Commit graph

16 commits

Author SHA1 Message Date
Raph Levien
ac0fb228c1 Fix Metal port 2021-11-25 21:34:06 -08:00
Raph Levien
9fb2ae91eb Access buffer data through mapping
This patch includes a number of changes to encourage reading and writing
buffers through mapping rather than copying data as before.

This includes a new `BufWrite` abstraction which is designed for filling
buffers. It behaves much like a Vec<u8>, but with fixed capacity.
2021-11-25 21:27:08 -08:00
Raph Levien
0762cc763c Implement clear_buffers on Metal
Since clearing functionality is not built-in, use a compute shader.

Simplify tests greatly; they don't need the workaround.
2021-11-20 22:24:52 -08:00
Raph Levien
94949a6906 Mac port of bind layout rework
This gets it working on mac. Also delete old implementation.

There's also an update to winit 0.25 in here, because it was easier to
roll forward than fix inconsistent Cargo.lock. At some point, we should
systematically update all deps.
2021-11-10 13:40:16 -08:00
Raph Levien
59e850a7b1 Reuse command buffers
Reuse submitted command buffers rather than continually allocating them.

This patch also improves the story across the different backends. On
DX12 it was reusing allocators without resetting them, which could be a
leak. And on Metal the reset "fails," so there's always a new alloc.
2021-10-23 09:21:19 -07:00
Raph Levien
f73da22a69 Clean up command buffers
This patch deallocates command buffers after command submission completes (the same time as other resources are released).

It should be portable and robust on all back-ends, but not necessarily the most efficient. But reuse of command buffers, as well as more efficient allocation on Vulkan and DX12, are for followup work.
2021-10-19 17:17:41 -07:00
Ishi Tatsuyuki
e610c71f13 Adjust metal workgroup limits 2021-06-12 15:28:30 +09:00
Ishi Tatsuyuki
d77dfb8c00 Runtime querying of threadgroup size 2021-06-08 16:29:40 +09:00
Raph Levien
0c35b74699 Wire up swapchain presentation
This gets a swapchain displayed and fills out a number of the image
related parts of the API: image creation, binding to descriptor sets,
and blitting.
2021-05-28 21:41:04 -07:00
Raph Levien
7d7c86c44b API changes and cleanup
Add workgroup size to dispatch call (needed by metal). Change all fence
references to mutable for consistency.

Move backend traits to a separate file (move them out of the toplevel
namespace in preparation for the hub types going there, to make the
public API nicer).

Add a method and macro for automatically choosing shader code, and
change collatz example to generate all 3 kinds on build.
2021-05-28 16:14:39 -07:00
Raph Levien
5481621184 First light on running a compute shader
A bunch of loose ends remain, including needing to plumb the size of the
workgroup through. Image and swapchains also need to be added. But it
does run collatz.

Progress towards #95.
2021-05-28 14:03:44 -07:00
Raph Levien
c2965254db Merge branch 'dx12' into metal 2021-05-27 16:12:21 -07:00
Raph Levien
84dabcf049 Merge branch 'dx12' into metal 2021-05-27 16:02:12 -07:00
Raph Levien
3067733310 Implement more of the API
WIP. Goal is to get collatz running.
2021-05-27 14:55:40 -07:00
Raph Levien
ebefd025f7 Fix up merge
Update signatures to match changes to backend trait, and add new types
and stub methods to complete mux abstraction.
2021-05-26 21:30:28 -07:00
Raph Levien
cd5e799d1a Beginning of Metal back-end
Work in progress, some types in place but mostly a skeleton.
2021-05-21 17:44:49 -07:00