struct ElementRef { uint offset; }; struct ElementTag { uint tag; uint flags; }; struct DrawMonoid { uint path_ix; uint clip_ix; }; static const uint3 gl_WorkGroupSize = uint3(256u, 1u, 1u); struct Alloc { uint offset; }; struct Config { uint n_elements; uint n_pathseg; uint width_in_tiles; uint height_in_tiles; Alloc tile_alloc; Alloc bin_alloc; Alloc ptcl_alloc; Alloc pathseg_alloc; Alloc anno_alloc; Alloc trans_alloc; Alloc bbox_alloc; Alloc drawmonoid_alloc; uint n_trans; uint n_path; uint trans_offset; uint linewidth_offset; uint pathtag_offset; uint pathseg_offset; }; static const DrawMonoid _87 = { 1u, 0u }; static const DrawMonoid _89 = { 1u, 1u }; static const DrawMonoid _91 = { 0u, 0u }; ByteAddressBuffer _46 : register(t2, space0); RWByteAddressBuffer _199 : register(u3, space0); RWByteAddressBuffer _213 : register(u0, space0); ByteAddressBuffer _219 : register(t1, space0); static uint3 gl_WorkGroupID; static uint3 gl_LocalInvocationID; static uint3 gl_GlobalInvocationID; struct SPIRV_Cross_Input { uint3 gl_WorkGroupID : SV_GroupID; uint3 gl_LocalInvocationID : SV_GroupThreadID; uint3 gl_GlobalInvocationID : SV_DispatchThreadID; }; groupshared DrawMonoid sh_scratch[256]; ElementTag Element_tag(ElementRef ref) { uint tag_and_flags = _46.Load((ref.offset >> uint(2)) * 4 + 0); ElementTag _60 = { tag_and_flags & 65535u, tag_and_flags >> uint(16) }; return _60; } DrawMonoid map_tag(uint tag_word) { switch (tag_word) { case 4u: case 5u: case 6u: { return _87; } case 9u: case 10u: { return _89; } default: { return _91; } } } ElementRef Element_index(ElementRef ref, uint index) { ElementRef _39 = { ref.offset + (index * 36u) }; return _39; } DrawMonoid combine_tag_monoid(DrawMonoid a, DrawMonoid b) { DrawMonoid c; c.path_ix = a.path_ix + b.path_ix; c.clip_ix = a.clip_ix + b.clip_ix; return c; } void comp_main() { uint ix = gl_GlobalInvocationID.x * 8u; ElementRef _107 = { ix * 36u }; ElementRef ref = _107; ElementRef param = ref; uint tag_word = Element_tag(param).tag; uint param_1 = tag_word; DrawMonoid agg = map_tag(param_1); for (uint i = 1u; i < 8u; i++) { ElementRef param_2 = ref; uint param_3 = i; ElementRef param_4 = Element_index(param_2, param_3); tag_word = Element_tag(param_4).tag; uint param_5 = tag_word; DrawMonoid param_6 = agg; DrawMonoid param_7 = map_tag(param_5); agg = combine_tag_monoid(param_6, param_7); } sh_scratch[gl_LocalInvocationID.x] = agg; for (uint i_1 = 0u; i_1 < 8u; i_1++) { GroupMemoryBarrierWithGroupSync(); if ((gl_LocalInvocationID.x + (1u << i_1)) < 256u) { DrawMonoid other = sh_scratch[gl_LocalInvocationID.x + (1u << i_1)]; DrawMonoid param_8 = agg; DrawMonoid param_9 = other; agg = combine_tag_monoid(param_8, param_9); } GroupMemoryBarrierWithGroupSync(); sh_scratch[gl_LocalInvocationID.x] = agg; } if (gl_LocalInvocationID.x == 0u) { _199.Store(gl_WorkGroupID.x * 8 + 0, agg.path_ix); _199.Store(gl_WorkGroupID.x * 8 + 4, agg.clip_ix); } } [numthreads(256, 1, 1)] void main(SPIRV_Cross_Input stage_input) { gl_WorkGroupID = stage_input.gl_WorkGroupID; gl_LocalInvocationID = stage_input.gl_LocalInvocationID; gl_GlobalInvocationID = stage_input.gl_GlobalInvocationID; comp_main(); }