struct Alloc { uint offset; }; struct BinInstanceRef { uint offset; }; struct BinInstance { uint element_ix; }; struct PathRef { uint offset; }; struct TileRef { uint offset; }; struct Path { uint4 bbox; TileRef tiles; }; struct TileSegRef { uint offset; }; struct Tile { TileSegRef tile; int backdrop; }; struct CmdStrokeRef { uint offset; }; struct CmdStroke { uint tile_ref; float half_width; }; struct CmdFillRef { uint offset; }; struct CmdFill { uint tile_ref; int backdrop; }; struct CmdColorRef { uint offset; }; struct CmdColor { uint rgba_color; }; struct CmdLinGradRef { uint offset; }; struct CmdLinGrad { uint index; float line_x; float line_y; float line_c; }; struct CmdRadGradRef { uint offset; }; struct CmdRadGrad { uint index; float4 mat; float2 xlat; float2 c1; float ra; float roff; }; struct CmdImageRef { uint offset; }; struct CmdImage { uint index; int2 offset; }; struct CmdEndClipRef { uint offset; }; struct CmdEndClip { uint blend; }; struct CmdJumpRef { uint offset; }; struct CmdJump { uint new_ref; }; struct CmdRef { uint offset; }; struct Config { uint mem_size; uint n_elements; uint n_pathseg; uint width_in_tiles; uint height_in_tiles; Alloc tile_alloc; Alloc bin_alloc; Alloc ptcl_alloc; Alloc pathseg_alloc; Alloc anno_alloc; Alloc trans_alloc; Alloc path_bbox_alloc; Alloc drawmonoid_alloc; Alloc clip_alloc; Alloc clip_bic_alloc; Alloc clip_stack_alloc; Alloc clip_bbox_alloc; Alloc draw_bbox_alloc; Alloc drawinfo_alloc; uint n_trans; uint n_path; uint n_clip; uint trans_offset; uint linewidth_offset; uint pathtag_offset; uint pathseg_offset; uint drawtag_offset; uint drawdata_offset; }; static const uint3 gl_WorkGroupSize = uint3(256u, 1u, 1u); RWByteAddressBuffer _267 : register(u0, space0); ByteAddressBuffer _891 : register(t1, space0); ByteAddressBuffer _1390 : register(t2, space0); static uint3 gl_WorkGroupID; static uint3 gl_LocalInvocationID; struct SPIRV_Cross_Input { uint3 gl_WorkGroupID : SV_GroupID; uint3 gl_LocalInvocationID : SV_GroupThreadID; }; static bool mem_ok; groupshared uint sh_bitmaps[8][256]; groupshared Alloc sh_part_elements[256]; groupshared uint sh_part_count[256]; groupshared uint sh_elements[256]; groupshared uint sh_tile_stride[256]; groupshared uint sh_tile_width[256]; groupshared uint sh_tile_x0[256]; groupshared uint sh_tile_y0[256]; groupshared uint sh_tile_base[256]; groupshared uint sh_tile_count[256]; bool check_deps(uint dep_stage) { uint _273; _267.InterlockedOr(4, 0u, _273); return (_273 & dep_stage) == 0u; } Alloc slice_mem(Alloc a, uint offset, uint size) { Alloc _331 = { a.offset + offset }; return _331; } bool touch_mem(Alloc alloc, uint offset) { return true; } uint read_mem(Alloc alloc, uint offset) { Alloc param = alloc; uint param_1 = offset; if (!touch_mem(param, param_1)) { return 0u; } uint v = _267.Load(offset * 4 + 12); return v; } Alloc new_alloc(uint offset, uint size, bool mem_ok_1) { Alloc a; a.offset = offset; return a; } BinInstanceRef BinInstance_index(BinInstanceRef ref, uint index) { BinInstanceRef _340 = { ref.offset + (index * 4u) }; return _340; } BinInstance BinInstance_read(Alloc a, BinInstanceRef ref) { uint ix = ref.offset >> uint(2); Alloc param = a; uint param_1 = ix + 0u; uint raw0 = read_mem(param, param_1); BinInstance s; s.element_ix = raw0; return s; } Path