//! Various synthetic scenes for exercising the renderer. use rand::{Rng, RngCore}; use crate::{Blend, BlendMode, Colrv1RadialGradient, CompositionMode, PietGpuRenderContext}; use piet::kurbo::{Affine, BezPath, Circle, Line, Point, Rect, Shape}; use piet::{ Color, GradientStop, LinearGradient, Text, TextAttribute, TextLayoutBuilder, UnitPoint, }; use crate::{PicoSvg, RenderContext, Vec2}; const N_CIRCLES: usize = 0; pub fn render_blend_test(rc: &mut PietGpuRenderContext, i: usize, blend: Blend) { rc.fill(Rect::new(400., 400., 800., 800.), &Color::rgb8(0, 0, 200)); rc.save().unwrap(); rc.blend(Rect::new(0., 0., 1000., 1000.), blend); rc.transform(Affine::translate(Vec2::new(600., 600.)) * Affine::rotate(0.01 * i as f64)); rc.fill(Rect::new(0., 0., 400., 400.), &Color::rgba8(255, 0, 0, 255)); rc.restore().unwrap(); } pub fn render_svg(rc: &mut impl RenderContext, svg: &PicoSvg) { let start = std::time::Instant::now(); svg.render(rc); println!("flattening and encoding time: {:?}", start.elapsed()); } pub fn render_scene(rc: &mut PietGpuRenderContext) { const WIDTH: usize = 2048; const HEIGHT: usize = 1536; let mut rng = rand::thread_rng(); for _ in 0..N_CIRCLES { let color = Color::from_rgba32_u32(rng.next_u32()); let center = Point::new( rng.gen_range(0.0, WIDTH as f64), rng.gen_range(0.0, HEIGHT as f64), ); let radius = rng.gen_range(0.0, 50.0); let circle = Circle::new(center, radius); rc.fill(circle, &color); } let _ = rc.save(); let mut path = BezPath::new(); path.move_to((200.0, 150.0)); path.line_to((100.0, 200.0)); path.line_to((150.0, 250.0)); path.close_path(); rc.clip(path); let mut path = BezPath::new(); path.move_to((100.0, 150.0)); path.line_to((200.0, 200.0)); path.line_to((150.0, 250.0)); path.close_path(); rc.fill(path, &Color::rgb8(128, 0, 128)); let _ = rc.restore(); rc.stroke( piet::kurbo::Line::new((100.0, 100.0), (200.0, 150.0)), &Color::WHITE, 5.0, ); //render_cardioid(rc); render_clip_test(rc); render_alpha_test(rc); render_gradient_test(rc); render_text_test(rc); //render_tiger(rc); } #[allow(unused)] fn render_cardioid(rc: &mut impl RenderContext) { let n = 601; let dth = std::f64::consts::PI * 2.0 / (n as f64); let center = Point::new(1024.0, 768.0); let r = 750.0; let mut path = BezPath::new(); for i in 1..n { let p0 = center + Vec2::from_angle(i as f64 * dth) * r; let p1 = center + Vec2::from_angle(((i * 2) % n) as f64 * dth) * r; //rc.fill(&Circle::new(p0, 8.0), &Color::WHITE); path.move_to(p0); path.line_to(p1); //rc.stroke(Line::new(p0, p1), &Color::BLACK, 2.0); } rc.stroke(&path, &Color::BLACK, 2.0); } #[allow(unused)] fn render_clip_test(rc: &mut impl RenderContext) { const N: usize = 16; const X0: f64 = 50.0; const Y0: f64 = 450.0; // Note: if it gets much larger, it will exceed the 1MB scratch buffer. // But this is a pretty demanding test. const X1: f64 = 550.0; const Y1: f64 = 950.0; let step = 1.0 / ((N + 1) as f64); for i in 0..N { let t = ((i + 1) as f64) * step; rc.save(); let mut path = BezPath::new(); path.move_to((X0, Y0)); path.line_to((X1, Y0)); path.line_to((X1, Y0 + t * (Y1 - Y0))); path.line_to((X1 + t * (X0 - X1), Y1)); path.line_to((X0, Y1)); path.close_path(); rc.clip(path); } let rect = piet::kurbo::Rect::new(X0, Y0, X1, Y1); rc.fill(rect, &Color::BLACK); for _ in 0..N { rc.restore(); } } #[allow(unused)] fn render_alpha_test(rc: &mut impl RenderContext) { // Alpha compositing tests. rc.fill( diamond(Point::new(1024.0, 100.0)), &Color::Rgba32(0xff0000ff), ); rc.fill( diamond(Point::new(1024.0, 125.0)), &Color::Rgba32(0x00ff0080), ); rc.save(); rc.clip(diamond(Point::new(1024.0, 150.0))); rc.fill( diamond(Point::new(1024.0, 175.0)), &Color::Rgba32(0x0000ff80), ); rc.restore(); } #[allow(unused)] fn render_gradient_test(rc: &mut PietGpuRenderContext) { let stops = vec![ GradientStop { color: Color::rgb8(0, 255, 0), pos: 0.0, }, GradientStop { color: Color::BLACK, pos: 1.0, }, ]; let rad = Colrv1RadialGradient { center0: Point::new(200.0, 200.0), center1: Point::new(250.0, 200.0), radius0: 50.0, radius1: 100.0, stops, }; let brush = rc.radial_gradient_colrv1(&rad); //let brush = FixedGradient::Radial(rad); //let brush = Color::rgb8(0, 128, 0); let transform = Affine::new([1.0, 0.0, 0.0, 0.5, 0.0, 100.0]); rc.fill_transform(Rect::new(100.0, 100.0, 300.0, 300.0), &brush, transform); } fn diamond(origin: