Commit graph

196 commits

Author SHA1 Message Date
Raph Levien 6039916631 Wait on in-flight command buffers on exit
If there is a command buffer in flight on exit from the winit app, wait
on it so that the resources get destroyed cleanly.

There may be a more aggressive strategy to quick-exit, but this is
probably the most reliable approach and I see it in other code bases.
2021-10-19 17:25:08 -07:00
Raph Levien cbebb56981
Merge pull request #112 from linebender/anim
Render COLRv0 emoji; animate
2021-10-19 15:31:04 -07:00
Raph Levien 056446c23d Cargo fmt 2021-09-06 10:19:55 -07:00
Raph Levien 4b2a720289 Animating scene
Make the scene dependent on timing.

This commit patches the HAL to reuse command buffers; this works well on
Vulkan and prevents a leak, but breaks the other back-ends. That will
require a solution, possibly including plumbing up the resource lifetime
responsibilities to the client.

Other things might be hacky as well.
2021-09-06 10:18:14 -07:00
Raph Levien dadb95aba1
Merge pull request #110 from linebender/canvas_size
Make canvas size dynamic
2021-09-06 10:02:52 -07:00
Raph Levien ef5ef2745c Render color emoji layers
A bit hacky still, but does render color in Segoe color emoji.
2021-08-27 08:25:05 -07:00
Raph Levien 02ee369428 Start work on emoji
WIP
2021-08-20 12:20:27 -07:00
Elias Naur 039cfcf0de piet-gpu/shader: treat memoryBarrierBuffer as a control barrier
memoryBarrierBuffer is mapped to the threadgroup_barrier function in
Metal, which is a control barrier that must be executed by all threads
(or none). This change establishes that property for the two memory
barriers we have.

While here, remove ENABLE_IMAGE_INDICES completely; it was disabled in
an earlier change.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2021-08-20 20:41:35 +02:00
Raph Levien 9cab8b8131 Switch to swash
Use swash instead of ttf-parser.

We can definitely do higher-level use of the swash crate, but this
leaves the integration pretty much as-is.
2021-08-18 12:11:06 -07:00
Raph Levien 660d7b8e91 Make canvas size dynamic
Instead of hard-coding the canvas size, pass it in on renderer creation.

It's still fixed on desktop, but on Android it gets the size from the
window.
2021-08-17 08:34:23 -07:00
Raph Levien 59728868de Merge branch 'master' into gradient 2021-08-16 10:53:19 -07:00
Raph Levien c08e6c300d Small cleanup
Fix winit and android targets.
2021-08-11 13:10:37 -07:00
Raph Levien 05e81acebc Basically get gradients working
Separate out render context upload from renderer creation. Upload ramps
to GPU buffer. Encode gradients to scene description. Fix a number of
bugs in uploading and processing.

This renders gradients in a test image, but has some shortcomings. For
one, staging buffers need to be applied for a couple things (they're
just host mapped for now). Also, the interaction between sRGB and
premultiplied alpha isn't quite right. The size of the gradient ramp
buffer is fixed and should be dynamic.

And of course there's always more optimization to be done, including
making the upload of gradient ramps more incremental, and probably
hashing of the stops instead of the processed ramps.
2021-08-09 16:16:46 -07:00
Raph Levien 3af033f71f
Merge pull request #108 from linebender/path_hang2
Retain subdivision results
2021-07-19 10:22:55 -07:00
Raph Levien 62df7c0bd5 Remove leftover debug stuff
In response to review by Elias.
2021-07-19 08:39:44 -07:00
Raph Levien 29a8975a9a Retain subdivision results
Don't recompute the parameters from quadratic subdivision, but rather
retain them across the two phases (summing the subdivision estimate, and
generating the subdivisions). The motivation for this is that the values
were subtly different (differing by 1 or 2 least signficant bits) across
the two phases. It *might* also be faster depending on ALU/memory
relative performance.