Path_read(Alloc a, PathRef ref) { uint ix = ref.offset >> uint(2); Alloc param = a; uint param_1 = ix + 0u; uint raw0 = read_mem(param, param_1); Alloc param_2 = a; uint param_3 = ix + 1u; uint raw1 = read_mem(param_2, param_3); Alloc param_4 = a; uint param_5 = ix + 2u; uint raw2 = read_mem(param_4, param_5); Path s; s.bbox = uint4(raw0 & 65535u, raw0 >> uint(16), raw1 & 65535u, raw1 >> uint(16)); TileRef _404 = { raw2 }; s.tiles = _404; return s; } void write_tile_alloc(uint el_ix, Alloc a) { } Alloc read_tile_alloc(uint el_ix, bool mem_ok_1) { uint param = 0u; uint param_1 = _891.Load(0); bool param_2 = mem_ok_1; return new_alloc(param, param_1, param_2); } Tile Tile_read(Alloc a, TileRef ref) { uint ix = ref.offset >> uint(2); Alloc param = a; uint param_1 = ix + 0u; uint raw0 = read_mem(param, param_1); Alloc param_2 = a; uint param_3 = ix + 1u; uint raw1 = read_mem(param_2, param_3); TileSegRef _429 = { raw0 }; Tile s; s.tile = _429; s.backdrop = int(raw1); return s; } uint malloc_stage(uint size, uint mem_size, uint stage) { uint _282; _267.InterlockedAdd(0, size, _282); uint offset = _282; if ((offset + size) > mem_size) { uint _292; _267.InterlockedOr(4, stage, _292); offset = 0u; } return offset; } void write_mem(Alloc alloc, uint offset, uint val) { Alloc param = alloc; uint param_1 = offset; if (!touch_mem(param, param_1)) { return; } _267.Store(offset * 4 + 12, val); } void CmdJump_write(Alloc a, CmdJumpRef ref, CmdJump s) { uint ix = ref.offset >> uint(2); Alloc param = a; uint param_1 = ix + 0u; uint param_2 = s.new_ref; write_mem(param, param_1, param_2); } void Cmd_Jump_write(Alloc a, CmdRef ref, CmdJump s) { Alloc param = a; uint param_1 = ref.offset >> uint(2); uint param_2 = 11u; write_mem(param, param_1, param_2); CmdJumpRef _880 = { ref.offset + 4u }; Alloc param_3 = a; CmdJumpRef param_4 = _880; CmdJump param_5 = s; CmdJump_write(param_3, param_4, param_5); } void alloc_cmd(inout Alloc cmd_alloc, inout CmdRef cmd_ref, inout uint cmd_limit) { if (cmd_ref.offset < cmd_limit) { return; } uint param = 1024u; uint param_1 = _891.Load(0); uint param_2 = 8u; uint _915 = malloc_stage(param, param_1, param_2); uint new_cmd = _915; if (new_cmd == 0u) { mem_ok = false; } if (mem_ok) { CmdJump _926 = { new_cmd }; CmdJump jump = _926; Alloc param_3 = cmd_alloc; CmdRef param_4 = cmd_ref; CmdJump param_5 = jump; Cmd_Jump_write(param_3, param_4, param_5); } uint param_6 = new_cmd; uint param_7 = 1024u; bool param_8 = true; cmd_alloc = new_alloc(param_6, param_7, param_8); CmdRef _940 = { new_cmd }; cmd_ref = _940; cmd_limit = (new_cmd + 1024u) - 144u; } void CmdFill_write(Alloc a, CmdFillRef ref, CmdFill s) { uint ix = ref.offset >> uint(2); Alloc param = a; uint param_1 = ix + 0u; uint param_2 = s.tile_ref; write_mem(param, param_1, param_2); Alloc param_3 = a; uint param_4 = ix + 1u; uint param_5 = uint(s.backdrop); write_mem(param_3, param_4, param_5); } void Cmd_Fill_write(Alloc a, CmdRef ref, CmdFill s) { Alloc param = a; uint param_1 = ref.offset >> uint(2); uint param_2 = 1u; write_mem(param, param_1, param_2); CmdFillRef _737 = { ref.offset + 4u }; Alloc param_3 = a; CmdFillRef param_4 = _737; CmdFill param_5 = s; CmdFill_write(param_3, param_4, param_5); } void Cmd_Solid_write(Alloc a, CmdRef ref) { Alloc param = a; uint param_1 = ref.offset >> uint(2); uint param_2 = 3u; write_mem(param, param_1, param_2); } void CmdStroke_write(Alloc a, CmdStrokeRef ref, CmdStroke s) { uint ix = ref.offset >> uint(2); Alloc param = a; uint param_1 = ix + 0u; uint param_2 = s.tile_ref; write_mem(param, param_1, param_2); Alloc param_3 = a; uint param_4 = ix + 1u; uint param_5 = asuint(s.half_width); write_mem(param_3, param_4, param_5); } void Cmd_Stroke_write(Alloc a, CmdRef ref, CmdStroke s) { Alloc param = a; uint param_1 = ref.offset >> uint(2); uint param_2 = 2u; write_mem(param, param_1, param_2); CmdStrokeRef _755 = { ref.offset + 4u }; Alloc param_3 = a; CmdStrokeRef param_4 = _755; CmdStroke param_5 = s; CmdStroke_write(param_3, param_4, param_5); } void write_fill(Alloc alloc, inout CmdRef cmd_ref, Tile tile, float linewidth) { if (linewidth < 0.0f) { if (tile.tile.offset != 0u) { CmdFill _960 = { tile.tile.offset, tile.backdrop }; CmdFill cmd_fill = _960; if (mem_ok) { Alloc param = alloc; CmdRef param_1 = cmd_ref; CmdFill param_2 = cmd_fill; Cmd_Fill_write(param, param_1, param_2); } cmd_ref.offset += 12u; } else { if (mem_ok) { Alloc param_3 = alloc; CmdRef param_4 = cmd_ref; Cmd_Solid_write(param_3, param_4); } cmd_ref.offset += 4u; } } else { CmdStroke _996 = { tile.tile.offset, 0.5f * linewidth }; CmdStroke cmd_stroke = _996; if (mem_ok) { Alloc param_5 = alloc; CmdRef param_6 = cmd_ref; CmdStroke param_7 = cmd_stroke; Cmd_Stroke_write(param_5, param_6, param_7); } cmd_ref.offset += 12u; } } void CmdColor_write(Alloc a, CmdColorRef ref, CmdColor s) { uint ix = ref.offset >> uint(2); Alloc param = a; uint param_1 = ix + 0u; uint param_2 = s.rgba_color; write_mem(param, param_1, param_2); } void Cmd_Color_write(Alloc a, CmdRef ref, CmdColor s) { Alloc param = a; uint param_1 = ref.offset >> uint(2); uint param_2 = 5u; write_mem(param, param_1, param_2); CmdColorRef _781 = { ref.offset + 4u }; Alloc param_3 = a; CmdColorRef param_4 = _781; CmdColor param_5 = s; CmdColor_write(param_3, param_4, param_5); } void CmdLinGrad_write(Alloc a, CmdLinGradRef ref, CmdLinGrad s) { uint ix = ref.offset >> uint(2); Alloc param = a; uint param_1 = ix + 0u; uint param_2 = s.index; write_mem(param, param_1, param_2); Alloc param_3 = a; uint param_4 = ix + 1u; uint param_5 = asuint(s.line_x); write_mem(param_3, param_4, param_5); Alloc param_6 = a; uint param_7 = ix + 2u; uint param_8 = asuint(s.line_y); write_mem(param_6, param_7, param_8); Alloc param_9 = a; uint param_10 = ix + 3u; uint param_11 = asuint(s.line_c); write_mem(param_9, param_10, param_11); } void Cmd_LinGrad_write(Alloc a, CmdRef ref, CmdLinGrad s) { Alloc param = a; uint param_1 = ref.offset >> uint(2); uint param_2 = 6u; write_mem(param, param_1, param_2); CmdLinGradRef _799 = { ref.offset + 4u }; Alloc param_3 = a; CmdLinGradRef param_4 = _799; CmdLinGrad param_5 = s; CmdLinGrad_write(param_3, param_4, param_5); } void CmdRadGrad_write(Alloc a, CmdRadGradRef ref, CmdRadGrad s) { uint ix = ref.offset >> uint(2); Alloc param = a; uint param_1 = ix + 0u; uint param_2 = s.index; write_mem(param, param_1, param_2); Alloc param_3 = a; uint param_4 = ix + 1u; uint param_5 = asuint(s.mat.x); write_mem(param_3, param_4, param_5); Alloc param_6 = a; uint param_7 = ix + 2u; uint param_8 = asuint(s.mat.y); write_mem(param_6, param_7, param_8); Alloc