struct Alloc { uint offset; }; struct CmdStrokeRef { uint offset; }; struct CmdStroke { uint tile_ref; float half_width; }; struct CmdFillRef { uint offset; }; struct CmdFill { uint tile_ref; int backdrop; }; struct CmdColorRef { uint offset; }; struct CmdColor { uint rgba_color; }; struct CmdLinGradRef { uint offset; }; struct CmdLinGrad { uint index; float line_x; float line_y; float line_c; }; struct CmdImageRef { uint offset; }; struct CmdImage { uint index; int2 offset; }; struct CmdAlphaRef { uint offset; }; struct CmdAlpha { float alpha; }; struct CmdJumpRef { uint offset; }; struct CmdJump { uint new_ref; }; struct CmdRef { uint offset; }; struct CmdTag { uint tag; uint flags; }; struct TileSegRef { uint offset; }; struct TileSeg { float2 origin; float2 _vector; float y_edge; TileSegRef next; }; struct Config { uint n_elements; uint n_pathseg; uint width_in_tiles; uint height_in_tiles; Alloc tile_alloc; Alloc bin_alloc; Alloc ptcl_alloc; Alloc pathseg_alloc; Alloc anno_alloc; Alloc trans_alloc; Alloc bbox_alloc; Alloc drawmonoid_alloc; uint n_trans; uint n_path; uint trans_offset; uint linewidth_offset; uint pathtag_offset; uint pathseg_offset; }; static const uint3 gl_WorkGroupSize = uint3(8u, 4u, 1u); RWByteAddressBuffer _202 : register(u0, space0); ByteAddressBuffer _723 : register(t1, space0); RWTexture2D image_atlas : register(u3, space0); RWTexture2D gradients : register(u4, space0); RWTexture2D image : register(u2, space0); static uint3 gl_WorkGroupID; static uint3 gl_LocalInvocationID; struct SPIRV_Cross_Input { uint3 gl_WorkGroupID : SV_GroupID; uint3 gl_LocalInvocationID : SV_GroupThreadID; }; uint spvPackUnorm4x8(float4 value) { uint4 Packed = uint4(round(saturate(value) * 255.0)); return Packed.x | (Packed.y << 8) | (Packed.z << 16) | (Packed.w << 24); } float4 spvUnpackUnorm4x8(uint value) { uint4 Packed = uint4(value & 0xff, (value >> 8) & 0xff, (value >> 16) & 0xff, value >> 24); return float4(Packed) / 255.0; } Alloc slice_mem(Alloc a, uint offset, uint size) { Alloc _215 = { a.offset + offset }; return _215; } bool touch_mem(Alloc alloc, uint offset) { return true; } uint read_mem(Alloc alloc, uint offset) { Alloc param = alloc; uint param_1 = offset; if (!touch_mem(param, param_1)) { return 0u; } uint v = _202.Load(offset * 4 + 8); return v; } CmdTag Cmd_tag(Alloc a, CmdRef ref) { Alloc param = a; uint param_1 = ref.offset >> uint(2); uint tag_and_flags = read_mem(param, param_1); CmdTag _432 = { tag_and_flags & 65535u, tag_and_flags >> uint(16) }; return _432; } CmdStroke CmdStroke_read(Alloc a, CmdStrokeRef ref) { uint ix = ref.offset >> uint(2); Alloc param = a; uint param_1 = ix + 0u; uint raw0 = read_mem(param, param_1); Alloc param_2 = a; uint param_3 = ix + 1u; uint raw1 = read_mem(param_2, param_3); CmdStroke s; s.tile_ref = raw0; s.half_width = asfloat(raw1); return s; } CmdStroke Cmd_Stroke_read(Alloc a, CmdRef ref) { CmdStrokeRef _449 = { ref.offset + 4u }; Alloc