Fixes #107
2021-07-15 11:18:48 -07:00
Tatsuyuki Ishi bc7b2106b0
Merge pull request #77 from ishitatsuyuki/blend-scratch
Remove manual blend stack spilling and rely on scratch memory instead
2021-07-13 09:49:34 +09:00
Raph Levien 6f707c4c62 Start work on gradients
WIP. Most of the GPU-side work should be done (though it's not tested
end-to-end and it's certainly possible I missed something), but still
needs work on encoding side.
2021-07-12 06:56:52 -07:00
Ishi Tatsuyuki afe72804e1 Add command line parameters to winit
So that I don't need to modify lib.rs every time I want to benchmark...
2021-06-26 11:42:33 +09:00
Ishi Tatsuyuki 7a2dc37d36 Remove manual blend stack spilling and rely on scratch memory instead
v2: Add a panic when the nested blend depth exceeds the limit.
v3: Rebase and partially remove code introduced in 22507de.
2021-06-25 17:13:01 +09:00
Raph Levien 379fb1caaa
Merge pull request #89 from linebender/text
Start text rendering
2021-06-23 07:56:24 -07:00
Ishi Tatsuyuki d77dfb8c00 Runtime querying of threadgroup size 2021-06-08 16:29:40 +09:00
Ishi Tatsuyuki c2772ceac7 Boost backdrop parallelism for the prefix sums 2021-06-08 15:09:32 +09:00
Raph Levien bae185efbd API reorg
Move types into the toplevel and hide implementation details. Remove
deref of hub CmdBuf to mux. Restrict public visibility of internals.

Most items have some docs, though improvements are still possible. In
particular, there should be detailed safety info.
2021-05-29 21:11:02 -07:00
Raph Levien 7d7c86c44b API changes and cleanup
Add workgroup size to dispatch call (needed by metal). Change all fence
references to mutable for consistency.

Move backend traits to a separate file (move them out of the toplevel
namespace in preparation for the hub types going there, to make the
public API nicer).

Add a method and macro for automatically choosing shader code, and
change collatz example to generate all 3 kinds on build.
2021-05-28 16:14:39 -07:00
Raph Levien 2ecfc7a414 Wire hub to mux
Make the hub abstraction connect to the mux, rather than directly to the
Vulkan back-end.

As of this commit, both command line and winit examples work (on
Vulkan). In theory it should be possible to get them working on Dx12 as
well by translating the shader code, but there's a lot that can go
wrong.

This commit also contains a bunch of changes to mux to make conditional
compilation of match arms work, and new methods to support swapchain.
2021-05-26 09:30:07 -07:00
Raph Levien f04da3af9d Add multiplexer abstraction
Adds a new "mux" module which can have multiple backends. As of this
commit, it's not wired up at all, but the functionality should be
reasonably complete.

Minor tweaks to the backend trait to accommodate this, mostly changing
Fence and Semaphore to references so they don't need to be Copy.

Part of the work toward #95
2021-05-25 15:12:37 -07:00
Raph Levien 47d2e0a756 Add create_buffer_init method
Add a method to create a buffer with initial content, which requires
staging buffers under the hood.

This patch also changes the lower-level (Vulkan) interface to be closer
to the raw Vulkan call.
2021-05-24 13:18:11 -07:00
Raph Levien e9a8b4643b Migrate to BufferUsage
Adopt the BufferUsage concept from WebGPU, and replace MemFlags, which
is inadequate.
2021-05-21 19:43:55 -07:00
Raph Levien a5991ecf97 Expand runtime query of GPU capabilities
Test whether the GPU supports subgroups (including size control) and
memory model.

This patch does all the ceremony needed for runtime query, including
testing the Vulkan version and only probing the extensions when
available. Thus, it should work fine on older devices (not yet tested).

The reporting of capabilities follows Vulkan concepts, but is not
particularly Vulkan-specific.
2021-05-08 11:41:47 -07:00
Raph Levien 951f3aa508 Start text rendering
This commit puts in basic integration with ttf-parser and starts
populating the various piet text objects. The font is currently
hard-coded.
2021-05-04 08:21:22 -07:00
Raph Levien 6602d58054 Merge branch 'master' into android2 2021-04-20 07:15:10 -07:00
Elias Naur 4b59525e1f use mediump precision for kernel4 colors and areas
Improves kernel4 performance for a Gio scene from ~22ms to ~15ms.

