// SPDX-License-Identifier: Apache-2.0 OR MIT OR Unlicense // Allocation and initialization of tiles for paths. #version 450 #extension GL_GOOGLE_include_directive : enable #include "mem.h" #include "setup.h" #define LG_TILE_ALLOC_WG (7 + LG_WG_FACTOR) #define TILE_ALLOC_WG (1 << LG_TILE_ALLOC_WG) layout(local_size_x = TILE_ALLOC_WG, local_size_y = 1) in; layout(set = 0, binding = 1) readonly buffer ConfigBuf { Config conf; }; layout(binding = 2) readonly buffer SceneBuf { uint[] scene; }; #include "drawtag.h" #include "tile.h" // scale factors useful for converting coordinates to tiles #define SX (1.0 / float(TILE_WIDTH_PX)) #define SY (1.0 / float(TILE_HEIGHT_PX)) shared uint sh_tile_count[TILE_ALLOC_WG]; shared uint sh_tile_offset; vec4 load_draw_bbox(uint draw_ix) { uint base = (conf.draw_bbox_alloc.offset >> 2) + 4 * draw_ix; float x0 = uintBitsToFloat(memory[base]); float y0 = uintBitsToFloat(memory[base + 1]); float x1 = uintBitsToFloat(memory[base + 2]); float y1 = uintBitsToFloat(memory[base + 3]); vec4 bbox = vec4(x0, y0, x1, y1); return bbox; } void main() { if (!check_deps(STAGE_BINNING)) { return; } uint th_ix = gl_LocalInvocationID.x; uint element_ix = gl_GlobalInvocationID.x; // At the moment, element_ix == path_ix. The clip-intersected bounding boxes // for elements (draw objects) are computed in the binning stage, but at some // point we'll probably want to break that correspondence. Tiles should be // allocated for paths, not draw objs. EndClip doesn't need an allocation. PathRef path_ref = PathRef(conf.tile_alloc.offset + element_ix * Path_size); uint drawtag_base = conf.drawtag_offset >> 2; uint drawtag = Drawtag_Nop; if (element_ix < conf.n_elements) { drawtag = scene[drawtag_base + element_ix]; } int x0 = 0, y0 = 0, x1 = 0, y1 = 0; // Allocate an empty path for EndClip; at some point we'll change // this to be per path rather than per draw object. if (drawtag != Drawtag_Nop && drawtag != Drawtag_EndClip) { vec4 bbox = load_draw_bbox(element_ix); x0 = int(floor(bbox.x * SX)); y0 = int(floor(bbox.y * SY)); x1 = int(ceil(bbox.z * SX)); y1 = int(ceil(bbox.w * SY)); } x0 = clamp(x0, 0, int(conf.width_in_tiles)); y0 = clamp(y0, 0, int(conf.height_in_tiles)); x1 = clamp(x1, 0, int(conf.width_in_tiles)); y1 = clamp(y1, 0, int(conf.height_in_tiles)); Path path; path.bbox = uvec4(x0, y0, x1, y1); uint tile_count = (x1 - x0) * (y1 - y0); sh_tile_count[th_ix] = tile_count; uint total_tile_count = tile_count; // Prefix sum of sh_tile_count for (uint i = 0; i < LG_TILE_ALLOC_WG; i++) { barrier(); if (th_ix >= (1u << i)) { total_tile_count += sh_tile_count[th_ix - (1u << i)]; } barrier(); sh_tile_count[th_ix] = total_tile_count; } if (th_ix == TILE_ALLOC_WG - 1) { sh_tile_offset = malloc_stage(total_tile_count * Tile_size, conf.mem_size, STAGE_TILE_ALLOC); } barrier(); uint offset_start = sh_tile_offset; if (offset_start == MALLOC_FAILED) { return; } if (element_ix < conf.n_elements) { uint tile_subix = th_ix > 0 ? sh_tile_count[th_ix - 1] : 0; path.tiles = TileRef(offset_start + Tile_size * tile_subix); Path_write(conf.tile_alloc, path_ref, path); } // Zero out allocated tiles efficiently uint total_count = sh_tile_count[TILE_ALLOC_WG - 1] * (Tile_size / 4); uint start_ix = offset_start >> 2; for (uint i = th_ix; i < total_count; i += TILE_ALLOC_WG) { memory[start_ix + i] = 0; } }