#pragma clang diagnostic ignored "-Wmissing-prototypes" #pragma clang diagnostic ignored "-Wunused-variable" #include #include #include using namespace metal; struct Alloc { uint offset; }; struct MallocResult { Alloc alloc; bool failed; }; struct PathRef { uint offset; }; struct TileRef { uint offset; }; struct Path { uint4 bbox; TileRef tiles; }; struct Memory { uint mem_offset; uint mem_error; uint memory[1]; }; struct Alloc_1 { uint offset; }; struct Config { uint n_elements; uint n_pathseg; uint width_in_tiles; uint height_in_tiles; Alloc_1 tile_alloc; Alloc_1 bin_alloc; Alloc_1 ptcl_alloc; Alloc_1 pathseg_alloc; Alloc_1 anno_alloc; Alloc_1 trans_alloc; Alloc_1 path_bbox_alloc; Alloc_1 drawmonoid_alloc; Alloc_1 clip_alloc; Alloc_1 clip_bic_alloc; Alloc_1 clip_stack_alloc; Alloc_1 clip_bbox_alloc; Alloc_1 draw_bbox_alloc; Alloc_1 drawinfo_alloc; uint n_trans; uint n_path; uint n_clip; uint trans_offset; uint linewidth_offset; uint pathtag_offset; uint pathseg_offset; uint drawtag_offset; uint drawdata_offset; }; struct ConfigBuf { Config conf; }; struct SceneBuf { uint scene[1]; }; constant uint3 gl_WorkGroupSize [[maybe_unused]] = uint3(256u, 1u, 1u); static inline __attribute__((always_inline)) float4 load_draw_bbox(thread const uint& draw_ix, device Memory& v_70, constant uint& v_70BufferSize, const device ConfigBuf& v_181) { uint base = (v_181.conf.draw_bbox_alloc.offset >> uint(2)) + (4u * draw_ix); float x0 = as_type(v_70.memory[base]); float y0 = as_type(v_70.memory[base + 1u]); float x1 = as_type(v_70.memory[base + 2u]); float y1 = as_type(v_70.memory[base + 3u]); float4 bbox = float4(x0, y0, x1, y1); return bbox; } static inline __attribute__((always_inline)) Alloc new_alloc(thread const uint& offset, thread const uint& size, thread const bool& mem_ok) { Alloc a; a.offset = offset; return a; } static inline __attribute__((always_inline)) MallocResult malloc(thread const uint& size, device Memory& v_70, constant uint& v_70BufferSize) { uint _76 = atomic_fetch_add_explicit((device atomic_uint*)&v_70.mem_offset, size, memory_order_relaxed); uint offset = _76; MallocResult r; r.failed = (offset + size) > uint(int((v_70BufferSize - 8) / 4) * 4); uint param = offset; uint param_1 = size; bool param_2 = !r.failed; r.alloc = new_alloc(param, param_1, param_2); if (r.failed) { uint _105 = atomic_fetch_max_explicit((device atomic_uint*)&v_70.mem_error, 1u, memory_order_relaxed); return r; } return r; } static inline __attribute__((always_inline)) Alloc slice_mem(thread const Alloc& a, thread const uint& offset, thread const uint& size) { return Alloc{ a.offset + offset }; } static inline __attribute__((always_inline)) bool touch_mem(thread const Alloc& alloc, thread const uint& offset) { return true; } static inline __attribute__((always_inline)) void write_mem(thread const Alloc& alloc, thread const uint& offset, thread const uint& val, device Memory& v_70, constant uint& v_70BufferSize) { Alloc param = alloc; uint param_1 = offset; if (!touch_mem(param, param_1)) { return; } v_70.memory[offset] = val; } static inline __attribute__((always_inline)) void Path_write(thread const Alloc& a, thread const PathRef& ref, thread const Path& s, device Memory& v_70, constant uint& v_70BufferSize) { uint ix = ref.offset >> uint(2); Alloc param = a; uint param_1 = ix + 0u; uint