# Build file for shaders. # You must have Vulkan tools in your path, or patch here. glslang_validator = glslangValidator spirv_cross = spirv-cross # See https://github.com/KhronosGroup/SPIRV-Cross/issues/1248 for # why we set this. msl_flags = --msl-decoration-binding rule glsl command = $glslang_validator $flags -V -o $out $in rule hlsl command = $spirv_cross --hlsl $in --output $out rule msl command = $spirv_cross --msl $in --output $out $msl_flags build gen/clear.spv: glsl clear.comp build gen/clear.hlsl: hlsl gen/clear.spv build gen/clear.msl: msl gen/clear.spv build gen/prefix.spv: glsl prefix.comp build gen/prefix.hlsl: hlsl gen/prefix.spv build gen/prefix.msl: msl gen/prefix.spv build gen/prefix_reduce.spv: glsl prefix_reduce.comp build gen/prefix_reduce.hlsl: hlsl gen/prefix_reduce.spv build gen/prefix_reduce.msl: msl gen/prefix_reduce.spv build gen/prefix_root.spv: glsl prefix_scan.comp flags = -DROOT build gen/prefix_root.hlsl: hlsl gen/prefix_root.spv build gen/prefix_root.msl: msl gen/prefix_root.spv build gen/prefix_scan.spv: glsl prefix_scan.comp build gen/prefix_scan.hlsl: hlsl gen/prefix_scan.spv build gen/prefix_scan.msl: msl gen/prefix_scan.spv