// SPDX-License-Identifier: Apache-2.0 OR MIT OR Unlicense // Code auto-generated by piet-gpu-derive struct PathCubicRef { uint offset; }; struct PathSegRef { uint offset; }; struct PathCubic { vec2 p0; vec2 p1; vec2 p2; vec2 p3; uint path_ix; uint trans_ix; vec2 stroke; }; #define PathCubic_size 48 PathCubicRef PathCubic_index(PathCubicRef ref, uint index) { return PathCubicRef(ref.offset + index * PathCubic_size); } #define PathSeg_Nop 0 #define PathSeg_Cubic 1 #define PathSeg_size 52 PathSegRef PathSeg_index(PathSegRef ref, uint index) { return PathSegRef(ref.offset + index * PathSeg_size); } struct PathSegTag { uint tag; uint flags; }; PathCubic PathCubic_read(Alloc a, PathCubicRef ref) { uint ix = ref.offset >> 2; uint raw0 = read_mem(a, ix + 0); uint raw1 = read_mem(a, ix + 1); uint raw2 = read_mem(a, ix + 2); uint raw3 = read_mem(a, ix + 3); uint raw4 = read_mem(a, ix + 4); uint raw5 = read_mem(a, ix + 5); uint raw6 = read_mem(a, ix + 6); uint raw7 = read_mem(a, ix + 7); uint raw8 = read_mem(a, ix + 8); uint raw9 = read_mem(a, ix + 9); uint raw10 = read_mem(a, ix + 10); uint raw11 = read_mem(a, ix + 11); PathCubic s; s.p0 = vec2(uintBitsToFloat(raw0), uintBitsToFloat(raw1)); s.p1 = vec2(uintBitsToFloat(raw2), uintBitsToFloat(raw3)); s.p2 = vec2(uintBitsToFloat(raw4), uintBitsToFloat(raw5)); s.p3 = vec2(uintBitsToFloat(raw6), uintBitsToFloat(raw7)); s.path_ix = raw8; s.trans_ix = raw9; s.stroke = vec2(uintBitsToFloat(raw10), uintBitsToFloat(raw11)); return s; } void PathCubic_write(Alloc a, PathCubicRef ref, PathCubic s) { uint ix = ref.offset >> 2; write_mem(a, ix + 0, floatBitsToUint(s.p0.x)); write_mem(a, ix + 1, floatBitsToUint(s.p0.y)); write_mem(a, ix + 2, floatBitsToUint(s.p1.x)); write_mem(a, ix + 3, floatBitsToUint(s.p1.y)); write_mem(a, ix + 4, floatBitsToUint(s.p2.x)); write_mem(a, ix + 5, floatBitsToUint(s.p2.y)); write_mem(a, ix + 6, floatBitsToUint(s.p3.x)); write_mem(a, ix + 7, floatBitsToUint(s.p3.y)); write_mem(a, ix + 8, s.path_ix); write_mem(a, ix + 9, s.trans_ix); write_mem(a, ix + 10, floatBitsToUint(s.stroke.x)); write_mem(a, ix + 11, floatBitsToUint(s.stroke.y)); } PathSegTag PathSeg_tag(Alloc a, PathSegRef ref) { uint tag_and_flags = read_mem(a, ref.offset >> 2); return PathSegTag(tag_and_flags & 0xffff, tag_and_flags >> 16); } PathCubic PathSeg_Cubic_read(Alloc a, PathSegRef ref) { return PathCubic_read(a, PathCubicRef(ref.offset + 4)); } void PathSeg_Nop_write(Alloc a, PathSegRef ref) { write_mem(a, ref.offset >> 2, PathSeg_Nop); } void PathSeg_Cubic_write(Alloc a, PathSegRef ref, uint flags, PathCubic s) { write_mem(a, ref.offset >> 2, (flags << 16) | PathSeg_Cubic); PathCubic_write(a, PathCubicRef(ref.offset + 4), s); }