#pragma clang diagnostic ignored "-Wmissing-prototypes" #pragma clang diagnostic ignored "-Wmissing-braces" #include #include using namespace metal; template struct spvUnsafeArray { T elements[Num ? Num : 1]; thread T& operator [] (size_t pos) thread { return elements[pos]; } constexpr const thread T& operator [] (size_t pos) const thread { return elements[pos]; } device T& operator [] (size_t pos) device { return elements[pos]; } constexpr const device T& operator [] (size_t pos) const device { return elements[pos]; } constexpr const constant T& operator [] (size_t pos) const constant { return elements[pos]; } threadgroup T& operator [] (size_t pos) threadgroup { return elements[pos]; } constexpr const threadgroup T& operator [] (size_t pos) const threadgroup { return elements[pos]; } }; struct Alloc { uint offset; }; struct TransformRef { uint offset; }; struct Transform { float4 mat; float2 translate; }; struct TransformSegRef { uint offset; }; struct TransformSeg { float4 mat; float2 translate; }; struct Memory { uint mem_offset; uint mem_error; uint memory[1]; }; struct SceneBuf { uint scene[1]; }; struct Alloc_1 { uint offset; }; struct Config { uint n_elements; uint n_pathseg; uint width_in_tiles; uint height_in_tiles; Alloc_1 tile_alloc; Alloc_1 bin_alloc; Alloc_1 ptcl_alloc; Alloc_1 pathseg_alloc; Alloc_1 anno_alloc; Alloc_1 trans_alloc; Alloc_1 path_bbox_alloc; Alloc_1 drawmonoid_alloc; Alloc_1 clip_alloc; Alloc_1 clip_bic_alloc; Alloc_1 clip_stack_alloc; Alloc_1 clip_bbox_alloc; Alloc_1 draw_bbox_alloc; Alloc_1 drawinfo_alloc; uint n_trans; uint n_path; uint n_clip; uint trans_offset; uint linewidth_offset; uint pathtag_offset; uint pathseg_offset; uint drawtag_offset; uint drawdata_offset; }; struct ConfigBuf { Config conf; }; struct Transform_1 { float4 mat; float2 translate; char _m0_final_padding[8]; }; struct ParentBuf { Transform_1 parent[1]; }; constant uint3 gl_WorkGroupSize [[maybe_unused]] = uint3(256u, 1u, 1u); static inline __attribute__((always_inline)) Transform Transform_read(thread const TransformRef& ref, const device SceneBuf& v_96) { uint ix = ref.offset >> uint(2); uint raw0 = v_96.scene[ix + 0u]; uint raw1 = v_96.scene[ix + 1u]; uint raw2 = v_96.scene[ix + 2u]; uint raw3 = v_96.scene[ix + 3u]; uint raw4 = v_96.scene[ix + 4u]; uint raw5 = v_96.scene[ix + 5u]; Transform s; s.mat = float4(as_type(raw0), as_type(raw1), as_type(raw2), as_type(raw3)); s.translate = float2(as_type(raw4), as_type(raw5)); return s; } static inline __attribute__((always_inline)) TransformRef Transform_index(thread const TransformRef& ref, thread const uint& index) { return TransformRef{ ref.offset + (index * 24u) }; } static inline __attribute__((always_inline)) Transform combine_monoid(thread const Transform& a, thread const Transform& b) { Transform c; c.mat = (a.mat.xyxy * b.mat.xxzz) + (a.mat.zwzw * b.mat.yyww); c.translate = ((a.mat.xy * b.translate.x) + (a.mat.zw * b.translate.y)) + a.translate; return c; } static inline __attribute__((always_inline)) Transform monoid_identity() { return Transform{ float4(1.0, 0.0, 0.0, 1.0), float2(0.0) }; } static inline __attribute__((always_inline)) bool touch_mem(thread const Alloc& alloc, thread const uint& offset) { return true; } static inline __attribute__((always_inline)) void write_mem(thread const Alloc& alloc, thread const