struct Alloc { uint offset; }; struct MallocResult { Alloc alloc; bool failed; }; struct PathRef { uint offset; }; struct TileRef { uint offset; }; struct Path { uint4 bbox; TileRef tiles; }; struct Config { uint n_elements; uint n_pathseg; uint width_in_tiles; uint height_in_tiles; Alloc tile_alloc; Alloc bin_alloc; Alloc ptcl_alloc; Alloc pathseg_alloc; Alloc anno_alloc; Alloc trans_alloc; Alloc path_bbox_alloc; Alloc drawmonoid_alloc; Alloc clip_alloc; Alloc clip_bic_alloc; Alloc clip_stack_alloc; Alloc clip_bbox_alloc; Alloc draw_bbox_alloc; Alloc drawinfo_alloc; uint n_trans; uint n_path; uint n_clip; uint trans_offset; uint linewidth_offset; uint pathtag_offset; uint pathseg_offset; uint drawtag_offset; uint drawdata_offset; }; static const uint3 gl_WorkGroupSize = uint3(256u, 1u, 1u); RWByteAddressBuffer _70 : register(u0, space0); ByteAddressBuffer _181 : register(t1, space0); ByteAddressBuffer _257 : register(t2, space0); static uint3 gl_LocalInvocationID; static uint3 gl_GlobalInvocationID; struct SPIRV_Cross_Input { uint3 gl_LocalInvocationID : SV_GroupThreadID; uint3 gl_GlobalInvocationID : SV_DispatchThreadID; }; groupshared uint sh_tile_count[256]; groupshared MallocResult sh_tile_alloc; float4 load_draw_bbox(uint draw_ix) { uint base = (_181.Load(64) >> uint(2)) + (4u * draw_ix); float x0 = asfloat(_70.Load(base * 4 + 8)); float y0 = asfloat(_70.Load((base + 1u) * 4 + 8)); float x1 = asfloat(_70.Load((base + 2u) * 4 + 8)); float y1 = asfloat(_70.Load((base + 3u) * 4 + 8)); float4 bbox = float4(x0, y0, x1, y1); return bbox; } Alloc new_alloc(uint offset, uint size, bool mem_ok) { Alloc a; a.offset = offset; return a; } MallocResult malloc(uint size) { uint _76; _70.InterlockedAdd(0, size, _76); uint offset = _76; uint _83; _70.GetDimensions(_83); _83 = (_83 - 8) / 4; MallocResult r; r.failed = (offset + size) > uint(int(_83) * 4); uint param = offset; uint param_1 = size; bool param_2 = !r.failed; r.alloc = new_alloc(param, param_1, param_2); if (r.failed) { uint _105; _70.InterlockedMax(4, 1u, _105); return r; } return r; } Alloc slice_mem(Alloc a, uint offset, uint size) { Alloc _131 = { a.offset + offset }; return _131; } bool touch_mem(Alloc alloc, uint offset) { return true; } void write_mem(Alloc alloc, uint offset, uint val) { Alloc param = alloc; uint param_1 = offset; if (!touch_mem(param, param_1)) { return; } _70.Store(offset * 4 + 8, val); } void Path_write(Alloc a, PathRef ref, Path s) { uint ix = ref.offset >> uint(2); Alloc param = a; uint param_1 = ix + 0u; uint param_2 = s.bbox.x | (s.bbox.y << uint(16)); write_mem(param, param_1, param_2); Alloc param_3 = a; uint param_4 = ix + 1u; uint param_5 = s.bbox.z | (s.bbox.w << uint(16)); write_mem(param_3, param_4, param_5); Alloc param_6 = a; uint param_7 = ix + 2u; uint param_8 = s.tiles.offset; write_mem(param_6, param_7, param_8); } void comp_main() { uint th_ix = gl_LocalInvocationID.x; uint element_ix = gl_GlobalInvocationID.x; PathRef _241 = { _181.Load(16) + (element_ix * 12u) }; PathRef path_ref = _241; uint drawtag_base = _181.Load(100) >> uint(2); uint drawtag = 0u; if (element_ix < _181.Load(0)) { drawtag = _257.Load((drawtag_base + element_ix) * 4 + 0); } int x0 = 0; int y0 = 0; int x1 = 0; int y1 = 0; if ((drawtag != 0u) && (drawtag != 37u)) { uint param = element_ix; float4 bbox = load_draw_bbox(param); x0 = int(floor(bbox.x * 0.0625f)); y0 = int(floor(bbox.y * 0.0625f)); x1 = int(ceil(bbox.z * 0.0625f)); y1 = int(ceil(bbox.w * 0.0625f)); } x0 = clamp(x0, 0, int(_181.Load(8))); y0 = clamp(y0, 0, int(_181.Load(12))); x1 = clamp(x1, 0, int(_181.Load(8))); y1 = clamp(y1, 0, int(_181.Load(12))); Path path; path.bbox = uint4(uint(x0), uint(y0), uint(x1), uint(y1)); uint tile_count = uint((x1 - x0) * (y1 - y0)); sh_tile_count[th_ix] = tile_count; uint total_tile_count = tile_count; for (uint i = 0u; i < 8u; i++) { GroupMemoryBarrierWithGroupSync(); if (th_ix >= (1u << i)) { total_tile_count += sh_tile_count[th_ix - (1u << i)]; } GroupMemoryBarrierWithGroupSync(); sh_tile_count[th_ix] = total_tile_count; } if (th_ix == 255u) { uint param_1 = total_tile_count * 8u; MallocResult _392 = malloc(param_1); sh_tile_alloc = _392; } GroupMemoryBarrierWithGroupSync(); MallocResult alloc_start = sh_tile_alloc; bool _403; if (!alloc_start.failed) { _403 = _70.Load(4) != 0u; } else { _403 = alloc_start.failed; } if (_403) { return; } if (element_ix < _181.Load(0)) { uint _416; if (th_ix > 0u) { _416 = sh_tile_count[th_ix - 1u]; } else { _416 = 0u; } uint tile_subix = _416; Alloc param_2 = alloc_start.alloc; uint param_3 = 8u * tile_subix; uint param_4 = 8u * tile_count; Alloc tiles_alloc = slice_mem(param_2, param_3, param_4); TileRef _438 = { tiles_alloc.offset }; path.tiles = _438; Alloc _444; _444.offset = _181.Load(16); Alloc param_5; param_5.offset = _444.offset; PathRef param_6 = path_ref; Path param_7 = path; Path_write(param_5, param_6, param_7); } uint total_count = sh_tile_count[255] * 2u; uint start_ix = alloc_start.alloc.offset >> uint(2); for (uint i_1 = th_ix; i_1 < total_count; i_1 += 256u) { Alloc param_8 = alloc_start.alloc; uint param_9 = start_ix + i_1; uint param_10 = 0u; write_mem(param_8, param_9, param_10); } } [numthreads(256, 1, 1)] void main(SPIRV_Cross_Input stage_input) { gl_LocalInvocationID = stage_input.gl_LocalInvocationID; gl_GlobalInvocationID = stage_input.gl_GlobalInvocationID; comp_main(); }