Point) -> impl Shape { let mut path = BezPath::new(); const SIZE: f64 = 50.0; path.move_to((origin.x, origin.y - SIZE)); path.line_to((origin.x + SIZE, origin.y)); path.line_to((origin.x, origin.y + SIZE)); path.line_to((origin.x - SIZE, origin.y)); path.close_path(); return path; } #[allow(unused)] fn render_text_test(rc: &mut impl RenderContext) { rc.save(); //rc.transform(Affine::new([0.2, 0.0, 0.0, -0.2, 200.0, 800.0])); let layout = rc .text() .new_text_layout("\u{1f600}hello piet-gpu text!") .default_attribute(TextAttribute::FontSize(100.0)) .build() .unwrap(); rc.draw_text(&layout, Point::new(110.0, 600.0)); rc.draw_text(&layout, Point::new(110.0, 700.0)); rc.restore(); } #[allow(unused)] fn render_tiger(rc: &mut impl RenderContext) { let xml_str = std::str::from_utf8(include_bytes!("../Ghostscript_Tiger.svg")).unwrap(); let start = std::time::Instant::now(); let svg = PicoSvg::load(xml_str, 8.0).unwrap(); println!("parsing time: {:?}", start.elapsed()); let start = std::time::Instant::now(); svg.render(rc); println!("flattening and encoding time: {:?}", start.elapsed()); } pub fn render_blend_square(rc: &mut PietGpuRenderContext, blend: Blend) { // Inspired by https://developer.mozilla.org/en-US/docs/Web/CSS/mix-blend-mode let rect = Rect::new(0., 0., 200., 200.); let stops = vec![ GradientStop { color: Color::BLACK, pos: 0.0, }, GradientStop { color: Color::WHITE, pos: 1.0, }, ]; let linear = LinearGradient::new(UnitPoint::LEFT, UnitPoint::RIGHT, stops); rc.fill(rect, &linear); const GRADIENTS: &[(f64, f64, Color)] = &[ (150., 0., Color::rgb8(255, 240, 64)), (175., 100., Color::rgb8(255, 96, 240)), (125., 200., Color::rgb8(64, 192, 255)), ]; for (x, y, c) in GRADIENTS { let stops = vec![ GradientStop { color: c.clone(), pos: 0.0, }, GradientStop { color: Color::rgba8(0, 0, 0, 0), pos: 1.0, }, ]; let rad = Colrv1RadialGradient { center0: Point::new(*x, *y), center1: Point::new(*x, *y), radius0: 0.0, radius1: 100.0, stops, }; let brush = rc.radial_gradient_colrv1(&rad); rc.fill(Rect::new(0., 0., 200., 200.), &brush); } const COLORS: &[Color] = &[ Color::rgb8(255, 0, 0), Color::rgb8(0, 255, 0), Color::rgb8(0, 0, 255), ]; let _ = rc.with_save(|rc| { // Isolation (this can be removed for non-isolated version) rc.blend(rect, BlendMode::Normal.into()); for (i, c) in COLORS.iter().enumerate() { let stops = vec![ GradientStop { color: Color::WHITE, pos: 0.0, }, GradientStop { color: c.clone(), pos: 1.0, }, ]; // squash the ellipse let a = Affine::translate((100., 100.)) * Affine::rotate(std::f64::consts::FRAC_PI_3 * (i * 2 + 1) as f64) * Affine::scale_non_uniform(1.0, 0.357) * Affine::translate((-100., -100.)); let linear = LinearGradient::new(UnitPoint::TOP, UnitPoint::BOTTOM, stops); let _ = rc.with_save(|rc| { rc.blend(rect, blend); rc.transform(a); rc.fill(Circle::new((100., 100.), 90.), &linear); Ok(()) }); } Ok(()) }); } pub fn render_blend_grid(rc: &mut PietGpuRenderContext) { const BLEND_MODES: &[BlendMode] = &[ BlendMode::Normal, BlendMode::Multiply, BlendMode::Darken, BlendMode::Screen, BlendMode::Lighten, BlendMode::Overlay, BlendMode::ColorDodge, BlendMode::ColorBurn, BlendMode::HardLight, BlendMode::SoftLight, BlendMode::Difference, BlendMode::Exclusion, BlendMode::Hue, BlendMode::Saturation, BlendMode::Color, BlendMode::Luminosity, ]; for (ix, &blend) in BLEND_MODES.iter().enumerate() { let _ = rc.with_save(|rc| { let i = ix % 4; let j = ix / 4; rc.transform(Affine::translate((i as f64 * 225., j as f64 * 225.))); render_blend_square(rc, blend.into()); Ok(()) }); } } pub fn render_anim_frame(rc: &mut impl RenderContext, i: usize) { rc.fill( Rect::new(0.0, 0.0, 1000.0, 1000.0), &Color::rgb8(128, 128, 128), ); let text_size = 60.0 + 40.0 * (0.01 * i as f64).sin(); rc.save().unwrap(); //rc.transform(Affine::new([0.2, 0.0, 0.0, -0.2, 200.0, 800.0])); let layout = rc .text() .new_text_layout("\u{1f600}hello piet-gpu text!") .default_attribute(TextAttribute::FontSize(text_size)) .build() .unwrap(); rc.draw_text(&layout, Point::new(110.0, 600.0)); rc.draw_text(&layout, Point::new(110.0, 700.0)); rc.restore().unwrap(); let th = (std::f64::consts::PI / 180.0) * (i as f64); let center = Point::new(500.0, 500.0); let p1 = center + 400.0 * Vec2::from_angle(th); let line = Line::new(center, p1); rc.stroke(line, &Color::rgb8(128, 0, 0), 5.0); }