Commit graph

9 commits

Author SHA1 Message Date
Raph Levien f9d0aa078b Use DXIL shader compilation
Integrate DXC for translating HLSL for use in DX12. This will work
around FXC limitations and unlock the use of more advanced HLSL features
such as subgroups.

This hardcodes the use of DXIL, but it could be adapted (with a bit of
effort) to choose between DXIL and HLSL at runtime.
2021-11-11 12:55:10 -08:00
Raph Levien f73da22a69 Clean up command buffers
This patch deallocates command buffers after command submission completes (the same time as other resources are released).

It should be portable and robust on all back-ends, but not necessarily the most efficient. But reuse of command buffers, as well as more efficient allocation on Vulkan and DX12, are for followup work.
2021-10-19 17:17:41 -07:00
Raph Levien bae185efbd API reorg
Move types into the toplevel and hide implementation details. Remove
deref of hub CmdBuf to mux. Restrict public visibility of internals.

Most items have some docs, though improvements are still possible. In
particular, there should be detailed safety info.
2021-05-29 21:11:02 -07:00
Raph Levien 7d7c86c44b API changes and cleanup
Add workgroup size to dispatch call (needed by metal). Change all fence
references to mutable for consistency.

Move backend traits to a separate file (move them out of the toplevel
namespace in preparation for the hub types going there, to make the
public API nicer).

Add a method and macro for automatically choosing shader code, and
change collatz example to generate all 3 kinds on build.
2021-05-28 16:14:39 -07:00
Raph Levien 84dabcf049 Merge branch 'dx12' into metal 2021-05-27 16:02:12 -07:00
Raph Levien b6292c644f Make fences mutable
Change the interface for fences to accept mutable references. This will
actualy help the Metal backend more than dx12 (avoiding interior
mutability) but more accurately captures intent and matches gfx-hal.
2021-05-27 15:53:12 -07:00
Raph Levien ebefd025f7 Fix up merge
Update signatures to match changes to backend trait, and add new types
and stub methods to complete mux abstraction.
2021-05-26 21:30:28 -07:00
Raph Levien 2ecfc7a414 Wire hub to mux
Make the hub abstraction connect to the mux, rather than directly to the
Vulkan back-end.

As of this commit, both command line and winit examples work (on
Vulkan). In theory it should be possible to get them working on Dx12 as
well by translating the shader code, but there's a lot that can go
wrong.

This commit also contains a bunch of changes to mux to make conditional
compilation of match arms work, and new methods to support swapchain.
2021-05-26 09:30:07 -07:00
Raph Levien f04da3af9d Add multiplexer abstraction
Adds a new "mux" module which can have multiple backends. As of this
commit, it's not wired up at all, but the functionality should be
reasonably complete.

Minor tweaks to the backend trait to accommodate this, mostly changing
Fence and Semaphore to references so they don't need to be Copy.

Part of the work toward #95
2021-05-25 15:12:37 -07:00