Updates #83

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2021-04-20 10:15:42 +02:00
Elias Naur d9d518b248 avoid non-uniform barrier control flow when exhausting memory
The compute shaders have a check for the succesful completion of their
preceding stage. However, consider a shader execution path like the
following:

	void main()
		if (mem_error != NO_ERROR) {
		    return;
		}
		...
		malloc(...);
		...
		barrier();
		...
	}

and  shader execution that fails to allocate memory, thereby setting
mem_error to ERR_MALLOC_FAILED in malloc before reaching the barrier. If
another shader execution then begins execution, its mem_eror check will
make it return early and not reach the barrier.

All GPU APIs require (dynamically) uniform control flow for barriers,
and the above case may lead to GPU hangs in practice.

Fix this issue by replacing the early exits with careful checks that
don't interrupt barrier control flow.

Unfortunately, it's harder to prove the soundness of the new checks, so
this change also clears dynamic memory ranges in MEM_DEBUG mode when
memory is exhausted. The result is that accessing memory after
exhaustion triggers an error.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2021-04-20 10:15:29 +02:00
Elias Naur 3b4a72deb9 elements.comp: remove redundant assignment
The assignment was made redundant by eb86456f31.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2021-04-20 10:14:04 +02:00
Raph Levien e1aced9c5a Merge branch 'master' into android2 2021-04-12 16:00:50 -07:00
Raph Levien 1c842f8471 Merge branch 'master' into ext_query 2021-04-11 15:33:49 -07:00
Elias Naur 45ea43c157 kernel4: replace continue in switch to support D3D11 shader model 5.0
Without this change, the fxc.exe compiler complains

error X3708: continue cannot be used in a switch

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2021-04-11 21:49:57 +02:00
Raph Levien 01e4024599 Merge branch 'master' into ext_query 2021-04-11 09:08:46 -07:00
Tatsuyuki Ishi 0637e2d6e5 Encode premultiplied alpha in render_ctx.rs 2021-04-11 13:20:40 +09:00
Elias Naur f4be74c07f winit: fix n_trans count
Signed-off-by: Elias Naur <mail@eliasnaur.com>
2021-04-10 18:12:21 +02:00
Raph Levien 115cb855d9 Query extensions at runtime
Don't run extensions unless they're available. This includes querying
for descriptor indexing, and running one of two versions of kernel4
depending on whether it's enabled.

Part of the support needed for #78
2021-04-08 15:11:15 -07:00
Elias Naur eb86456f31 elements.comp: don't modify BeginClip bounding box
The BeginClip and EndClip bounding boxes are absolute and must pairwise
match. I mistakenly modified the BeginClip bounding box for stroked
clips.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2021-04-08 19:56:37 +02:00
Raph Levien e6b2cc7b2b Android test application
Adds an example binary that can be run with `cargo apk`.

One thing that will still need manual tuning (for now) is the size of
the canvas. A good followup is to sense that from the window size.
2021-04-05 16:23:11 -07:00
Raph Levien d1b9821fa8 Query extensions at runtime
Don't run extensions unless they're available. This includes querying
for descriptor indexing, and running one of two versions of kernel4
depending on whether it's enabled.

Part of the support needed for #78
2021-04-02 19:58:48 -07:00
Elias Naur 5db427c549 kernel4: compute and output alpha
Signed-off-by: Elias Naur <mail@eliasnaur.com>
2021-03-31 19:51:49 +02:00
Elias Naur ee4429a26f kernel4: separate area from alpha in clip stack
This change prepares for kernel4 to output alpha. No functional changes.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2021-03-31 19:51:42 +02:00
Elias Naur 22507dea0e pre-allocate kernel4 scratch space in coarse.comp
coarse.comp knows the maximum stack depth, and can pre-allocate scratch
space for kernel4.comp. Kernel4 no longer contains allocations nor
control barriers.

The invocation local blend stack is gone as well; it didn't seem to make
any difference in performance to always use global memory for pushing
and popping.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2021-03-31 18:48:19 +02:00
Elias Naur e6b535d942 coarse.comp: extract area commands into function
No functional changes.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2021-03-30 19:56:09 +02:00
Elias Naur d916a9e2c4 backdrop.comp: support stroked Annotated_Image and Annotated_BeginClip
Commit 8db77e180e added support for
strokes to FillImage and BeginClip, but missed backdrop.comp.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2021-03-30 19:33:25 +02:00