param_9 = a; uint param_10 = ix + 3u; uint param_11 = asuint(s.mat.z); write_mem(param_9, param_10, param_11); Alloc param_12 = a; uint param_13 = ix + 4u; uint param_14 = asuint(s.mat.w); write_mem(param_12, param_13, param_14); Alloc param_15 = a; uint param_16 = ix + 5u; uint param_17 = asuint(s.xlat.x); write_mem(param_15, param_16, param_17); Alloc param_18 = a; uint param_19 = ix + 6u; uint param_20 = asuint(s.xlat.y); write_mem(param_18, param_19, param_20); Alloc param_21 = a; uint param_22 = ix + 7u; uint param_23 = asuint(s.c1.x); write_mem(param_21, param_22, param_23); Alloc param_24 = a; uint param_25 = ix + 8u; uint param_26 = asuint(s.c1.y); write_mem(param_24, param_25, param_26); Alloc param_27 = a; uint param_28 = ix + 9u; uint param_29 = asuint(s.ra); write_mem(param_27, param_28, param_29); Alloc param_30 = a; uint param_31 = ix + 10u; uint param_32 = asuint(s.roff); write_mem(param_30, param_31, param_32); } void Cmd_RadGrad_write(Alloc a, CmdRef ref, CmdRadGrad s) { Alloc param = a; uint param_1 = ref.offset >> uint(2); uint param_2 = 7u; write_mem(param, param_1, param_2); CmdRadGradRef _817 = { ref.offset + 4u }; Alloc param_3 = a; CmdRadGradRef param_4 = _817; CmdRadGrad param_5 = s; CmdRadGrad_write(param_3, param_4, param_5); } void CmdImage_write(Alloc a, CmdImageRef ref, CmdImage s) { uint ix = ref.offset >> uint(2); Alloc param = a; uint param_1 = ix + 0u; uint param_2 = s.index; write_mem(param, param_1, param_2); Alloc param_3 = a; uint param_4 = ix + 1u; uint param_5 = (uint(s.offset.x) & 65535u) | (uint(s.offset.y) << uint(16)); write_mem(param_3, param_4, param_5); } void Cmd_Image_write(Alloc a, CmdRef ref, CmdImage s) { Alloc param = a; uint param_1 = ref.offset >> uint(2); uint param_2 = 8u; write_mem(param, param_1, param_2); CmdImageRef _835 = { ref.offset + 4u }; Alloc param_3 = a; CmdImageRef param_4 = _835; CmdImage param_5 = s; CmdImage_write(param_3, param_4, param_5); } void Cmd_BeginClip_write(Alloc a, CmdRef ref) { Alloc param = a; uint param_1 = ref.offset >> uint(2); uint param_2 = 9u; write_mem(param, param_1, param_2); } void CmdEndClip_write(Alloc a, CmdEndClipRef ref, CmdEndClip s) { uint ix = ref.offset >> uint(2); Alloc param = a; uint param_1 = ix + 0u; uint param_2 = s.blend; write_mem(param, param_1, param_2); } void Cmd_EndClip_write(Alloc a, CmdRef ref, CmdEndClip s) { Alloc param = a; uint param_1 = ref.offset >> uint(2); uint param_2 = 10u; write_mem(param, param_1, param_2); CmdEndClipRef _861 = { ref.offset + 4u }; Alloc param_3 = a; CmdEndClipRef param_4 = _861; CmdEndClip param_5 = s; CmdEndClip_write(param_3, param_4, param_5); } void Cmd_End_write(Alloc a, CmdRef ref) { Alloc param = a; uint param_1 = ref.offset >> uint(2); uint param_2 = 0u; write_mem(param, param_1, param_2); } void comp_main() { mem_ok = true; uint param = 7u; bool _1012 = check_deps(param); if (!