struct TransformRef { uint offset; }; struct Transform { float4 mat; float2 translate; }; struct Alloc { uint offset; }; struct Config { uint n_elements; uint n_pathseg; uint width_in_tiles; uint height_in_tiles; Alloc tile_alloc; Alloc bin_alloc; Alloc ptcl_alloc; Alloc pathseg_alloc; Alloc anno_alloc; Alloc trans_alloc; Alloc bbox_alloc; Alloc drawmonoid_alloc; Alloc clip_alloc; Alloc clip_bic_alloc; Alloc clip_stack_alloc; Alloc clip_bbox_alloc; uint n_trans; uint n_path; uint n_clip; uint trans_offset; uint linewidth_offset; uint pathtag_offset; uint pathseg_offset; }; static const uint3 gl_WorkGroupSize = uint3(256u, 1u, 1u); ByteAddressBuffer _49 : register(t2, space0); ByteAddressBuffer _161 : register(t1, space0); RWByteAddressBuffer _250 : register(u3, space0); RWByteAddressBuffer _266 : register(u0, space0); static uint3 gl_WorkGroupID; static uint3 gl_LocalInvocationID; static uint3 gl_GlobalInvocationID; struct SPIRV_Cross_Input { uint3 gl_WorkGroupID : SV_GroupID; uint3 gl_LocalInvocationID : SV_GroupThreadID; uint3 gl_GlobalInvocationID : SV_DispatchThreadID; }; groupshared Transform sh_scratch[256]; Transform Transform_read(TransformRef ref) { uint ix = ref.offset >> uint(2); uint raw0 = _49.Load((ix + 0u) * 4 + 0); uint raw1 = _49.Load((ix + 1u) * 4 + 0); uint raw2 = _49.Load((ix + 2u) * 4 + 0); uint raw3 = _49.Load((ix + 3u) * 4 + 0); uint raw4 = _49.Load((ix + 4u) * 4 + 0); uint raw5 = _49.Load((ix + 5u) * 4 + 0); Transform s; s.mat = float4(asfloat(raw0), asfloat(raw1), asfloat(raw2), asfloat(raw3)); s.translate = float2(asfloat(raw4), asfloat(raw5)); return s; } TransformRef Transform_index(TransformRef ref, uint index) { TransformRef _37 = { ref.offset + (index * 24u) }; return _37; } Transform combine_monoid(Transform a, Transform b) { Transform c; c.mat = (a.mat.xyxy * b.mat.xxzz) + (a.mat.zwzw * b.mat.yyww); c.translate = ((a.mat.xy * b.translate.x) + (a.mat.zw * b.translate.y)) + a.translate; return c; } void comp_main() { uint ix = gl_GlobalInvocationID.x * 8u; TransformRef _168 = { _161.Load(76) + (ix * 24u) }; TransformRef ref = _168; TransformRef param = ref; Transform agg = Transform_read(param); for (uint i = 1u; i < 8u; i++) { TransformRef param_1 = ref; uint param_2 = i; TransformRef param_3 = Transform_index(param_1, param_2); Transform param_4 = agg; Transform param_5 = Transform_read(param_3); agg = combine_monoid(param_4, param_5); } sh_scratch[gl_LocalInvocationID.x] = agg; for (uint i_1 = 0u; i_1 < 8u; i_1++) { GroupMemoryBarrierWithGroupSync(); if ((gl_LocalInvocationID.x + (1u << i_1)) < 256u) { Transform other = sh_scratch[gl_LocalInvocationID.x + (1u << i_1)]; Transform param_6 = agg; Transform param_7 = other; agg = combine_monoid(param_6, param_7); } GroupMemoryBarrierWithGroupSync(); sh_scratch[gl_LocalInvocationID.x] = agg; } if (gl_LocalInvocationID.x == 0u) { _250.Store4(gl_WorkGroupID.x * 32 + 0, asuint(agg.mat)); _250.Store2(gl_WorkGroupID.x * 32 + 16, asuint(agg.translate)); } } [numthreads(256, 1, 1)] void main(SPIRV_Cross_Input stage_input) { gl_WorkGroupID = stage_input.gl_WorkGroupID; gl_LocalInvocationID = stage_input.gl_LocalInvocationID; gl_GlobalInvocationID = stage_input.gl_GlobalInvocationID; comp_main(); }