaders.
2021-12-02 13:37:16 -08:00
Raph Levien 178761dcb3 Path stream processing
This patch contains the core of the path stream processing, though some
integration bits are missing. The core logic is tested, though
combinations of path types, transforms, and line widths are not (yet).

Progress towards #119
2021-12-01 07:33:24 -08:00
Raph Levien 47f8812e2f Start work on new element pipeline
There's a bit of reorganizing as well. Shader stages are made available
from piet-gpu to the test rig, config is now a proper structure
(marshaled with bytemuck).

This commit just has the transform stage, which is a simple monoid scan
of affine transforms.

Progress toward #119
2021-11-24 08:01:43 -08:00
Raph Levien c6965de557 Add linked list test
Measure bandwidth of building linked lists with atomics.
2021-11-12 10:23:31 -08:00
Raph Levien 10a624ee75 Add message passing litmus test
This is our version of the standard message passing litmus test for
atomics. It does a bunch in parallel and permutes the reads and writes
extensively, so it's been more sensitive than existing tests.
2021-11-11 16:17:04 -08:00
Raph Levien 825a1eb04c Add atomic versions of prefix
This adds both regular and Vulkan memory model atomic versions of the
prefix sum test, compiled by #ifdef. The build chain is getting messy,
but I think it's important to test this stuff.
2021-11-11 15:26:47 -08:00
Raph Levien f9d0aa078b Use DXIL shader compilation
Integrate DXC for translating HLSL for use in DX12. This will work
around FXC limitations and unlock the use of more advanced HLSL features
such as subgroups.

This hardcodes the use of DXIL, but it could be adapted (with a bit of
effort) to choose between DXIL and HLSL at runtime.
2021-11-11 12:55:10 -08:00
Raph Levien fbfd4ee81b Add workaround for buffer clearing
Add a clear stage and associated tests, and also use it on non-Vulkan
backends to clear the state buffer.

While that's a workaround and will go away when we implement the actual
clear command, it's also a nice demo of how the new "stage" structure
composes.
2021-11-10 17:36:54 -08:00
Raph Levien 74f2b4fd1c Rework bind layout
Use an array of bindtypes rather than the previous situation, which was
a choice of buffer counts, or a heavier builder pattern.

The main thing this unlocks is distinguishing between readonly and
read/write buffers, which is important for DX12.

This is WIP, the Metal part hasn't been done, and the old stuff not
deleted.

Part of #125
2021-11-10 11:25:16 -08:00
Raph Levien bd39d26bce Improve collection and reporting of test results
Have a structured way of gathering test results, rather than the
existing ad hoc approach of just printing stuff.

The details are still pretty primitive, but there's room to grow.
2021-11-09 14:40:53 -08:00
Raph Levien 4ed339d434 Add tree reduction prefix sum test
Do a tree reduction in addition to the existing decoupled look-back, to
explore the tradeoff between performance and compatibility.
2021-11-06 16:19:26 -07:00
Raph Levien 33d7b25a92 Start testing framework
This adds a prefix sum test. This patch is also trying to get a little
more serious about structuring both the test runner (toward the goal of
collecting proper statistics) and pipeline stages for the tests.

Still WIP but giving good results.
2021-11-06 11:24:34 -07:00