#pragma clang diagnostic ignored "-Wmissing-prototypes" #include #include using namespace metal; struct ElementRef { uint offset; }; struct ElementTag { uint tag; uint flags; }; struct DrawMonoid { uint path_ix; uint clip_ix; }; struct SceneBuf { uint scene[1]; }; struct DrawMonoid_1 { uint path_ix; uint clip_ix; }; struct OutBuf { DrawMonoid_1 outbuf[1]; }; struct Memory { uint mem_offset; uint mem_error; uint memory[1]; }; constant uint3 gl_WorkGroupSize [[maybe_unused]] = uint3(256u, 1u, 1u); struct Alloc { uint offset; }; struct Config { uint n_elements; uint n_pathseg; uint width_in_tiles; uint height_in_tiles; Alloc tile_alloc; Alloc bin_alloc; Alloc ptcl_alloc; Alloc pathseg_alloc; Alloc anno_alloc; Alloc trans_alloc; Alloc bbox_alloc; Alloc drawmonoid_alloc; Alloc clip_alloc; Alloc clip_bic_alloc; Alloc clip_stack_alloc; Alloc clip_bbox_alloc; uint n_trans; uint n_path; uint n_clip; uint trans_offset; uint linewidth_offset; uint pathtag_offset; uint pathseg_offset; }; struct ConfigBuf { Config conf; }; static inline __attribute__((always_inline)) ElementTag Element_tag(thread const ElementRef& ref, const device SceneBuf& v_46) { uint tag_and_flags = v_46.scene[ref.offset >> uint(2)]; return ElementTag{ tag_and_flags & 65535u, tag_and_flags >> uint(16) }; } static inline __attribute__((always_inline)) DrawMonoid map_tag(thread const uint& tag_word) { switch (tag_word) { case 4u: case 5u: case 6u: { return DrawMonoid{ 1u, 0u }; } case 9u: case 10u: { return DrawMonoid{ 1u, 1u }; } default: { return DrawMonoid{ 0u, 0u }; } } } static inline __attribute__((always_inline)) ElementRef Element_index(thread const ElementRef& ref, thread const uint& index) { return ElementRef{ ref.offset + (index * 36u) }; } static inline __attribute__((always_inline)) DrawMonoid combine_tag_monoid(thread const DrawMonoid& a, thread const DrawMonoid& b) { DrawMonoid c; c.path_ix = a.path_ix + b.path_ix; c.clip_ix = a.clip_ix + b.clip_ix; return c; } kernel void main0(const device SceneBuf& v_46 [[buffer(2)]], device OutBuf& _199 [[buffer(3)]], uint3 gl_GlobalInvocationID [[thread_position_in_grid]], uint3 gl_LocalInvocationID [[thread_position_in_threadgroup]], uint3 gl_WorkGroupID [[threadgroup_position_in_grid]]) { threadgroup DrawMonoid sh_scratch[256]; uint ix = gl_GlobalInvocationID.x * 8u; ElementRef ref = ElementRef{ ix * 36u }; ElementRef param = ref; uint tag_word = Element_tag(param, v_46).tag; uint param_1 = tag_word; DrawMonoid agg = map_tag(param_1); for (uint i = 1u; i < 8u; i++) { ElementRef param_2 = ref; uint param_3 = i; ElementRef param_4 = Element_index(param_2, param_3); tag_word = Element_tag(param_4, v_46).tag; uint param_5 = tag_word; DrawMonoid param_6 = agg; DrawMonoid param_7 = map_tag(param_5); agg = combine_tag_monoid(param_6, param_7); } sh_scratch[gl_LocalInvocationID.x] = agg; for (uint i_1 = 0u; i_1 < 8u; i_1++) { threadgroup_barrier(mem_flags::mem_threadgroup); if ((gl_LocalInvocationID.x + (1u << i_1)) < 256u) { DrawMonoid other = sh_scratch[gl_LocalInvocationID.x + (1u << i_1)]; DrawMonoid param_8 = agg; DrawMonoid param_9 = other; agg = combine_tag_monoid(param_8, param_9); } threadgroup_barrier(mem_flags::mem_threadgroup); sh_scratch[gl_LocalInvocationID.x] = agg; } if (gl_LocalInvocationID.x == 0u) { _199.outbuf[gl_WorkGroupID.x].path_ix = agg.path_ix; _199.outbuf[gl_WorkGroupID.x].clip_ix = agg.clip_ix; } }