// Copyright 2021 The piet-gpu authors. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // https://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // // Also licensed under MIT license, at your choice. //! Low-level scene encoding. use bytemuck::{Pod, Zeroable}; use piet_gpu_hal::BufWrite; use crate::stages::{self, Config, PathEncoder, Transform}; pub struct Encoder { transform_stream: Vec, tag_stream: Vec, pathseg_stream: Vec, linewidth_stream: Vec, drawobj_stream: Vec, n_path: u32, n_pathseg: u32, } // Currently same as Element, but may change - should become packed. const DRAWOBJ_SIZE: usize = 36; const TRANSFORM_SIZE: usize = 24; const LINEWIDTH_SIZE: usize = 4; const PATHSEG_SIZE: usize = 52; const BBOX_SIZE: usize = 24; const DRAWMONOID_SIZE: usize = 8; const ANNOTATED_SIZE: usize = 40; // Maybe pull these from the relevant stages? In any case, they may depend // on runtime query of GPU (supported workgroup size). const TRANSFORM_PART_SIZE: usize = 4096; const PATHSEG_PART_SIZE: usize = 2048; const DRAWOBJ_PART_SIZE: usize = 4096; // These are bytemuck versions of elements currently defined in the // Element struct in piet-gpu-types; that's pretty much going away. const ELEMENT_FILLCOLOR: u32 = 4; #[repr(C)] #[derive(Clone, Copy, Debug, Default, Zeroable, Pod)] pub struct FillColor { tag: u32, rgba_color: u32, padding: [u32; 7], } impl Encoder { pub fn new() -> Encoder { Encoder { transform_stream: vec![Transform::IDENTITY], tag_stream: Vec::new(), pathseg_stream: Vec::new(), linewidth_stream: vec![-1.0], drawobj_stream: Vec::new(), n_path: 0, n_pathseg: 0, } } pub fn path_encoder(&mut self) -> PathEncoder { PathEncoder::new(&mut self.tag_stream, &mut self.pathseg_stream) } pub fn finish_path(&mut self, n_pathseg: u32) { self.n_path += 1; self.n_pathseg += n_pathseg; } pub fn transform(&mut self, transform: Transform) { self.tag_stream.push(0x20); self.transform_stream.push(transform); } // -1.0 means "fill" pub fn linewidth(&mut self, linewidth: f32) { self.tag_stream.push(0x40); self.linewidth_stream.push(linewidth); } /// Encode a fill color draw object. /// /// This should be encoded after a path. pub fn fill_color(&mut self, rgba_color: u32) { let element = FillColor { tag: ELEMENT_FILLCOLOR, rgba_color, ..Default::default() }; self.drawobj_stream.extend(bytemuck::bytes_of(&element)); } /// Return a config for the element processing pipeline. /// /// This does not include further pipeline processing. Also returns the /// beginning of free memory. pub fn stage_config(&self) -> (Config, usize) { // Layout of scene buffer let n_drawobj = self.n_drawobj(); let n_drawobj_padded = align_up(n_drawobj, DRAWOBJ_PART_SIZE); let trans_offset = n_drawobj_padded * DRAWOBJ_SIZE; let n_trans = self.transform_stream.len(); let n_trans_padded = align_up(n_trans, TRANSFORM_PART_SIZE); let linewidth_offset = trans_offset + n_trans_padded * TRANSFORM_SIZE; let n_linewidth = self.linewidth_stream.len(); let pathtag_offset = linewidth_offset + n_linewidth * LINEWIDTH_SIZE; let n_pathtag = self.tag_stream.len(); let n_pathtag_padded = align_up(n_pathtag, PATHSEG_PART_SIZE); let pathseg_offset = pathtag_offset + n_pathtag_padded; // Layout of memory let mut alloc = 0; let trans_alloc = alloc; alloc += trans_alloc + n_trans_padded * TRANSFORM_SIZE; let pathseg_alloc = alloc; alloc += pathseg_alloc + self.n_pathseg as usize * PATHSEG_SIZE; let bbox_alloc = alloc; let n_path = self.n_path as usize; alloc += bbox_alloc + n_path * BBOX_SIZE; let drawmonoid_alloc = alloc; alloc += n_drawobj_padded * DRAWMONOID_SIZE; let anno_alloc = alloc; alloc += n_drawobj * ANNOTATED_SIZE; let config = Config { n_elements: n_drawobj as u32, n_pathseg: self.n_pathseg, pathseg_alloc: pathseg_alloc as u32, anno_alloc: anno_alloc as u32, trans_alloc: trans_alloc as u32, bbox_alloc: bbox_alloc as u32, drawmonoid_alloc: drawmonoid_alloc as u32, n_trans: n_trans as u32, n_path: self.n_path, trans_offset: trans_offset as u32, linewidth_offset: linewidth_offset as u32, pathtag_offset: pathtag_offset as u32, pathseg_offset: pathseg_offset as u32, ..Default::default() }; (config, alloc) } pub fn write_scene(&self, buf: &mut BufWrite) { buf.extend_slice(&self.drawobj_stream); let n_drawobj = self.drawobj_stream.len() / DRAWOBJ_SIZE; buf.fill_zero(padding(n_drawobj, DRAWOBJ_PART_SIZE) * DRAWOBJ_SIZE); buf.extend_slice(&self.transform_stream); let n_trans = self.transform_stream.len(); buf.fill_zero(padding(n_trans, TRANSFORM_PART_SIZE) * TRANSFORM_SIZE); buf.extend_slice(&self.linewidth_stream); buf.extend_slice(&self.tag_stream); let n_pathtag = self.tag_stream.len(); buf.fill_zero(padding(n_pathtag, PATHSEG_PART_SIZE)); buf.extend_slice(&self.pathseg_stream); } /// The number of elements in the draw object stream. pub(crate) fn n_drawobj(&self) -> usize { self.drawobj_stream.len() / DRAWOBJ_SIZE } /// The number of paths. pub(crate) fn n_path(&self) -> u32 { self.n_path } /// The number of path segments. pub(crate) fn n_pathseg(&self) -> u32 { self.n_pathseg } pub(crate) fn n_transform(&self) -> usize { self.transform_stream.len() } } fn align_up(x: usize, align: usize) -> usize { debug_assert!(align.is_power_of_two()); (x + align - 1) & !(align - 1) } fn padding(x: usize, align: usize) -> usize { x.wrapping_neg() & (align - 1) }