# Build file for shaders. # You must have glslangValidator in your path, or patch here. glslang_validator = glslangValidator rule glsl command = $glslang_validator -V -o $out $in build image.spv: glsl image.comp | scene.h build kernel1.spv: glsl kernel1.comp | scene.h tilegroup.h setup.h build kernel2s.spv: glsl kernel2s.comp | scene.h tilegroup.h segment.h setup.h build kernel3.spv: glsl kernel3.comp | scene.h tilegroup.h segment.h ptcl.h setup.h build kernel4.spv: glsl kernel4.comp | ptcl.h segment.h setup.h