_1012) { return; } uint width_in_bins = ((_891.Load(12) + 16u) - 1u) / 16u; uint bin_ix = (width_in_bins * gl_WorkGroupID.y) + gl_WorkGroupID.x; uint partition_ix = 0u; uint n_partitions = ((_891.Load(4) + 256u) - 1u) / 256u; uint th_ix = gl_LocalInvocationID.x; uint bin_tile_x = 16u * gl_WorkGroupID.x; uint bin_tile_y = 16u * gl_WorkGroupID.y; uint tile_x = gl_LocalInvocationID.x % 16u; uint tile_y = gl_LocalInvocationID.x / 16u; uint this_tile_ix = (((bin_tile_y + tile_y) * _891.Load(12)) + bin_tile_x) + tile_x; Alloc _1082; _1082.offset = _891.Load(28); Alloc param_1; param_1.offset = _1082.offset; uint param_2 = this_tile_ix * 1024u; uint param_3 = 1024u; Alloc cmd_alloc = slice_mem(param_1, param_2, param_3); CmdRef _1091 = { cmd_alloc.offset }; CmdRef cmd_ref = _1091; uint cmd_limit = (cmd_ref.offset + 1024u) - 144u; uint clip_depth = 0u; uint clip_zero_depth = 0u; uint rd_ix = 0u; uint wr_ix = 0u; uint part_start_ix = 0u; uint ready_ix = 0u; Alloc param_4 = cmd_alloc; uint param_5 = 0u; uint param_6 = 8u; Alloc scratch_alloc = slice_mem(param_4, param_5, param_6); cmd_ref.offset += 4u; uint render_blend_depth = 0u; uint max_blend_depth = 0u; uint drawmonoid_start = _891.Load(48) >> uint(2); uint drawtag_start = _891.Load(104) >> uint(2); uint drawdata_start = _891.Load(108) >> uint(2); uint drawinfo_start = _891.Load(72) >> uint(2); Alloc param_7; Alloc param_9; uint _1322; uint element_ix; Alloc param_18; uint tile_count; uint _1622; float linewidth; CmdLinGrad cmd_lin; CmdRadGrad cmd_rad; while (true) { for (uint i = 0u; i < 8u; i++) { sh_bitmaps[i][th_ix] = 0u; } bool _1374; for (;;) { if ((ready_ix == wr_ix) && (partition_ix < n_partitions)) { part_start_ix = ready_ix; uint count = 0u; bool _1174 = th_ix < 256u; bool _1182; if (_1174) { _1182 = (partition_ix + th_ix) < n_partitions; } else { _1182 = _1174; } if (_1182) { uint in_ix = (_891.Load(24) >> uint(2)) + ((((partition_ix + th_ix) * 256u) + bin_ix) * 2u); Alloc _1200; _1200.offset = _891.Load(24); param_7.offset = _1200.offset; uint param_8 = in_ix; count = read_mem(param_7, param_8); Alloc _1211; _1211.offset = _891.Load(24); param_9.offset = _1211.offset; uint param_10 = in_ix + 1u; uint offset = read_mem(param_9, param_10); uint param_11 = offset; uint param_12 = count * 4u; bool param_13 = true; sh_part_elements[th_ix] = new_alloc(param_11, param_12, param_13); } for (uint i_1 = 0u; i_1 < 8u; i_1++) { if (th_ix < 256u) { sh_part_count[th_ix] = count; } GroupMemoryBarrierWithGroupSync(); if (th_ix < 256u) { if (th_ix >= (1u << i_1)) { count += sh_part_count[th_ix - (1u << i_1)]; } } GroupMemoryBarrierWithGroupSync(); } if (th_ix < 256u) { sh_part_count[th_ix] = part_start_ix + count; } GroupMemoryBarrierWithGroupSync(); ready_ix = sh_part_count[255]; partition_ix += 256u; } uint ix = rd_ix + th_ix; if ((ix >= wr_ix) && (ix < ready_ix)) { uint part_ix = 0u; for (uint i_2 = 0u; i_2 < 8u; i_2++) { uint probe = part_ix + (128u >> i_2); if (ix >= sh_part_count[probe - 1u]) { part_ix = probe; } } if (part_ix > 0u) { _1322 = sh_part_count[part_ix - 1u]; } else { _1322 = part_start_ix; } ix -= _1322; Alloc bin_alloc = sh_part_elements[part_ix]; BinInstanceRef _1341 = { bin_alloc.offset }; BinInstanceRef inst_ref = _1341; BinInstanceRef param_14 = inst_ref; uint param_15 = ix; Alloc param_16 = bin_alloc; BinInstanceRef param_17 = BinInstance_index(param_14, param_15); BinInstance inst = BinInstance_read(param_16, param_17); sh_elements[th_ix] = inst.element_ix; } GroupMemoryBarrierWithGroupSync(); wr_ix = min((rd_ix + 256u), ready_ix); bool _1364 = (wr_ix - rd_ix) < 256u; if (_1364) { _1374 = (wr_ix < ready_ix) || (partition_ix < n_partitions); } else { _1374 = _1364; } if (_1374) { continue; } else { break; } } uint tag = 0u; if ((th_ix + rd_ix) < wr_ix) { element_ix = sh_elements[th_ix]; tag = _1390.Load((drawtag_start + element_ix) * 4 + 0); } switch (tag) { case 68u: case 72u: case 276u: case 732u: case 5u: case 37u: { uint drawmonoid_base = drawmonoid_start + (4u * element_ix); uint path_ix = _267.Load(drawmonoid_base * 4 + 12); PathRef _1415 = { _891.Load(20) + (path_ix * 12u) }; Alloc _1418; _1418.offset = _891.Load(20); param_18.offset = _1418.offset; PathRef param_19 = _1415; Path path = Path_read(param_18, param_19); uint stride = path.bbox.z - path.bbox.x; sh_tile_stride[th_ix] = stride; int dx = int(path.bbox.x) - int(bin_tile_x); int dy = int(path.bbox.y) - int(bin_tile_y); int x0 = clamp(dx, 0, 16); int y0 = clamp(dy, 0, 16); int x1 = clamp(int(path.bbox.z) - int(bin_tile_x), 0, 16); int y1 = clamp(int(path.bbox.w) - int(bin_tile_y), 0, 16); sh_tile_width[th_ix] = uint(x1 - x0); sh_tile_x0[th_ix] = uint(x0); sh_tile_y0[th_ix] = uint(y0); tile_count = uint(x1 - x0) * uint(y1 - y0); uint base = path.tiles.offset - (((uint(dy) * stride) + uint(dx)) * 8u); sh_tile_base[th_ix] = base; uint param_20 = path.tiles.offset; uint param_21 = ((path.bbox.z - path.bbox.x) * (path.bbox.w - path.bbox.y)) * 8u; bool param_22 = true; Alloc path_alloc = new_alloc(param_20, param_21, param_22); uint param_23 = th_ix; Alloc param_24 = path_alloc; write_tile_alloc(param_23, param_24); break; } default: { tile_count = 0u; break; } } sh_tile_count[th_ix] = tile_count; for (uint i_3 = 0u; i_3 < 8u; i_3++) { GroupMemoryBarrierWithGroupSync(); if (th_ix >= (1u << i_3)) { tile_count += sh_tile_count[th_ix - (1u << i_3)]; } GroupMemoryBarrierWithGroupSync(); sh_tile_count[th_ix] = tile_count; } GroupMemoryBarrierWithGroupSync(); uint total_tile_count = sh_tile_count[255]; for (uint ix_1 = th_ix; ix_1 < total_tile_count; ix_1 += 256u) { uint el_ix = 0u; for (uint i_4 = 0u; i_4 < 8u; i_4++) { uint probe_1 = el_ix + (128u >> i_4); if (ix_1 >= sh_tile_count[probe_1 - 1u]) { el_ix = probe_1; } } uint element_ix_1 = sh_elements[el_ix]; uint tag_1 = _1390.Load((drawtag_start + element_ix_1) * 4 + 0); if (el_ix > 0u) { _1622 = sh_tile_count[el_ix - 1u]; } else { _1622 = 0u; } uint seq_ix = ix_1 - _1622; uint width = sh_tile_width[el_ix]; uint x = sh_tile_x0[el_ix] + (seq_ix % width); uint y = sh_tile_y0[el_ix] + (seq_ix / width); bool include_tile = false; uint param_25 = el_ix; bool param_26 = true; TileRef _1670 = { sh_tile_base[el_ix] + (((sh_tile_stride[el_ix] * y) + x) * 8u) }; Alloc param_27 = read_tile_alloc(param_25, param_26); TileRef param_28 = _1670; Tile tile = Tile_read(param_27, param_28); bool is_clip = (tag_1 & 1u) != 0u; bool is_blend = false; if (is_clip) { uint drawmonoid_base_1 = drawmonoid_start + (4u * element_ix_1); uint scene_offset = _267.Load((drawmonoid_base_1 + 2u) * 4 + 12); uint dd = drawdata_start + (scene_offset >> uint(2)); uint blend = _1390.Load(dd * 4 + 0); is_blend = blend != 32771u; } bool _1706 = tile.tile.offset != 0u; bool _1715; if (!