Raph Levien
c3d81e0985
Mostly working path rendering
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It draws multiple paths and applies affine transformations.
One problem: RGBA writing is byte-reversed and premultiplied.
2022-11-04 08:59:23 -07:00
Raph Levien
5851ef1417
Shaders loaded
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This checkpoint loads the shaders for full rendering, but there's a bunch of stuff still needing to be done.
2022-11-03 16:53:34 -07:00
Raph Levien
06ec395b68
Checkpoint coarse rasterization
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The bones of coarse rasterization are in place (so far, fills only). Still not suitable for end-to-end (need to generate bounding boxes, among other things), but getting closer.
2022-11-01 13:55:58 -07:00
Raph Levien
b6da6d958b
Write more shaders
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This is super WIP, but represents partially written shaders for more of
the piet-gpu pipeline. Checkpointing as other work is incoming.
2022-11-01 13:55:58 -07:00