uint& offset, thread const uint& val, device Memory& v_71) { Alloc param = alloc; uint param_1 = offset; if (!touch_mem(param, param_1)) { return; } v_71.memory[offset] = val; } static inline __attribute__((always_inline)) void TransformSeg_write(thread const Alloc& a, thread const TransformSegRef& ref, thread const TransformSeg& s, device Memory& v_71) { uint ix = ref.offset >> uint(2); Alloc param = a; uint param_1 = ix + 0u; uint param_2 = as_type(s.mat.x); write_mem(param, param_1, param_2, v_71); Alloc param_3 = a; uint param_4 = ix + 1u; uint param_5 = as_type(s.mat.y); write_mem(param_3, param_4, param_5, v_71); Alloc param_6 = a; uint param_7 = ix + 2u; uint param_8 = as_type(s.mat.z); write_mem(param_6, param_7, param_8, v_71); Alloc param_9 = a; uint param_10 = ix + 3u; uint param_11 = as_type(s.mat.w); write_mem(param_9, param_10, param_11, v_71); Alloc param_12 = a; uint param_13 = ix + 4u; uint param_14 = as_type(s.translate.x); write_mem(param_12, param_13, param_14, v_71); Alloc param_15 = a; uint param_16 = ix + 5u; uint param_17 = as_type(s.translate.y); write_mem(param_15, param_16, param_17, v_71); } kernel void main0(device Memory& v_71 [[buffer(0)]], const device ConfigBuf& _278 [[buffer(1)]], const device SceneBuf& v_96 [[buffer(2)]], const device ParentBuf& _376 [[buffer(3)]], uint3 gl_GlobalInvocationID [[thread_position_in_grid]], uint3 gl_LocalInvocationID [[thread_position_in_threadgroup]], uint3 gl_WorkGroupID [[threadgroup_position_in_grid]]) { threadgroup Transform sh_scratch[256]; uint ix = gl_GlobalInvocationID.x * 8u; TransformRef ref = TransformRef{ _278.conf.trans_offset + (ix * 24u) }; TransformRef param = ref; Transform agg = Transform_read(param, v_96); spvUnsafeArray local; local[0] = agg; for (uint i = 1u; i < 8u; i++) { TransformRef param_1 = ref; uint param_2 = i; TransformRef param_3 = Transform_index(param_1, param_2); Transform param_4 = agg; Transform param_5 = Transform_read(param_3, v_96); agg = combine_monoid(param_4, param_5); local[i] = agg; } sh_scratch[gl_LocalInvocationID.x] = agg; for (uint i_1 = 0u; i_1 < 8u; i_1++) { threadgroup_barrier(mem_flags::mem_threadgroup); if (gl_LocalInvocationID.x >= (1u << i_1)) { Transform other = sh_scratch[gl_LocalInvocationID.x - (1u << i_1)]; Transform param_6 = other; Transform param_7 = agg; agg = combine_monoid(param_6, param_7); } threadgroup_barrier(mem_flags::mem_threadgroup); sh_scratch[gl_LocalInvocationID.x] = agg; } threadgroup_barrier(mem_flags::mem_threadgroup); Transform row = monoid_identity(); if (gl_WorkGroupID.x > 0u) { uint _379 = gl_WorkGroupID.x - 1u; row.mat = _376.parent[_379].mat; row.translate = _376.parent[_379].translate; } if (gl_LocalInvocationID.x > 0u) { Transform param_8 = row; Transform param_9 = sh_scratch[gl_LocalInvocationID.x - 1u]; row = combine_monoid(param_8, param_9); } Alloc param_12; for (uint i_2 = 0u; i_2 < 8u; i_2++) { Transform param_10 = row; Transform param_11 = local[i_2]; Transform m = combine_monoid(param_10, param_11); TransformSeg transform = TransformSeg{ m.mat, m.translate }; TransformSegRef trans_ref = TransformSegRef{ _278.conf.trans_alloc.offset + ((ix + i_2) * 24u) }; param_12.offset = _278.conf.trans_alloc.offset; TransformSegRef param_13 = trans_ref; TransformSeg param_14 = transform; TransformSeg_write(param_12, param_13, param_14, v_71); } }