Raph Levien
cb06b1bc3d
Implement stroked polylines
...
This version seems to work but the allocation of segments has low
utilization. Probably best to allocate in chunks rather than try to
make them contiguous.
2020-04-28 18:45:59 -07:00
Raph Levien
55e35dd879
Dynamic allocation of intermediate buffers
...
When the initial allocation is exceeded, do an atomic bump allocation.
This is done for both tilegroup instances and per tile command lists.
2020-04-25 10:45:47 -07:00
Raph Levien
2ed89dd65e
First draft of kernel 1
...
Output of kernel 1 is validated by simple inspection, next step is to
wire it up properly.
2020-04-20 18:07:18 -07:00