//! Take an encoded scene and create a graph to render it use bytemuck::{Pod, Zeroable}; use piet_scene::Scene; use crate::{ engine::{BufProxy, Recording}, shaders::{self, FullShaders, Shaders}, }; const TAG_MONOID_SIZE: u64 = 12; const TAG_MONOID_FULL_SIZE: u64 = 20; const PATH_BBOX_SIZE: u64 = 24; const CUBIC_SIZE: u64 = 40; const DRAWMONOID_SIZE: u64 = 16; const MAX_DRAWINFO_SIZE: u64 = 44; const PATH_SIZE: u64 = 32; const DRAW_BBOX_SIZE: u64 = 16; const BUMP_SIZE: u64 = 16; const BIN_HEADER_SIZE: u64 = 8; #[repr(C)] #[derive(Clone, Copy, Debug, Default, Zeroable, Pod)] struct Config { width_in_tiles: u32, height_in_tiles: u32, n_drawobj: u32, n_path: u32, pathtag_base: u32, pathdata_base: u32, drawtag_base: u32, drawdata_base: u32, transform_base: u32, linewidth_base: u32, } #[repr(C)] #[derive(Clone, Copy, Debug, Zeroable, Pod)] pub struct PathSegment { origin: [f32; 2], delta: [f32; 2], y_edge: f32, next: u32, } fn size_to_words(byte_size: usize) -> u32 { (byte_size / std::mem::size_of::()) as u32 } pub fn render(scene: &Scene, shaders: &Shaders) -> (Recording, BufProxy) { let mut recording = Recording::default(); let data = scene.data(); let n_pathtag = data.tag_stream.len(); let pathtag_padded = align_up(n_pathtag, 4 * shaders::PATHTAG_REDUCE_WG); let pathtag_wgs = pathtag_padded / (4 * shaders::PATHTAG_REDUCE_WG as usize); let mut scene: Vec = Vec::with_capacity(pathtag_padded); let pathtag_base = size_to_words(scene.len()); scene.extend(&data.tag_stream); scene.resize(pathtag_padded, 0); let pathdata_base = size_to_words(scene.len()); scene.extend(&data.pathseg_stream); let config = Config { width_in_tiles: 64, height_in_tiles: 64, pathtag_base, pathdata_base, ..Default::default() }; let scene_buf = recording.upload(scene); let config_buf = recording.upload(bytemuck::bytes_of(&config).to_owned()); let reduced_buf = BufProxy::new(pathtag_wgs as u64 * TAG_MONOID_SIZE); // TODO: really only need pathtag_wgs - 1 recording.dispatch( shaders.pathtag_reduce, (pathtag_wgs as u32, 1, 1), [config_buf, scene_buf, reduced_buf], ); let tagmonoid_buf = BufProxy::new(pathtag_wgs as u64 * shaders::PATHTAG_REDUCE_WG as u64 * TAG_MONOID_SIZE); recording.dispatch( shaders.pathtag_scan, (pathtag_wgs as u32, 1, 1), [config_buf, scene_buf, reduced_buf, tagmonoid_buf], ); let n_pathtag = data.pathseg_stream.len(); let path_coarse_wgs = (n_pathtag as u32 + shaders::PATH_COARSE_WG - 1) / shaders::PATH_COARSE_WG; // TODO: more principled size calc let tiles_buf = BufProxy::new(4097 * 8); let segments_buf = BufProxy::new(256 * 24); recording.clear_all(tiles_buf); recording.dispatch( shaders.path_coarse, (path_coarse_wgs, 1, 1), [ config_buf, scene_buf, tagmonoid_buf, tiles_buf, segments_buf, ], ); recording.dispatch( shaders.backdrop, (config.height_in_tiles, 1, 1), [config_buf, tiles_buf], ); let out_buf_size = config.width_in_tiles * config.height_in_tiles * 256; let out_buf = BufProxy::new(out_buf_size as u64); recording.dispatch( shaders.fine, (config.width_in_tiles, config.height_in_tiles, 1), [config_buf, tiles_buf, segments_buf, out_buf], ); recording.download(out_buf); (recording, out_buf) } pub fn render_full(scene: &Scene, shaders: &FullShaders) -> (Recording, BufProxy) { let mut recording = Recording::default(); let data = scene.data(); let n_pathtag = data.tag_stream.len(); let pathtag_padded = align_up(n_pathtag, 4 * shaders::PATHTAG_REDUCE_WG); let pathtag_wgs = pathtag_padded / (4 * shaders::PATHTAG_REDUCE_WG as usize); let mut scene: Vec = Vec::with_capacity(pathtag_padded); let pathtag_base = size_to_words(scene.len()); scene.extend(&data.tag_stream); scene.resize(pathtag_padded, 0); let pathdata_base = size_to_words(scene.len()); scene.extend(&data.pathseg_stream); let drawtag_base = size_to_words(scene.len()); scene.extend(bytemuck::cast_slice(&data.drawtag_stream)); let drawdata_base = size_to_words(scene.len()); scene.extend(&data.drawdata_stream); let transform_base = size_to_words(scene.len()); scene.extend(bytemuck::cast_slice(&data.transform_stream)); let linewidth_base = size_to_words(scene.len()); scene.extend(bytemuck::cast_slice(&data.linewidth_stream)); let n_path = data.n_path; // TODO: calculate for real when we do rectangles let n_drawobj = n_path; let config = Config { width_in_tiles: 64, height_in_tiles: 64, n_drawobj, n_path, pathtag_base, pathdata_base, drawtag_base, drawdata_base, transform_base, linewidth_base, }; println!