// SPDX-License-Identifier: Apache-2.0 OR MIT OR Unlicense // Code auto-generated by piet-gpu-derive struct AnnoFillRef { uint offset; }; struct AnnoStrokeRef { uint offset; }; struct AnnoClipRef { uint offset; }; struct AnnotatedRef { uint offset; }; struct AnnoFill { vec4 bbox; uint rgba_color; }; #define AnnoFill_size 20 AnnoFillRef AnnoFill_index(AnnoFillRef ref, uint index) { return AnnoFillRef(ref.offset + index * AnnoFill_size); } struct AnnoStroke { vec4 bbox; uint rgba_color; float linewidth; }; #define AnnoStroke_size 24 AnnoStrokeRef AnnoStroke_index(AnnoStrokeRef ref, uint index) { return AnnoStrokeRef(ref.offset + index * AnnoStroke_size); } struct AnnoClip { vec4 bbox; }; #define AnnoClip_size 16 AnnoClipRef AnnoClip_index(AnnoClipRef ref, uint index) { return AnnoClipRef(ref.offset + index * AnnoClip_size); } #define Annotated_Nop 0 #define Annotated_Stroke 1 #define Annotated_Fill 2 #define Annotated_BeginClip 3 #define Annotated_EndClip 4 #define Annotated_size 28 AnnotatedRef Annotated_index(AnnotatedRef ref, uint index) { return AnnotatedRef(ref.offset + index * Annotated_size); } AnnoFill AnnoFill_read(Alloc a, AnnoFillRef ref) { uint ix = ref.offset >> 2; uint raw0 = read_mem(a, ix + 0); uint raw1 = read_mem(a, ix + 1); uint raw2 = read_mem(a, ix + 2); uint raw3 = read_mem(a, ix + 3); uint raw4 = read_mem(a, ix + 4); AnnoFill s; s.bbox = vec4(uintBitsToFloat(raw0), uintBitsToFloat(raw1), uintBitsToFloat(raw2), uintBitsToFloat(raw3)); s.rgba_color = raw4; return s; } void AnnoFill_write(Alloc a, AnnoFillRef ref, AnnoFill s) { uint ix = ref.offset >> 2; write_mem(a, ix + 0, floatBitsToUint(s.bbox.x)); write_mem(a, ix + 1, floatBitsToUint(s.bbox.y)); write_mem(a, ix + 2, floatBitsToUint(s.bbox.z)); write_mem(a, ix + 3, floatBitsToUint(s.bbox.w)); write_mem(a, ix + 4, s.rgba_color); } AnnoStroke AnnoStroke_read(Alloc a, AnnoStrokeRef ref) { uint ix = ref.offset >> 2; uint raw0 = read_mem(a, ix + 0); uint raw1 = read_mem(a, ix + 1); uint raw2 = read_mem(a, ix + 2); uint raw3 = read_mem(a, ix + 3); uint raw4 = read_mem(a, ix + 4); uint raw5 = read_mem(a, ix + 5); AnnoStroke s; s.bbox = vec4(uintBitsToFloat(raw0), uintBitsToFloat(raw1), uintBitsToFloat(raw2), uintBitsToFloat(raw3)); s.rgba_color = raw4; s.linewidth = uintBitsToFloat(raw5); return s; } void AnnoStroke_write(Alloc a, AnnoStrokeRef ref, AnnoStroke s) { uint ix = ref.offset >> 2; write_mem(a, ix + 0, floatBitsToUint(s.bbox.x)); write_mem(a, ix + 1, floatBitsToUint(s.bbox.y)); write_mem(a, ix + 2, floatBitsToUint(s.bbox.z)); write_mem(a, ix + 3, floatBitsToUint(s.bbox.w)); write_mem(a, ix + 4, s.rgba_color); write_mem(a, ix + 5, floatBitsToUint(s.linewidth)); } AnnoClip AnnoClip_read(Alloc a, AnnoClipRef ref) { uint ix = ref.offset >> 2; uint raw0 = read_mem(a, ix + 0); uint raw1 = read_mem(a, ix + 1); uint raw2 = read_mem(a, ix + 2); uint raw3 = read_mem(a, ix + 3); AnnoClip s; s.bbox = vec4(uintBitsToFloat(raw0), uintBitsToFloat(raw1), uintBitsToFloat(raw2), uintBitsToFloat(raw3)); return s; } void AnnoClip_write(Alloc a, AnnoClipRef ref, AnnoClip s) { uint ix = ref.offset >> 2; write_mem(a, ix + 0, floatBitsToUint(s.bbox.x)); write_mem(a, ix + 1, floatBitsToUint(s.bbox.y)); write_mem(a, ix + 2, floatBitsToUint(s.bbox.z)); write_mem(a, ix + 3, floatBitsToUint(s.bbox.w)); } uint Annotated_tag(Alloc a, AnnotatedRef ref) { return read_mem(a, ref.offset >> 2); } AnnoStroke Annotated_Stroke_read(Alloc a, AnnotatedRef ref) { return AnnoStroke_read(a, AnnoStrokeRef(ref.offset + 4)); } AnnoFill Annotated_Fill_read(Alloc a, AnnotatedRef ref) { return AnnoFill_read(a, AnnoFillRef(ref.offset + 4)); } AnnoClip Annotated_BeginClip_read(Alloc a, AnnotatedRef ref) { return AnnoClip_read(a, AnnoClipRef(ref.offset + 4)); } AnnoClip Annotated_EndClip_read(Alloc a, AnnotatedRef ref) { return AnnoClip_read(a, AnnoClipRef(ref.offset + 4)); } void Annotated_Nop_write(Alloc a, AnnotatedRef ref) { write_mem(a, ref.offset >> 2, Annotated_Nop); } void Annotated_Stroke_write(Alloc a, AnnotatedRef ref, AnnoStroke s) { write_mem(a, ref.offset >> 2, Annotated_Stroke); AnnoStroke_write(a, AnnoStrokeRef(ref.offset + 4), s); } void Annotated_Fill_write(Alloc a, AnnotatedRef ref, AnnoFill s) { write_mem(a, ref.offset >> 2, Annotated_Fill); AnnoFill_write(a, AnnoFillRef(ref.offset + 4), s); } void Annotated_BeginClip_write(Alloc a, AnnotatedRef ref, AnnoClip s) { write_mem(a, ref.offset >> 2, Annotated_BeginClip); AnnoClip_write(a, AnnoClipRef(ref.offset + 4), s); } void Annotated_EndClip_write(Alloc a, AnnotatedRef ref, AnnoClip s) { write_mem(a, ref.offset >> 2, Annotated_EndClip); AnnoClip_write(a, AnnoClipRef(ref.offset + 4), s); }