param = a; CmdStrokeRef param_1 = _449; return CmdStroke_read(param, param_1); } Alloc new_alloc(uint offset, uint size, bool mem_ok) { Alloc a; a.offset = offset; return a; } TileSeg TileSeg_read(Alloc a, TileSegRef ref) { uint ix = ref.offset >> uint(2); Alloc param = a; uint param_1 = ix + 0u; uint raw0 = read_mem(param, param_1); Alloc param_2 = a; uint param_3 = ix + 1u; uint raw1 = read_mem(param_2, param_3); Alloc param_4 = a; uint param_5 = ix + 2u; uint raw2 = read_mem(param_4, param_5); Alloc param_6 = a; uint param_7 = ix + 3u; uint raw3 = read_mem(param_6, param_7); Alloc param_8 = a; uint param_9 = ix + 4u; uint raw4 = read_mem(param_8, param_9); Alloc param_10 = a; uint param_11 = ix + 5u; uint raw5 = read_mem(param_10, param_11); TileSeg s; s.origin = float2(asfloat(raw0), asfloat(raw1)); s._vector = float2(asfloat(raw2), asfloat(raw3)); s.y_edge = asfloat(raw4); TileSegRef _572 = { raw5 }; s.next = _572; return s; } uint2 chunk_offset(uint i) { return uint2((i % 2u) * 8u, (i / 2u) * 4u); } CmdFill CmdFill_read(Alloc a, CmdFillRef ref) { uint ix = ref.offset >> uint(2); Alloc param = a; uint param_1 = ix + 0u; uint raw0 = read_mem(param, param_1); Alloc param_2 = a; uint param_3 = ix + 1u; uint raw1 = read_mem(param_2, param_3); CmdFill s; s.tile_ref = raw0; s.backdrop = int(raw1); return s; } CmdFill Cmd_Fill_read(Alloc a, CmdRef ref) { CmdFillRef _439 = { ref.offset + 4u }; Alloc param = a; CmdFillRef param_1 = _439; return CmdFill_read(param, param_1); } CmdAlpha CmdAlpha_read(Alloc a, CmdAlphaRef ref) { uint ix = ref.offset >> uint(2); Alloc param = a; uint param_1 = ix + 0u; uint raw0 = read_mem(param, param_1); CmdAlpha s; s.alpha = asfloat(raw0); return s; } CmdAlpha Cmd_Alpha_read(Alloc a, CmdRef ref) { CmdAlphaRef _459 = { ref.offset + 4u }; Alloc param = a; CmdAlphaRef param_1 = _459; return CmdAlpha_read(param, param_1); } CmdColor CmdColor_read(Alloc a, CmdColorRef ref) { uint ix = ref.offset >> uint(2); Alloc param = a; uint param_1 = ix + 0u; uint raw0 = read_mem(param, param_1); CmdColor s; s.rgba_color = raw0; return s; } CmdColor Cmd_Color_read(Alloc a, CmdRef ref) { CmdColorRef _469 = { ref.offset + 4u }; Alloc param = a; CmdColorRef param_1 = _469; return CmdColor_read(param, param_1); } float3 fromsRGB(float3 srgb) { bool3 cutoff = bool3(srgb.x >= 0.040449999272823333740234375f.xxx.x, srgb.y >= 0.040449999272823333740234375f.xxx.y, srgb.z >= 0.040449999272823333740234375f.xxx.z); float3 below = srgb / 12.9200000762939453125f.xxx; float3 above = pow((srgb + 0.054999999701976776123046875f.xxx) / 1.05499994754791259765625f.xxx, 2.400000095367431640625f.xxx); return float3(cutoff.x ? above.x : below.x, cutoff.y ? above.y : below.y, cutoff.z ? above.z : below.z); } float4 unpacksRGB(uint srgba) { float4 color = spvUnpackUnorm4x8(srgba).wzyx; float3 param = color.xyz; return float4(fromsRGB(param), color.w); } CmdLinGrad CmdLinGrad_read(Alloc a, CmdLinGradRef ref) { uint