use piet_gpu_hal::hub; use piet_gpu_hal::mux::Instance; use piet_gpu_hal::{Error, ImageLayout}; use piet_gpu::{render_scene, PietGpuRenderContext, Renderer, HEIGHT, WIDTH}; use winit::{ event::{Event, WindowEvent}, event_loop::{ControlFlow, EventLoop}, window::WindowBuilder, }; const NUM_FRAMES: usize = 2; fn main() -> Result<(), Error> { let event_loop = EventLoop::new(); let window = WindowBuilder::new() .with_inner_size(winit::dpi::LogicalSize { width: (WIDTH / 2) as f64, height: (HEIGHT / 2) as f64, }) .with_resizable(false) // currently not supported .build(&event_loop)?; let (instance, surface) = Instance::new(Some(&window))?; unsafe { let device = instance.device(surface.as_ref())?; let mut swapchain = instance.swapchain(WIDTH / 2, HEIGHT / 2, &device, surface.as_ref().unwrap())?; let session = hub::Session::new(device); let mut current_frame = 0; let present_semaphores = (0..NUM_FRAMES) .map(|_| session.create_semaphore()) .collect::, Error>>()?; let query_pools = (0..NUM_FRAMES) .map(|_| session.create_query_pool(8)) .collect::, Error>>()?; let mut ctx = PietGpuRenderContext::new(); render_scene(&mut ctx); let n_paths = ctx.path_count(); let n_pathseg = ctx.pathseg_count(); let n_trans = ctx.trans_count(); let scene = ctx.get_scene_buf(); let renderer = Renderer::new(&session, scene, n_paths, n_pathseg, n_trans)?; let mut submitted: Option = None; let mut last_frame_idx = 0; event_loop.run(move |event, _, control_flow| { *control_flow = ControlFlow::Poll; // `ControlFlow::Wait` if only re-render on event match event { Event::WindowEvent { event, window_id } if window_id == window.id() => { match event { WindowEvent::CloseRequested => { *control_flow = ControlFlow::Exit; } _ => (), } } Event::MainEventsCleared => { window.request_redraw(); } Event::RedrawRequested(window_id) if window_id == window.id() => { let frame_idx = current_frame % NUM_FRAMES; // Note: this logic is a little strange. We have two sets of renderer // resources, so we could have two frames in flight (submit two, wait on // the first), but we actually just wait on the last submitted. // // Getting this right will take some thought. if let Some(submitted) = submitted.take() { submitted.wait().unwrap(); let ts = session.fetch_query_pool(&query_pools[last_frame_idx]).unwrap(); window.set_title(&format!( "{:.3}ms :: e:{:.3}ms|alloc:{:.3}ms|cp:{:.3}ms|bd:{:.3}ms|bin:{:.3}ms|cr:{:.3}ms|r:{:.3}ms", ts[6] * 1e3, ts[0] * 1e3, (ts[1] - ts[0]) * 1e3, (ts[2] - ts[1]) * 1e3, (ts[3] - ts[2]) * 1e3, (ts[4] - ts[3]) * 1e3, (ts[5] - ts[4]) * 1e3, (ts[6] - ts[5]) * 1e3, )); } let (image_idx, acquisition_semaphore) = swapchain.next().unwrap(); let swap_image = swapchain.image(image_idx); let query_pool = &query_pools[frame_idx]; let mut cmd_buf = session.cmd_buf().unwrap(); cmd_buf.begin(); renderer.record(&mut cmd_buf, &query_pool); // Image -> Swapchain cmd_buf.image_barrier( &swap_image, ImageLayout::Undefined, ImageLayout::BlitDst, ); cmd_buf.blit_image(renderer.image_dev.mux_image(), &swap_image); cmd_buf.image_barrier(&swap_image, ImageLayout::BlitDst, ImageLayout::Present); cmd_buf.finish(); submitted = Some(session .run_cmd_buf( cmd_buf, &[&acquisition_semaphore], &[&present_semaphores[frame_idx]], ) .unwrap()); last_frame_idx = frame_idx; swapchain .present(image_idx, &[&present_semaphores[frame_idx]]) .unwrap(); current_frame += 1; } _ => (), } }) } }