Commit graph

5 commits

Author SHA1 Message Date
Raph Levien d6cbae2a3f Fixes to get example running in wasm
A number of things were wrong:

* The args were missing to `run`
* The robust memory changes introduced uniformity errors
* `clear_buffer` is a todo for wgpu on wasm
* Some more time calls crept in
* Initializing both env_logger and console_logger fails

In addition, we conditionally opt the shaders into
`workgroupUniformLoad`, as that's available on wasm but not yet native.

Some of the things (args, uniformity errors) are important fixes. Other
things (clear_buffer, wUL being optional) are workarounds for wgpu
limitations and have TODO items to be removed when wgpu catches up.
2023-01-26 12:19:12 -08:00
Chad Brokaw 0c0c61dc82 Address review feedback
* Add counts to offsets when comparing against buffer size limits
* Remove multiplication by 4 in blend buffer allocation (we use units of u32)
* Move buffer sizes from BumpAllocators to Config
* Add comments about early exit
2023-01-18 21:36:32 -05:00
Chad Brokaw 1e8d194b6a initial GPU side work for robust memory
This should handle everything on the GPU side except for blend stack loading/storing in fine.
2023-01-17 14:08:20 -05:00
Duane Johnson 3e8a4813f0
Update references to piet-gpu where it makes sense (#240) 2023-01-08 16:15:51 +00:00
Daniel McNab ff59839737
Move the vello crate to the workspace root (#231)
* Move the vello crate to the root of the crate

* Add warning that README is work in progress

* Add newline in warning

* Move the unlicense into the shader folder

* Fixup wgsl-analyzer include paths
2023-01-05 09:32:09 +00:00
Renamed from vello/shader/tile_alloc.wgsl (Browse further)