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3 commits

Author SHA1 Message Date
Raph Levien acb3933d94 Variable size encoding of draw objects
This patch switches to a variable size encoding of draw objects.

In addition to the CPU-side scene encoding, it changes the representation of intermediate per draw object state from the `Annotated` struct to a variable "info" encoding. In addition, the bounding boxes are moved to a separate array (for a more "structure of "arrays" approach). Data that's unchanged from the scene encoding is not copied. Rather, downstream stages can access the data from the scene buffer (reducing allocation and copying).

Prefix sums, computed in `DrawMonoid` track the offset of both scene and intermediate data. The tags for the CPU-side encoding have been split into their own stream (again a change from AoS to SoA style).

This is not necessarily the final form. There's some stuff (including at least one piet-gpu-derive type) that can be deleted. In addition, the linewidth field should probably move from the info to path-specific. Also, the 1:1 correspondence between draw object and path has not yet been broken.

Closes #152
2022-03-14 16:32:08 -07:00
Raph Levien 3b67a4e7c1 New clip implementation
This PR reworks the clip implementation. The highlight is that clip bounding box accounting is now done on GPU rather than CPU. The clip mask is also rasterized on EndClip rather than BeginClip, which decreases memory traffic needed for the clip stack.

This is a pretty good working state, but not all cleanup has been applied. An important next step is to remove the CPU clip accounting (it is computed and encoded, but that result is not used). Another step is to remove the Annotated structure entirely.

Fixes #88. Also relevant to #119
2022-02-17 17:13:28 -08:00
Raph Levien c503ff28b0 Make shaders cross-platform
Translate all piet-gpu shaders into DXIL and MSL; move generated files
into the shader/gen directory.
2021-12-03 15:49:58 -08:00
Renamed from piet-gpu/shader/path_coarse.spv (Browse further)