("{:?}", config); let scene_buf = recording.upload(scene); let config_buf = recording.upload(bytemuck::bytes_of(&config).to_owned()); let reduced_buf = BufProxy::new(pathtag_wgs as u64 * TAG_MONOID_FULL_SIZE); // TODO: really only need pathtag_wgs - 1 recording.dispatch( shaders.pathtag_reduce, (pathtag_wgs as u32, 1, 1), [config_buf, scene_buf, reduced_buf], ); let tagmonoid_buf = BufProxy::new(pathtag_wgs as u64 * shaders::PATHTAG_REDUCE_WG as u64 * TAG_MONOID_SIZE); recording.dispatch( shaders.pathtag_scan, (pathtag_wgs as u32, 1, 1), [config_buf, scene_buf, reduced_buf, tagmonoid_buf], ); let drawobj_wgs = (n_drawobj + shaders::PATH_BBOX_WG - 1) / shaders::PATH_BBOX_WG; let path_bbox_buf = BufProxy::new(n_path as u64 * PATH_BBOX_SIZE); recording.dispatch( shaders.bbox_clear, (drawobj_wgs, 1, 1), [config_buf, path_bbox_buf], ); let n_pathtag = data.pathseg_stream.len(); let cubic_buf = BufProxy::new(n_pathtag as u64 * CUBIC_SIZE); let path_coarse_wgs = (n_pathtag as u32 + shaders::PATH_COARSE_WG - 1) / shaders::PATH_COARSE_WG; recording.dispatch( shaders.pathseg, (path_coarse_wgs, 1, 1), [ config_buf, scene_buf, tagmonoid_buf, path_bbox_buf, cubic_buf, ], ); let draw_reduced_buf = BufProxy::new(drawobj_wgs as u64 * DRAWMONOID_SIZE); recording.dispatch( shaders.draw_reduce, (drawobj_wgs, 1, 1), [config_buf, scene_buf, draw_reduced_buf], ); let draw_monoid_buf = BufProxy::new(n_drawobj as u64 * DRAWMONOID_SIZE); let info_buf = BufProxy::new(n_drawobj as u64 * MAX_DRAWINFO_SIZE); recording.dispatch( shaders.draw_leaf, (drawobj_wgs, 1, 1), [ config_buf, scene_buf, draw_reduced_buf, path_bbox_buf, draw_monoid_buf, info_buf, ], ); let draw_bbox_buf = BufProxy::new(n_path as u64 * DRAW_BBOX_SIZE); let bump_buf = BufProxy::new(BUMP_SIZE); // Not actually used yet. let clip_bbox_buf = BufProxy::new(1024); let bin_data_buf = BufProxy::new(1 << 20); let width_in_bins = (config.width_in_tiles + 15) / 16; let height_in_bins = (config.height_in_tiles + 15) / 16; let n_bins = width_in_bins * height_in_bins; let bin_header_buf = BufProxy::new((n_bins * drawobj_wgs) as u64 * BIN_HEADER_SIZE); recording.clear_all(bump_buf); recording.dispatch( shaders.binning, (drawobj_wgs, 1, 1), [ config_buf, draw_monoid_buf, path_bbox_buf, clip_bbox_buf, draw_bbox_buf, bump_buf, bin_data_buf, bin_header_buf, ], ); let path_buf = BufProxy::new(n_path as u64 * PATH_SIZE); let tile_buf = BufProxy::new(1 << 20); let path_wgs = (n_path + shaders::PATH_BBOX_WG - 1) / shaders::PATH_BBOX_WG; recording.dispatch( shaders.tile_alloc, (path_wgs, 1, 1), [ config_buf, scene_buf, draw_bbox_buf, bump_buf, path_buf, tile_buf, ], ); let segments_buf = BufProxy::new(1 << 24); recording.dispatch( shaders.path_coarse, (path_coarse_wgs, 1, 1), [ config_buf, scene_buf, tagmonoid_buf, cubic_buf, path_buf, bump_buf, tile_buf, segments_buf, ], ); recording.dispatch( shaders.backdrop, (path_wgs, 1, 1), [config_buf, path_buf, tile_buf], ); let ptcl_buf = BufProxy::new(1 << 24); recording.dispatch( shaders.coarse, (width_in_bins, height_in_bins, 1), [ config_buf, scene_buf, draw_monoid_buf, bin_header_buf, bin_data_buf, path_buf, tile_buf, info_buf, bump_buf, ptcl_buf, ], ); let out_buf_size = config.width_in_tiles * config.height_in_tiles * 1024; let out_buf = BufProxy::new(out_buf_size as u64); recording.dispatch( shaders.fine, (config.width_in_tiles, config.height_in_tiles, 1), [config_buf, tile_buf, segments_buf, out_buf, ptcl_buf], ); let download_buf = out_buf; recording.download(download_buf); (recording, download_buf) } pub fn align_up(len: usize, alignment: u32) -> usize { len + (len.wrapping_neg() & alignment as usize - 1) }