struct Alloc { uint offset; }; struct TransformRef { uint offset; }; struct Transform { float4 mat; float2 translate; }; struct TransformSegRef { uint offset; }; struct TransformSeg { float4 mat; float2 translate; }; struct Config { uint n_elements; uint n_pathseg; uint width_in_tiles; uint height_in_tiles; Alloc tile_alloc; Alloc bin_alloc; Alloc ptcl_alloc; Alloc pathseg_alloc; Alloc anno_alloc; Alloc trans_alloc; Alloc bbox_alloc; Alloc drawmonoid_alloc; Alloc clip_alloc; Alloc clip_bic_alloc; Alloc clip_stack_alloc; Alloc clip_bbox_alloc; uint n_trans; uint n_path; uint n_clip; uint trans_offset; uint linewidth_offset; uint pathtag_offset; uint pathseg_offset; }; static const uint3 gl_WorkGroupSize = uint3(256u, 1u, 1u); static const Transform _224 = { float4(1.0f, 0.0f, 0.0f, 1.0f), 0.0f.xx }; RWByteAddressBuffer _71 : register(u0, space0); ByteAddressBuffer _96 : register(t2, space0); ByteAddressBuffer _278 : register(t1, space0); ByteAddressBuffer _376 : register(t3, space0); static uint3 gl_WorkGroupID; static uint3 gl_LocalInvocationID; static uint3 gl_GlobalInvocationID; struct SPIRV_Cross_Input { uint3 gl_WorkGroupID : SV_GroupID; uint3 gl_LocalInvocationID : SV_GroupThreadID; uint3 gl_GlobalInvocationID : SV_DispatchThreadID; }; groupshared Transform sh_scratch[256]; Transform Transform_read(TransformRef ref) { uint ix = ref.offset >> uint(2); uint raw0 = _96.Load((ix + 0u) * 4 + 0); uint raw1 = _96.Load((ix + 1u) * 4 + 0); uint raw2 = _96.Load((ix + 2u) * 4 + 0); uint raw3 = _96.Load((ix + 3u) * 4 + 0); uint raw4 = _96.Load((ix + 4u) * 4 + 0); uint raw5 = _96.Load((ix + 5u) * 4 + 0); Transform s; s.mat = float4(asfloat(raw0), asfloat(raw1), asfloat(raw2), asfloat(raw3)); s.translate = float2(asfloat(raw4), asfloat(raw5)); return s; } TransformRef Transform_index(TransformRef ref, uint index) { TransformRef _85 = { ref.offset + (index * 24u) }; return _85; } Transform combine_monoid(Transform a, Transform b) { Transform c; c.mat = (a.mat.xyxy * b.mat.xxzz) + (a.mat.zwzw * b.mat.yyww); c.translate = ((a.mat.xy * b.translate.x) + (a.mat.zw * b.translate.y)) + a.translate; return c; } Transform monoid_identity() { return _224; } bool touch_mem(Alloc alloc, uint offset) { return true; } void write_mem(Alloc alloc, uint offset, uint val) { Alloc param = alloc; uint param_1 = offset; if (!touch_mem(param, param_1)) { return; } _71.Store(offset * 4 + 8, val); } void TransformSeg_write(Alloc a, TransformSegRef ref, TransformSeg s) { uint ix = ref.offset >> uint(2); Alloc param = a; uint param_1 = ix + 0u; uint param_2 = asuint(s.mat.x); write_mem(param, param_1, param_2); Alloc param_3 = a; uint param_4 = ix + 1u; uint param_5 = asuint(s.mat.y); write_mem(param_3, param_4, param_5); Alloc param_6 = a; uint param_7 = ix + 2u; uint param_8 = asuint(s.mat.z); write_mem(param_6, param_7, param_8); Alloc param_9 = a; uint param_10 = ix + 3u; uint param_11 = asuint(s.mat.w); write_mem(param_9, param_10, param_11); Alloc param_12 = a; uint param_13 = ix + 4u; uint param_14 = asuint(s.translate.x); write_mem(param_12, param_13, param_14); Alloc param_15 = a; uint param_16 = ix + 5u; uint param_17 = asuint(s.translate.y); write_mem(param_15, param_16, param_17); } void comp_main() { uint ix = gl_GlobalInvocationID.x * 8u; TransformRef _285 = { _278.Load(76) + (ix * 24u) }; TransformRef ref = _285; TransformRef param = ref; Transform agg = Transform_read(param); Transform local[8]; local[0] = agg; for (uint i = 1u; i < 8u; i++) { TransformRef param_1 = ref; uint param_2 = i; TransformRef param_3 = Transform_index(param_1, param_2); Transform param_4 = agg; Transform param_5 = Transform_read(param_3); agg = combine_monoid(param_4, param_5); local[i] = agg; } sh_scratch[gl_LocalInvocationID.x] = agg; for (uint i_1 = 0u; i_1 < 8u; i_1++) { GroupMemoryBarrierWithGroupSync(); if (gl_LocalInvocationID.x >= (1u << i_1)) { Transform other = sh_scratch[gl_LocalInvocationID.x - (1u << i_1)]; Transform param_6 = other; Transform param_7 = agg; agg = combine_monoid(param_6, param_7); } GroupMemoryBarrierWithGroupSync(); sh_scratch[gl_LocalInvocationID.x] = agg; } GroupMemoryBarrierWithGroupSync(); Transform row = monoid_identity(); if (gl_WorkGroupID.x > 0u) { Transform _382; _382.mat = asfloat(_376.Load4((gl_WorkGroupID.x - 1u) * 32 + 0)); _382.translate = asfloat(_376.Load2((gl_WorkGroupID.x - 1u) * 32 + 16)); row.mat = _382.mat; row.translate = _382.translate; } if (gl_LocalInvocationID.x > 0u) { Transform param_8 = row; Transform param_9 = sh_scratch[gl_LocalInvocationID.x - 1u]; row = combine_monoid(param_8, param_9); } Alloc param_12; for (uint i_2 = 0u; i_2 < 8u; i_2++) { Transform param_10 = row; Transform param_11 = local[i_2]; Transform m = combine_monoid(param_10, param_11); TransformSeg _422 = { m.mat, m.translate }; TransformSeg transform = _422; TransformSegRef _432 = { _278.Load(36) + ((ix + i_2) * 24u) }; TransformSegRef trans_ref = _432; Alloc _436; _436.offset = _278.Load(36); param_12.offset = _436.offset; TransformSegRef param_13 = trans_ref; TransformSeg param_14 = transform; TransformSeg_write(param_12, param_13, param_14); } } [numthreads(256, 1, 1)] void main(SPIRV_Cross_Input stage_input) { gl_WorkGroupID = stage_input.gl_WorkGroupID; gl_LocalInvocationID = stage_input.gl_LocalInvocationID; gl_GlobalInvocationID = stage_input.gl_GlobalInvocationID; comp_main(); }