param_2 = s.bbox.x | (s.bbox.y << uint(16)); write_mem(param, param_1, param_2, v_70, v_70BufferSize); Alloc param_3 = a; uint param_4 = ix + 1u; uint param_5 = s.bbox.z | (s.bbox.w << uint(16)); write_mem(param_3, param_4, param_5, v_70, v_70BufferSize); Alloc param_6 = a; uint param_7 = ix + 2u; uint param_8 = s.tiles.offset; write_mem(param_6, param_7, param_8, v_70, v_70BufferSize); } kernel void main0(constant uint* spvBufferSizeConstants [[buffer(25)]], device Memory& v_70 [[buffer(0)]], const device ConfigBuf& v_181 [[buffer(1)]], const device SceneBuf& _257 [[buffer(2)]], uint3 gl_LocalInvocationID [[thread_position_in_threadgroup]], uint3 gl_GlobalInvocationID [[thread_position_in_grid]]) { threadgroup uint sh_tile_count[256]; threadgroup MallocResult sh_tile_alloc; constant uint& v_70BufferSize = spvBufferSizeConstants[0]; uint th_ix = gl_LocalInvocationID.x; uint element_ix = gl_GlobalInvocationID.x; PathRef path_ref = PathRef{ v_181.conf.tile_alloc.offset + (element_ix * 12u) }; uint drawtag_base = v_181.conf.drawtag_offset >> uint(2); uint drawtag = 0u; if (element_ix < v_181.conf.n_elements) { drawtag = _257.scene[drawtag_base + element_ix]; } int x0 = 0; int y0 = 0; int x1 = 0; int y1 = 0; if ((drawtag != 0u) && (drawtag != 37u)) { uint param = element_ix; float4 bbox = load_draw_bbox(param, v_70, v_70BufferSize, v_181); x0 = int(floor(bbox.x * 0.0625)); y0 = int(floor(bbox.y * 0.0625)); x1 = int(ceil(bbox.z * 0.0625)); y1 = int(ceil(bbox.w * 0.0625)); } x0 = clamp(x0, 0, int(v_181.conf.width_in_tiles)); y0 = clamp(y0, 0, int(v_181.conf.height_in_tiles)); x1 = clamp(x1, 0, int(v_181.conf.width_in_tiles)); y1 = clamp(y1, 0, int(v_181.conf.height_in_tiles)); Path path; path.bbox = uint4(uint(x0), uint(y0), uint(x1), uint(y1)); uint tile_count = uint((x1 - x0) * (y1 - y0)); sh_tile_count[th_ix] = tile_count; uint total_tile_count = tile_count; for (uint i = 0u; i < 8u; i++) { threadgroup_barrier(mem_flags::mem_threadgroup); if (th_ix >= (1u << i)) { total_tile_count += sh_tile_count[th_ix - (1u << i)]; } threadgroup_barrier(mem_flags::mem_threadgroup); sh_tile_count[th_ix] = total_tile_count; } if (th_ix == 255u) { uint param_1 = total_tile_count * 8u; MallocResult _392 = malloc(param_1, v_70, v_70BufferSize); sh_tile_alloc = _392; } threadgroup_barrier(mem_flags::mem_threadgroup); MallocResult alloc_start = sh_tile_alloc; bool _403; if (!alloc_start.failed) { _403 = v_70.mem_error != 0u; } else { _403 = alloc_start.failed; } if (_403) { return; } if (element_ix < v_181.conf.n_elements) { uint _416; if (th_ix > 0u) { _416 = sh_tile_count[th_ix - 1u]; } else { _416 = 0u; } uint tile_subix = _416; Alloc param_2 = alloc_start.alloc; uint param_3 = 8u * tile_subix; uint param_4 = 8u * tile_count; Alloc tiles_alloc = slice_mem(param_2, param_3, param_4); path.tiles = TileRef{ tiles_alloc.offset }; Alloc param_5; param_5.offset = v_181.conf.tile_alloc.offset; PathRef param_6 = path_ref; Path param_7 = path; Path_write(param_5, param_6, param_7, v_70, v_70BufferSize); } uint total_count = sh_tile_count[255] * 2u; uint start_ix = alloc_start.alloc.offset >> uint(2); for (uint i_1 = th_ix; i_1 < total_count; i_1 += 256u) { Alloc param_8 = alloc_start.alloc; uint param_9 = start_ix + i_1; uint param_10 = 0u; write_mem(param_8, param_9, param_10, v_70, v_70BufferSize); } }