ix = ref.offset >> uint(2); Alloc param = a; uint param_1 = ix + 0u; uint raw0 = read_mem(param, param_1); Alloc param_2 = a; uint param_3 = ix + 1u; uint raw1 = read_mem(param_2, param_3); Alloc param_4 = a; uint param_5 = ix + 2u; uint raw2 = read_mem(param_4, param_5); Alloc param_6 = a; uint param_7 = ix + 3u; uint raw3 = read_mem(param_6, param_7); CmdLinGrad s; s.index = raw0; s.line_x = asfloat(raw1); s.line_y = asfloat(raw2); s.line_c = asfloat(raw3); return s; } CmdLinGrad Cmd_LinGrad_read(Alloc a, CmdRef ref) { CmdLinGradRef _479 = { ref.offset + 4u }; Alloc param = a; CmdLinGradRef param_1 = _479; return CmdLinGrad_read(param, param_1); } CmdImage CmdImage_read(Alloc a, CmdImageRef ref) { uint ix = ref.offset >> uint(2); Alloc param = a; uint param_1 = ix + 0u; uint raw0 = read_mem(param, param_1); Alloc param_2 = a; uint param_3 = ix + 1u; uint raw1 = read_mem(param_2, param_3); CmdImage s; s.index = raw0; s.offset = int2(int(raw1 << uint(16)) >> 16, int(raw1) >> 16); return s; } CmdImage Cmd_Image_read(Alloc a, CmdRef ref) { CmdImageRef _489 = { ref.offset + 4u }; Alloc param = a; CmdImageRef param_1 = _489; return CmdImage_read(param, param_1); } void fillImage(out float4 spvReturnValue[8], uint2 xy, CmdImage cmd_img) { float4 rgba[8]; for (uint i = 0u; i < 8u; i++) { uint param = i; int2 uv = int2(xy + chunk_offset(param)) + cmd_img.offset; float4 fg_rgba = image_atlas[uv]; float3 param_1 = fg_rgba.xyz; float3 _695 = fromsRGB(param_1); fg_rgba.x = _695.x; fg_rgba.y = _695.y; fg_rgba.z = _695.z; rgba[i] = fg_rgba; } spvReturnValue = rgba; } float3 tosRGB(float3 rgb) { bool3 cutoff = bool3(rgb.x >= 0.003130800090730190277099609375f.xxx.x, rgb.y >= 0.003130800090730190277099609375f.xxx.y, rgb.z >= 0.003130800090730190277099609375f.xxx.z); float3 below = 12.9200000762939453125f.xxx * rgb; float3 above = (1.05499994754791259765625f.xxx * pow(rgb, 0.416660010814666748046875f.xxx)) - 0.054999999701976776123046875f.xxx; return float3(cutoff.x ? above.x : below.x, cutoff.y ? above.y : below.y, cutoff.z ? above.z : below.z); } uint packsRGB(inout float4 rgba) { float3 param = rgba.xyz; rgba = float4(tosRGB(param), rgba.w); return spvPackUnorm4x8(rgba.wzyx); } CmdJump CmdJump_read(Alloc a, CmdJumpRef ref) { uint ix = ref.offset >> uint(2); Alloc param = a; uint param_1 = ix + 0u; uint raw0 = read_mem(param, param_1); CmdJump s; s.new_ref = raw0; return s; } CmdJump Cmd_Jump_read(Alloc a, CmdRef ref) { CmdJumpRef _499 = { ref.offset + 4u }; Alloc param = a; CmdJumpRef param_1 = _499; return CmdJump_read(param, param_1); } void comp_main() { uint tile_ix = (gl_WorkGroupID.y * _723.Load(8)) + gl_WorkGroupID.x; Alloc _738; _738.offset = _723.Load(24); Alloc param; param.offset = _738.offset; uint param_1 = tile_ix * 1024u; uint param_2 = 1024u; Alloc cmd_alloc = slice_mem(param, param_1, param_2); CmdRef _747 = { cmd_alloc.offset }; CmdRef cmd_ref = _747; uint2 xy_uint = uint2(gl_LocalInvocationID.x + (16u * gl_WorkGroupID.x), gl_LocalInvocationID.y + (16u * gl_WorkGroupID.y)); float2 xy = float2(xy_uint); float4 rgba[8]; for (uint i = 0u; i < 8u; i++) { rgba[i] = 0.0f.xxxx; } uint clip_depth = 0u; bool mem_ok = _202.Load(4) == 0u; float df[8]; TileSegRef tile_seg_ref; float area[8]; uint blend_stack[128][8]; float blend_alpha_stack[128][8]; while (mem_ok) { Alloc param_3 = cmd_alloc; CmdRef param_4 = cmd_ref; uint tag = Cmd_tag(param_3, param_4).tag; if (tag == 0u) { break; } switch (tag) { case 2u: { Alloc param_5 = cmd_alloc; CmdRef param_6 = cmd_ref; CmdStroke stroke = Cmd_Stroke_read(param_5, param_6); for (uint k = 0u; k < 8u; k++) { df[k] = 1000000000.0f; } TileSegRef _842 = { stroke.tile_ref }; tile_seg_ref = _842; do { uint param_7 = tile_seg_ref.offset; uint param_8 = 24u; bool param_9 = mem_ok; Alloc param_10 = new_alloc(param_7, param_8, param_9); TileSegRef param_11 = tile_seg_ref; TileSeg seg = TileSeg_read(param_10, param_11); float2 line_vec = seg._vector; for (uint k_1 = 0u; k_1 < 8u; k_1++) { float2 dpos = (xy + 0.5f.xx) - seg.origin; uint param_12 = k_1; dpos += float2(chunk_offset(param_12)); float t = clamp(dot(line_vec, dpos) / dot(line_vec, line_vec), 0.0f, 1.0f); df[k_1] = min(df[k_1], length((line_vec * t) - dpos)); } tile_seg_ref = seg.next; } while (tile_seg_ref.offset != 0u); for (uint k_2 = 0u; k_2 < 8u; k_2++) { area[k_2] = clamp((stroke.half_width + 0.5f) - df[k_2], 0.0f, 1.0f); } cmd_ref.offset += 12u; break; } case 1u: { Alloc param_13 = cmd_alloc; CmdRef param_14 = cmd_ref; CmdFill fill = Cmd_Fill_read(param_13, param_14); for (uint k_3 = 0u; k_3 < 8u; k_3++) { area[k_3] = float(fill.backdrop); } TileSegRef _964 = { fill.tile_ref }; tile_seg_ref = _964; do { uint param_15 = tile_seg_ref.offset; uint param_16 = 24u; bool param_17 = mem_ok; Alloc param_18 = new_alloc(param_15, param_16, param_17); TileSegRef param_19 = tile_seg_ref; TileSeg seg_1 = TileSeg_read(param_18, param_19); for (uint k_4 = 0u; k_4 < 8u; k_4++) { uint param_20 = k_4; float2 my_xy = xy + float2(chunk_offset(param_20)); float2 start = seg_1.origin - my_xy; float2 end = start + seg_1._vector; float2 window = clamp(float2(start.y, end.y), 0.0f.xx, 1.0f.xx); if (window.x != window.y) { float2 t_1 = (window - start.y.xx) / seg_1._vector.y.xx; float2 xs = float2(lerp(start.x, end.x, t_1.x), lerp(start.x, end.x, t_1.y)); float xmin = min(min(xs.x, xs.y), 1.0f) - 9.9999999747524270787835121154785e-07f; float xmax = max(xs.x, xs.y); float b = min(xmax, 1.0f); float c = max(b, 0.0f); float d = max(xmin, 0.0f); float a = ((b + (0.5f * ((d * d) - (c * c)))) - xmin) / (xmax - xmin); area[k_4] += (a * (window.x - window.y)); } area[k_4] += (sign(seg_1._vector.x) * clamp((my_xy.y - seg_1.y_edge) + 1.0f, 0.0f, 1.0f)); } tile_seg_ref = seg_1.next; } while (tile_seg_ref.offset != 0u); for (uint k_5 = 0u; k_5 < 8u; k_5++) { area[k_5] = min(abs(area[k_5]), 1.0f); } cmd_ref.offset += 12u; break; } case 3u: { for (uint k_6 = 0u; k_6 < 8u; k_6++) { area[k_6] = 1.0f; } cmd_ref.offset += 4u; break; } case 4u: { Alloc param_21 = cmd_alloc; CmdRef param_22 = cmd_ref; CmdAlpha alpha = Cmd_Alpha_read(param_21, param_22); for (uint k_7 = 0u; k_7 < 8u; k_7++) { area[k_7] = alpha.alpha; } cmd_ref.offset += 8u; break; } case 5u: { Alloc param_23 = cmd_alloc; CmdRef param_24 = cmd_ref; CmdColor color = Cmd_Color_read(param_23, param_24); uint param_25 = color.rgba_color; float4 fg = unpacksRGB(param_25); for (uint k_8 = 0u; k_8 < 8u; k_8++) { float4 fg_k = fg * area[k_8]; rgba[k_8] = (rgba[k_8] * (1.0f - fg_k.w)) + fg_k; } cmd_ref.offset += 8u; break; } case 6u: { Alloc param_26 = cmd_alloc; CmdRef param_27 = cmd_ref; CmdLinGrad lin = Cmd_LinGrad_read(param_26, param_27); float d_1 = ((lin.line_x * xy.x) + (lin.line_y * xy.y)) + lin.line_c; for (uint k_9 = 0u; k_9 < 8u; k_9++) { uint param_28 = k_9; float2 chunk_xy = float2(chunk_offset(param_28)); float my_d = (d_1 + (lin.line_x * chunk_xy.x)) + (lin.line_y * chunk_xy.y); int x = int(round(clamp(my_d, 0.0f, 1.0f) * 511.0f)); float4 fg_rgba = gradients[int2(x, int(lin.index))]; float3 param_29 = fg_rgba.xyz; float3 _1298 = fromsRGB(param_29); fg_rgba.x = _1298.x; fg_rgba.y = _1298.y; fg_rgba.z = _1298.z; rgba[k_9] = fg_rgba; } cmd_ref.offset += 20u; break; } case 7u: { Alloc param_30 = cmd_alloc; CmdRef param_31 = cmd_ref; CmdImage fill_img = Cmd_Image_read(param_30, param_31); uint2 param_32 = xy_uint; CmdImage param_33 = fill_img; float4 _1327[8]; fillImage(_1327, param_32, param_33); float4 img[8] = _1327; for (uint k_10 = 0u; k_10 < 8u; k_10++) { float4 fg_k_1 = img[k_10] * area[k_10]; rgba[k_10] = (rgba[k_10] * (1.0f - fg_k_1.w)) + fg_k_1; } cmd_ref.offset += 12u; break; } case 8u: { for (uint k_11 = 0u; k_11 < 8u; k_11++) { uint d_2 = min(clip_depth, 127u); float4 param_34 = float4(rgba[k_11]); uint _1390 = packsRGB(param_34); blend_stack[d_2][k_11] = _1390; blend_alpha_stack[d_2][k_11] = clamp(abs(area[k_11]), 0.0f, 1.0f); rgba[k_11] = 0.0f.xxxx; } clip_depth++; cmd_ref.offset += 4u; break; } case 9u: { clip_depth--; for (uint k_12 = 0u; k_12 < 8u; k_12++) { uint d_3 = min(clip_depth, 127u); uint param_35 = blend_stack[d_3][k_12]; float4 bg = unpacksRGB(param_35); float4 fg_1 = (rgba[k_12] * area[k_12]) * blend_alpha_stack[d_3][k_12]; rgba[k_12] = (bg * (1.0f - fg_1.w)) + fg_1; } cmd_ref.offset += 4u; break; } case 10u: { Alloc param_36 = cmd_alloc; CmdRef param_37 = cmd_ref; CmdRef _1469 = { Cmd_Jump_read(param_36, param_37).new_ref }; cmd_ref = _1469; cmd_alloc.offset = cmd_ref.offset; break; } } } for (uint i_1 = 0u; i_1 < 8u; i_1++) { uint param_38 = i_1; float3 param_39 = rgba[i_1].xyz; image[int2(xy_uint + chunk_offset(param_38))] = float4(tosRGB(param_39), rgba[i_1].w); } } [numthreads(8, 4, 1)] void main(SPIRV_Cross_Input stage_input) { gl_WorkGroupID = stage_input.gl_WorkGroupID; gl_LocalInvocationID = stage_input.gl_LocalInvocationID; comp_main(); }