_1706) { _1715 = (tile.backdrop == 0) == is_clip; } else { _1715 = _1706; } include_tile = _1715 || is_blend; if (include_tile) { uint el_slice = el_ix / 32u; uint el_mask = 1u << (el_ix & 31u); uint _1737; InterlockedOr(sh_bitmaps[el_slice][(y * 16u) + x], el_mask, _1737); } } GroupMemoryBarrierWithGroupSync(); uint slice_ix = 0u; uint bitmap = sh_bitmaps[0][th_ix]; while (true) { if (bitmap == 0u) { slice_ix++; if (slice_ix == 8u) { break; } bitmap = sh_bitmaps[slice_ix][th_ix]; if (bitmap == 0u) { continue; } } uint element_ref_ix = (slice_ix * 32u) + uint(int(firstbitlow(bitmap))); uint element_ix_2 = sh_elements[element_ref_ix]; bitmap &= (bitmap - 1u); uint drawtag = _1390.Load((drawtag_start + element_ix_2) * 4 + 0); if (clip_zero_depth == 0u) { uint param_29 = element_ref_ix; bool param_30 = true; TileRef _1812 = { sh_tile_base[element_ref_ix] + (((sh_tile_stride[element_ref_ix] * tile_y) + tile_x) * 8u) }; Alloc param_31 = read_tile_alloc(param_29, param_30); TileRef param_32 = _1812; Tile tile_1 = Tile_read(param_31, param_32); uint drawmonoid_base_2 = drawmonoid_start + (4u * element_ix_2); uint scene_offset_1 = _267.Load((drawmonoid_base_2 + 2u) * 4 + 12); uint info_offset = _267.Load((drawmonoid_base_2 + 3u) * 4 + 12); uint dd_1 = drawdata_start + (scene_offset_1 >> uint(2)); uint di = drawinfo_start + (info_offset >> uint(2)); switch (drawtag) { case 68u: { linewidth = asfloat(_267.Load(di * 4 + 12)); Alloc param_33 = cmd_alloc; CmdRef param_34 = cmd_ref; uint param_35 = cmd_limit; alloc_cmd(param_33, param_34, param_35); cmd_alloc = param_33; cmd_ref = param_34; cmd_limit = param_35; Alloc param_36 = cmd_alloc; CmdRef param_37 = cmd_ref; Tile param_38 = tile_1; float param_39 = linewidth; write_fill(param_36, param_37, param_38, param_39); cmd_ref = param_37; uint rgba = _1390.Load(dd_1 * 4 + 0); if (mem_ok) { CmdColor _1882 = { rgba }; Alloc param_40 = cmd_alloc; CmdRef param_41 = cmd_ref; CmdColor param_42 = _1882; Cmd_Color_write(param_40, param_41, param_42); } cmd_ref.offset += 8u; break; } case 276u: { Alloc param_43 = cmd_alloc; CmdRef param_44 = cmd_ref; uint param_45 = cmd_limit; alloc_cmd(param_43, param_44, param_45); cmd_alloc = param_43; cmd_ref = param_44; cmd_limit = param_45; linewidth = asfloat(_267.Load(di * 4 + 12)); Alloc param_46 = cmd_alloc; CmdRef param_47 = cmd_ref; Tile param_48 = tile_1; float param_49 = linewidth; write_fill(param_46, param_47, param_48, param_49); cmd_ref = param_47; cmd_lin.index = _1390.Load(dd_1 * 4 + 0); cmd_lin.line_x = asfloat(_267.Load((di + 1u) * 4 + 12)); cmd_lin.line_y = asfloat(_267.Load((di + 2u) * 4 + 12)); cmd_lin.line_c = asfloat(_267.Load((di + 3u) * 4 + 12)); if (mem_ok) { Alloc param_50 = cmd_alloc; CmdRef param_51 = cmd_ref; CmdLinGrad param_52 = cmd_lin; Cmd_LinGrad_write(param_50, param_51, param_52); } cmd_ref.offset += 20u; break; } case 732u: { Alloc param_53 = cmd_alloc; CmdRef param_54 = cmd_ref; uint param_55 = cmd_limit; alloc_cmd(param_53, param_54, param_55); cmd_alloc = param_53; cmd_ref = param_54; cmd_limit = param_55; linewidth = asfloat(_267.Load(di * 4 + 12)); Alloc param_56 = cmd_alloc; CmdRef param_57 = cmd_ref; Tile param_58 = tile_1; float param_59 = linewidth; write_fill(param_56, param_57, param_58, param_59); cmd_ref = param_57; cmd_rad.index = _1390.Load(dd_1 * 4 + 0); cmd_rad.mat = asfloat(uint4(_267.Load((di + 1u) * 4 + 12), _267.Load((di + 2u) * 4 + 12), _267.Load((di + 3u) * 4 + 12), _267.Load((di + 4u) * 4 + 12))); cmd_rad.xlat = asfloat(uint2(_267.Load((di + 5u) * 4 + 12), _267.Load((di + 6u) * 4 + 12))); cmd_rad.c1 = asfloat(uint2(_267.Load((di + 7u) * 4 + 12), _267.Load((di + 8u) * 4 + 12))); cmd_rad.ra = asfloat(_267.Load((di + 9u) * 4 + 12)); cmd_rad.roff = asfloat(_267.Load((di + 10u) * 4 + 12)); if (mem_ok) { Alloc param_60 = cmd_alloc; CmdRef param_61 = cmd_ref; CmdRadGrad param_62 = cmd_rad; Cmd_RadGrad_write(param_60, param_61, param_62); } cmd_ref.offset += 48u; break; } case 72u: { Alloc param_63 = cmd_alloc; CmdRef param_64 = cmd_ref; uint param_65 = cmd_limit; alloc_cmd(param_63, param_64, param_65); cmd_alloc = param_63; cmd_ref = param_64; cmd_limit = param_65; linewidth = asfloat(_267.Load(di * 4 + 12)); Alloc param_66 = cmd_alloc; CmdRef param_67 = cmd_ref; Tile param_68 = tile_1; float param_69 = linewidth; write_fill(param_66, param_67, param_68, param_69); cmd_ref = param_67; uint index = _1390.Load(dd_1 * 4 + 0); uint raw1 = _1390.Load((dd_1 + 1u) * 4 + 0); int2 offset_1 = int2(int(raw1 << uint(16)) >> 16, int(raw1) >> 16); if (mem_ok) { CmdImage _2106 = { index, offset_1 }; Alloc param_70 = cmd_alloc; CmdRef param_71 = cmd_ref; CmdImage param_72 = _2106; Cmd_Image_write(param_70, param_71, param_72); } cmd_ref.offset += 12u; break; } case 5u: { bool _2120 = tile_1.tile.offset == 0u; bool _2126; if (_2120) { _2126 = tile_1.backdrop == 0; } else { _2126 = _2120; } if (_2126) { clip_zero_depth = clip_depth + 1u; } else { Alloc param_73 = cmd_alloc; CmdRef param_74 = cmd_ref; uint param_75 = cmd_limit; alloc_cmd(param_73, param_74, param_75); cmd_alloc = param_73; cmd_ref = param_74; cmd_limit = param_75; if (mem_ok) { Alloc param_76 = cmd_alloc; CmdRef param_77 = cmd_ref; Cmd_BeginClip_write(param_76, param_77); } cmd_ref.offset += 4u; render_blend_depth++; max_blend_depth = max(max_blend_depth, render_blend_depth); } clip_depth++; break; } case 37u: { clip_depth--; Alloc param_78 = cmd_alloc; CmdRef param_79 = cmd_ref; Tile param_80 = tile_1; float param_81 = -1.0f; write_fill(param_78, param_79, param_80, param_81); cmd_ref = param_79; uint blend_1 = _1390.Load(dd_1 * 4 + 0); if (mem_ok) { CmdEndClip _2182 = { blend_1 }; Alloc param_82 = cmd_alloc; CmdRef param_83 = cmd_ref; CmdEndClip param_84 = _2182; Cmd_EndClip_write(param_82, param_83, param_84); } cmd_ref.offset += 8u; render_blend_depth--; break; } } } else { switch (drawtag) { case 5u: { clip_depth++; break; } case 37u: { if (clip_depth == clip_zero_depth) { clip_zero_depth = 0u; } clip_depth--; break; } } } } GroupMemoryBarrierWithGroupSync(); rd_ix += 256u; if ((rd_ix >= ready_ix) && (partition_ix >= n_partitions)) { break; } } bool _2231 = (bin_tile_x + tile_x) < _891.Load(12); bool _2240; if (_2231) { _2240 = (bin_tile_y + tile_y) < _891.Load(16); } else { _2240 = _2231; } if (_2240) { if (mem_ok) { Alloc param_85 = cmd_alloc; CmdRef param_86 = cmd_ref; Cmd_End_write(param_85, param_86); } if (max_blend_depth > 4u) { uint scratch_size = (((max_blend_depth * 16u) * 16u) * 1u) * 4u; uint _2264; _267.InterlockedAdd(8, scratch_size, _2264); uint scratch = _2264; Alloc param_87 = scratch_alloc; uint param_88 = scratch_alloc.offset >> uint(2); uint param_89 = scratch; write_mem(param_87, param_88, param_89); } } } [numthreads(256, 1, 1)] void main(SPIRV_Cross_Input stage_input) { gl_WorkGroupID = stage_input.gl_WorkGroupID; gl_LocalInvocationID = stage_input.gl_LocalInvocationID; comp_main(); }