#pragma clang diagnostic ignored "-Wmissing-prototypes" #pragma clang diagnostic ignored "-Wmissing-braces" #include #include using namespace metal; template struct spvUnsafeArray { T elements[Num ? Num : 1]; thread T& operator [] (size_t pos) thread { return elements[pos]; } constexpr const thread T& operator [] (size_t pos) const thread { return elements[pos]; } device T& operator [] (size_t pos) device { return elements[pos]; } constexpr const device T& operator [] (size_t pos) const device { return elements[pos]; } constexpr const constant T& operator [] (size_t pos) const constant { return elements[pos]; } threadgroup T& operator [] (size_t pos) threadgroup { return elements[pos]; } constexpr const threadgroup T& operator [] (size_t pos) const threadgroup { return elements[pos]; } }; struct DrawMonoid { uint path_ix; uint clip_ix; uint scene_offset; uint info_offset; }; struct DrawMonoid_1 { uint path_ix; uint clip_ix; uint scene_offset; uint info_offset; }; struct DataBuf { DrawMonoid_1 data[1]; }; constant uint3 gl_WorkGroupSize [[maybe_unused]] = uint3(256u, 1u, 1u); static inline __attribute__((always_inline)) DrawMonoid combine_draw_monoid(thread const DrawMonoid& a, thread const DrawMonoid& b) { DrawMonoid c; c.path_ix = a.path_ix + b.path_ix; c.clip_ix = a.clip_ix + b.clip_ix; c.scene_offset = a.scene_offset + b.scene_offset; c.info_offset = a.info_offset + b.info_offset; return c; } static inline __attribute__((always_inline)) DrawMonoid draw_monoid_identity() { return DrawMonoid{ 0u, 0u, 0u, 0u }; } kernel void main0(device DataBuf& _71 [[buffer(0)]], uint3 gl_GlobalInvocationID [[thread_position_in_grid]], uint3 gl_LocalInvocationID [[thread_position_in_threadgroup]]) { threadgroup DrawMonoid sh_scratch[256]; uint ix = gl_GlobalInvocationID.x * 8u; spvUnsafeArray local; local[0].path_ix = _71.data[ix].path_ix; local[0].clip_ix = _71.data[ix].clip_ix; local[0].scene_offset = _71.data[ix].scene_offset; local[0].info_offset = _71.data[ix].info_offset; DrawMonoid param_1; for (uint i = 1u; i < 8u; i++) { uint _100 = ix + i; DrawMonoid param = local[i - 1u]; param_1.path_ix = _71.data[_100].path_ix; param_1.clip_ix = _71.data[_100].clip_ix; param_1.scene_offset = _71.data[_100].scene_offset; param_1.info_offset = _71.data[_100].info_offset; local[i] = combine_draw_monoid(param, param_1); } DrawMonoid agg = local[7]; sh_scratch[gl_LocalInvocationID.x] = agg; for (uint i_1 = 0u; i_1 < 8u; i_1++) { threadgroup_barrier(mem_flags::mem_threadgroup); if (gl_LocalInvocationID.x >= (1u << i_1)) { DrawMonoid other = sh_scratch[gl_LocalInvocationID.x - (1u << i_1)]; DrawMonoid param_2 = other; DrawMonoid param_3 = agg; agg = combine_draw_monoid(param_2, param_3); } threadgroup_barrier(mem_flags::mem_threadgroup); sh_scratch[gl_LocalInvocationID.x] = agg; } threadgroup_barrier(mem_flags::mem_threadgroup); DrawMonoid row = draw_monoid_identity(); if (gl_LocalInvocationID.x > 0u) { row = sh_scratch[gl_LocalInvocationID.x - 1u]; } for (uint i_2 = 0u; i_2 < 8u; i_2++) { DrawMonoid param_4 = row; DrawMonoid param_5 = local[i_2]; DrawMonoid m = combine_draw_monoid(param_4, param_5); uint _199 = ix + i_2; _71.data[_199].path_ix = m.path_ix; _71.data[_199].clip_ix = m.clip_ix; _71.data[_199].scene_offset = m.scene_offset; _71.data[_199].info_offset = m.info_offset; } }