Commit graph

7 commits

Author SHA1 Message Date
Raph Levien 494f523c41 Tiger!
Still one flaw, fat lines aren't expanded with strokes in path coarse rasterization. But that's a small visual ding, and can be fixed

That said, there is some really strange stuff going on in tile_alloc. It's using storage to do a uniform broadcast (the result of bump allocation for the workgroup), which is not great at all. It should be using workgroup storage, but on my mac it behaves as if the workgroup barrier is not in place. Investigating.
2022-11-04 21:41:37 -07:00
Raph Levien 17a74fb370 Almost rendering tiger
We cut'n'pasted the picosvg stuff, kinda ugly.

It renders a number of paths of the tiger. I think the gap might be in prefix sums.
2022-11-04 13:15:05 -07:00
Raph Levien 7ae5aa7491 Mostly working strokes
The fat line in coarse path rendering is not done, but when lines are thin that mostly looks ok. Onward to tiger!
2022-11-04 12:40:54 -07:00
Raph Levien c3d81e0985 Mostly working path rendering
It draws multiple paths and applies affine transformations.

One problem: RGBA writing is byte-reversed and premultiplied.
2022-11-04 08:59:23 -07:00
Raph Levien 5851ef1417 Shaders loaded
This checkpoint loads the shaders for full rendering, but there's a bunch of stuff still needing to be done.
2022-11-03 16:53:34 -07:00
Raph Levien 40416fd2ea Another checkpoint 2022-11-01 13:55:58 -07:00
Raph Levien 06ec395b68 Checkpoint coarse rasterization
The bones of coarse rasterization are in place (so far, fills only). Still not suitable for end-to-end (need to generate bounding boxes, among other things), but getting closer.
2022-11-01 13:55:58 -07:00