struct DrawMonoid { uint path_ix; uint clip_ix; uint scene_offset; uint info_offset; }; static const uint3 gl_WorkGroupSize = uint3(256u, 1u, 1u); static const DrawMonoid _18 = { 0u, 0u, 0u, 0u }; RWByteAddressBuffer _71 : register(u0, space0); static uint3 gl_LocalInvocationID; static uint3 gl_GlobalInvocationID; struct SPIRV_Cross_Input { uint3 gl_LocalInvocationID : SV_GroupThreadID; uint3 gl_GlobalInvocationID : SV_DispatchThreadID; }; groupshared DrawMonoid sh_scratch[256]; DrawMonoid combine_draw_monoid(DrawMonoid a, DrawMonoid b) { DrawMonoid c; c.path_ix = a.path_ix + b.path_ix; c.clip_ix = a.clip_ix + b.clip_ix; c.scene_offset = a.scene_offset + b.scene_offset; c.info_offset = a.info_offset + b.info_offset; return c; } DrawMonoid draw_monoid_identity() { return _18; } void comp_main() { uint ix = gl_GlobalInvocationID.x * 8u; DrawMonoid _75; _75.path_ix = _71.Load(ix * 16 + 0); _75.clip_ix = _71.Load(ix * 16 + 4); _75.scene_offset = _71.Load(ix * 16 + 8); _75.info_offset = _71.Load(ix * 16 + 12); DrawMonoid local[8]; local[0].path_ix = _75.path_ix; local[0].clip_ix = _75.clip_ix; local[0].scene_offset = _75.scene_offset; local[0].info_offset = _75.info_offset; DrawMonoid param_1; for (uint i = 1u; i < 8u; i++) { DrawMonoid param = local[i - 1u]; DrawMonoid _106; _106.path_ix = _71.Load((ix + i) * 16 + 0); _106.clip_ix = _71.Load((ix + i) * 16 + 4); _106.scene_offset = _71.Load((ix + i) * 16 + 8); _106.info_offset = _71.Load((ix + i) * 16 + 12); param_1.path_ix = _106.path_ix; param_1.clip_ix = _106.clip_ix; param_1.scene_offset = _106.scene_offset; param_1.info_offset = _106.info_offset; local[i] = combine_draw_monoid(param, param_1); } DrawMonoid agg = local[7]; sh_scratch[gl_LocalInvocationID.x] = agg; for (uint i_1 = 0u; i_1 < 8u; i_1++) { GroupMemoryBarrierWithGroupSync(); if (gl_LocalInvocationID.x >= (1u << i_1)) { DrawMonoid other = sh_scratch[gl_LocalInvocationID.x - (1u << i_1)]; DrawMonoid param_2 = other; DrawMonoid param_3 = agg; agg = combine_draw_monoid(param_2, param_3); } GroupMemoryBarrierWithGroupSync(); sh_scratch[gl_LocalInvocationID.x] = agg; } GroupMemoryBarrierWithGroupSync(); DrawMonoid row = draw_monoid_identity(); if (gl_LocalInvocationID.x > 0u) { row = sh_scratch[gl_LocalInvocationID.x - 1u]; } for (uint i_2 = 0u; i_2 < 8u; i_2++) { DrawMonoid param_4 = row; DrawMonoid param_5 = local[i_2]; DrawMonoid m = combine_draw_monoid(param_4, param_5); uint _199 = ix + i_2; _71.Store(_199 * 16 + 0, m.path_ix); _71.Store(_199 * 16 + 4, m.clip_ix); _71.Store(_199 * 16 + 8, m.scene_offset); _71.Store(_199 * 16 + 12, m.info_offset); } } [numthreads(256, 1, 1)] void main(SPIRV_Cross_Input stage_input) { gl_LocalInvocationID = stage_input.gl_LocalInvocationID; gl_GlobalInvocationID = stage_input.gl_GlobalInvocationID; comp_main(); }