// This is "kernel 4" in a 4-kernel pipeline. It renders the commands // in the per-tile command list to an image. // Right now, this kernel stores the image in a buffer, but a better // plan is to use a texture. This is because of limited support. #version 450 #extension GL_GOOGLE_include_directive : enable layout(local_size_x = 16, local_size_y = 16) in; // Same concern that this should be readonly as in kernel 3. layout(set = 0, binding = 0) buffer PtclBuf { uint[] ptcl; }; // Used readonly layout(set = 0, binding = 1) buffer SegmentBuf { uint[] segment; }; layout(set = 0, binding = 2) buffer ImageBuf { uint[] image; }; #include "ptcl.h" #include "segment.h" #include "setup.h" void main() { uint tile_ix = gl_WorkGroupID.y * WIDTH_IN_TILES + gl_WorkGroupID.x; CmdRef cmd_ref = CmdRef(tile_ix * PTCL_INITIAL_ALLOC); uvec2 xy_uint = gl_GlobalInvocationID.xy; vec2 xy = vec2(xy_uint); vec2 uv = xy * vec2(1.0 / IMAGE_WIDTH, 1.0 / IMAGE_HEIGHT); vec3 rgb = uv.xyy; while (true) { uint tag = Cmd_tag(cmd_ref); if (tag == Cmd_End) { break; } switch (tag) { case Cmd_Circle: CmdCircle circle = Cmd_Circle_read(cmd_ref); float r = length(xy + vec2(0.5, 0.5) - circle.center.xy); float alpha = clamp(0.5 + circle.radius - r, 0.0, 1.0); vec4 fg_rgba = unpackUnorm4x8(circle.rgba_color).wzyx; // TODO: sRGB rgb = mix(rgb, fg_rgba.rgb, alpha * fg_rgba.a); break; case Cmd_Stroke: CmdStroke stroke = Cmd_Stroke_read(cmd_ref); float df = 1e9; for (int i = 0; i < stroke.n_segs; i++) { Segment seg = Segment_read(Segment_index(SegmentRef(stroke.seg_ref), i)); vec2 line_vec = seg.end - seg.start; vec2 dpos = xy + vec2(0.5, 0.5) - seg.start; float t = clamp(dot(line_vec, dpos) / dot(line_vec, line_vec), 0.0, 1.0); df = min(df, length(line_vec * t - dpos)); } fg_rgba = unpackUnorm4x8(stroke.rgba_color).wzyx; alpha = clamp(stroke.half_width + 0.5 - df, 0.0, 1.0); rgb = mix(rgb, fg_rgba.rgb, alpha * fg_rgba.a); break; case Cmd_Jump: cmd_ref = CmdRef(Cmd_Jump_read(cmd_ref).new_ref); continue; } cmd_ref.offset += Cmd_size; } // TODO: sRGB uvec4 s = uvec4(round(vec4(rgb, 1.0) * 255.0)); uint rgba_packed = s.r | (s.g << 8) | (s.b << 16) | (s.a << 24); image[xy_uint.y * IMAGE_WIDTH + xy_uint.x] = rgba_packed; }