struct DrawMonoid { uint path_ix; uint clip_ix; uint scene_offset; uint info_offset; }; struct Alloc { uint offset; }; struct Config { uint n_elements; uint n_pathseg; uint width_in_tiles; uint height_in_tiles; Alloc tile_alloc; Alloc bin_alloc; Alloc ptcl_alloc; Alloc pathseg_alloc; Alloc anno_alloc; Alloc trans_alloc; Alloc path_bbox_alloc; Alloc drawmonoid_alloc; Alloc clip_alloc; Alloc clip_bic_alloc; Alloc clip_stack_alloc; Alloc clip_bbox_alloc; Alloc draw_bbox_alloc; Alloc drawinfo_alloc; uint n_trans; uint n_path; uint n_clip; uint trans_offset; uint linewidth_offset; uint pathtag_offset; uint pathseg_offset; uint drawtag_offset; uint drawdata_offset; }; static const uint3 gl_WorkGroupSize = uint3(256u, 1u, 1u); ByteAddressBuffer _86 : register(t1, space0); ByteAddressBuffer _96 : register(t2, space0); RWByteAddressBuffer _187 : register(u3, space0); RWByteAddressBuffer _205 : register(u0, space0); static uint3 gl_WorkGroupID; static uint3 gl_LocalInvocationID; static uint3 gl_GlobalInvocationID; struct SPIRV_Cross_Input { uint3 gl_WorkGroupID : SV_GroupID; uint3 gl_LocalInvocationID : SV_GroupThreadID; uint3 gl_GlobalInvocationID : SV_DispatchThreadID; }; groupshared DrawMonoid sh_scratch[256]; DrawMonoid map_tag(uint tag_word) { uint has_path = uint(tag_word != 0u); DrawMonoid _69 = { has_path, tag_word & 1u, tag_word & 28u, (tag_word >> uint(4)) & 28u }; return _69; } DrawMonoid combine_draw_monoid(DrawMonoid a, DrawMonoid b) { DrawMonoid c; c.path_ix = a.path_ix + b.path_ix; c.clip_ix = a.clip_ix + b.clip_ix; c.scene_offset = a.scene_offset + b.scene_offset; c.info_offset = a.info_offset + b.info_offset; return c; } void comp_main() { uint ix = gl_GlobalInvocationID.x * 8u; uint drawtag_base = _86.Load(100) >> uint(2); uint tag_word = _96.Load((drawtag_base + ix) * 4 + 0); uint param = tag_word; DrawMonoid agg = map_tag(param); for (uint i = 1u; i < 8u; i++) { uint tag_word_1 = _96.Load(((drawtag_base + ix) + i) * 4 + 0); uint param_1 = tag_word_1; DrawMonoid param_2 = agg; DrawMonoid param_3 = map_tag(param_1); agg = combine_draw_monoid(param_2, param_3); } sh_scratch[gl_LocalInvocationID.x] = agg; for (uint i_1 = 0u; i_1 < 8u; i_1++) { GroupMemoryBarrierWithGroupSync(); if ((gl_LocalInvocationID.x + (1u << i_1)) < 256u) { DrawMonoid other = sh_scratch[gl_LocalInvocationID.x + (1u << i_1)]; DrawMonoid param_4 = agg; DrawMonoid param_5 = other; agg = combine_draw_monoid(param_4, param_5); } GroupMemoryBarrierWithGroupSync(); sh_scratch[gl_LocalInvocationID.x] = agg; } if (gl_LocalInvocationID.x == 0u) { _187.Store(gl_WorkGroupID.x * 16 + 0, agg.path_ix); _187.Store(gl_WorkGroupID.x * 16 + 4, agg.clip_ix); _187.Store(gl_WorkGroupID.x * 16 + 8, agg.scene_offset); _187.Store(gl_WorkGroupID.x * 16 + 12, agg.info_offset); } } [numthreads(256, 1, 1)] void main(SPIRV_Cross_Input stage_input) { gl_WorkGroupID = stage_input.gl_WorkGroupID; gl_LocalInvocationID = stage_input.gl_LocalInvocationID; gl_GlobalInvocationID = stage_input.gl_GlobalInvocationID; comp_main(); }