// SPDX-License-Identifier: Apache-2.0 OR MIT OR Unlicense // Code auto-generated by piet-gpu-derive struct PathFillLineRef { uint offset; }; struct PathStrokeLineRef { uint offset; }; struct PathFillCubicRef { uint offset; }; struct PathStrokeCubicRef { uint offset; }; struct PathSegRef { uint offset; }; struct PathFillLine { vec2 p0; vec2 p1; uint path_ix; }; #define PathFillLine_size 20 PathFillLineRef PathFillLine_index(PathFillLineRef ref, uint index) { return PathFillLineRef(ref.offset + index * PathFillLine_size); } struct PathStrokeLine { vec2 p0; vec2 p1; uint path_ix; vec2 stroke; }; #define PathStrokeLine_size 28 PathStrokeLineRef PathStrokeLine_index(PathStrokeLineRef ref, uint index) { return PathStrokeLineRef(ref.offset + index * PathStrokeLine_size); } struct PathFillCubic { vec2 p0; vec2 p1; vec2 p2; vec2 p3; uint path_ix; }; #define PathFillCubic_size 36 PathFillCubicRef PathFillCubic_index(PathFillCubicRef ref, uint index) { return PathFillCubicRef(ref.offset + index * PathFillCubic_size); } struct PathStrokeCubic { vec2 p0; vec2 p1; vec2 p2; vec2 p3; uint path_ix; vec2 stroke; }; #define PathStrokeCubic_size 44 PathStrokeCubicRef PathStrokeCubic_index(PathStrokeCubicRef ref, uint index) { return PathStrokeCubicRef(ref.offset + index * PathStrokeCubic_size); } #define PathSeg_Nop 0 #define PathSeg_FillLine 1 #define PathSeg_StrokeLine 2 #define PathSeg_FillCubic 3 #define PathSeg_StrokeCubic 4 #define PathSeg_size 48 PathSegRef PathSeg_index(PathSegRef ref, uint index) { return PathSegRef(ref.offset + index * PathSeg_size); } PathFillLine PathFillLine_read(Alloc a, PathFillLineRef ref) { uint ix = ref.offset >> 2; uint raw0 = read_mem(a, ix + 0); uint raw1 = read_mem(a, ix + 1); uint raw2 = read_mem(a, ix + 2); uint raw3 = read_mem(a, ix + 3); uint raw4 = read_mem(a, ix + 4); PathFillLine s; s.p0 = vec2(uintBitsToFloat(raw0), uintBitsToFloat(raw1)); s.p1 = vec2(uintBitsToFloat(raw2), uintBitsToFloat(raw3)); s.path_ix = raw4; return s; } void PathFillLine_write(Alloc a, PathFillLineRef ref, PathFillLine s) { uint ix = ref.offset >> 2; write_mem(a, ix + 0, floatBitsToUint(s.p0.x)); write_mem(a, ix + 1, floatBitsToUint(s.p0.y)); write_mem(a, ix + 2, floatBitsToUint(s.p1.x)); write_mem(a, ix + 3, floatBitsToUint(s.p1.y)); write_mem(a, ix + 4, s.path_ix); } PathStrokeLine PathStrokeLine_read(Alloc a, PathStrokeLineRef ref) { uint ix = ref.offset >> 2; uint raw0 = read_mem(a, ix + 0); uint raw1 = read_mem(a, ix + 1); uint raw2 = read_mem(a, ix + 2); uint raw3 = read_mem(a, ix + 3); uint raw4 = read_mem(a, ix + 4); uint raw5 = read_mem(a, ix + 5); uint raw6 = read_mem(a, ix + 6); PathStrokeLine s; s.p0 = vec2(uintBitsToFloat(raw0), uintBitsToFloat(raw1)); s.p1 = vec2(uintBitsToFloat(raw2), uintBitsToFloat(raw3)); s.path_ix = raw4; s.stroke = vec2(uintBitsToFloat(raw5), uintBitsToFloat(raw6)); return s; } void PathStrokeLine_write(Alloc a, PathStrokeLineRef ref, PathStrokeLine s) { uint ix = ref.offset >> 2; write_mem(a, ix + 0, floatBitsToUint(s.p0.x)); write_mem(a, ix + 1, floatBitsToUint(s.p0.y)); write_mem(a, ix + 2, floatBitsToUint(s.p1.x)); write_mem(a, ix + 3, floatBitsToUint(s.p1.y)); write_mem(a, ix + 4, s.path_ix); write_mem(a, ix + 5, floatBitsToUint(s.stroke.x)); write_mem(a, ix + 6, floatBitsToUint(s.stroke.y)); } PathFillCubic PathFillCubic_read(Alloc a, PathFillCubicRef ref) { uint ix = ref.offset >> 2; uint raw0 = read_mem(a, ix + 0); uint raw1 = read_mem(a, ix + 1); uint raw2 = read_mem(a, ix + 2); uint raw3 = read_mem(a, ix + 3); uint raw4 = read_mem(a, ix + 4); uint raw5 = read_mem(a, ix + 5); uint raw6 = read_mem(a, ix + 6); uint raw7 = read_mem(a, ix + 7); uint raw8 = read_mem(a, ix + 8); PathFillCubic s; s.p0 = vec2(uintBitsToFloat(raw0), uintBitsToFloat(raw1)); s.p1 = vec2(uintBitsToFloat(raw2), uintBitsToFloat(raw3)); s.p2 = vec2(uintBitsToFloat(raw4), uintBitsToFloat(raw5)); s.p3 = vec2(uintBitsToFloat(raw6), uintBitsToFloat(raw7)); s.path_ix = raw8; return s; } void PathFillCubic_write(Alloc a, PathFillCubicRef ref, PathFillCubic s) { uint ix = ref.offset >> 2; write_mem(a, ix + 0, floatBitsToUint(s.p0.x)); write_mem(a, ix + 1, floatBitsToUint(s.p0.y)); write_mem(a, ix + 2, floatBitsToUint(s.p1.x)); write_mem(a, ix + 3, floatBitsToUint(s.p1.y)); write_mem(a, ix + 4, floatBitsToUint(s.p2.x)); write_mem(a, ix + 5, floatBitsToUint(s.p2.y)); write_mem(a, ix + 6, floatBitsToUint(s.p3.x)); write_mem(a, ix + 7, floatBitsToUint(s.p3.y)); write_mem(a, ix + 8, s.path_ix); } PathStrokeCubic PathStrokeCubic_read(Alloc a, PathStrokeCubicRef ref) { uint ix = ref.offset >> 2; uint raw0 = read_mem(a, ix + 0); uint raw1 = read_mem(a, ix + 1); uint raw2 = read_mem(a, ix + 2); uint raw3 = read_mem(a, ix + 3); uint raw4 = read_mem(a, ix + 4); uint raw5 = read_mem(a, ix + 5); uint raw6 = read_mem(a, ix + 6); uint raw7 = read_mem(a, ix + 7); uint raw8 = read_mem(a, ix + 8); uint raw9 = read_mem(a, ix + 9); uint raw10 = read_mem(a, ix + 10); PathStrokeCubic s; s.p0 = vec2(uintBitsToFloat(raw0), uintBitsToFloat(raw1)); s.p1 = vec2(uintBitsToFloat(raw2), uintBitsToFloat(raw3)); s.p2 = vec2(uintBitsToFloat(raw4), uintBitsToFloat(raw5)); s.p3 = vec2(uintBitsToFloat(raw6), uintBitsToFloat(raw7)); s.path_ix = raw8; s.stroke = vec2(uintBitsToFloat(raw9), uintBitsToFloat(raw10)); return s; } void PathStrokeCubic_write(Alloc a, PathStrokeCubicRef ref, PathStrokeCubic s) { uint ix = ref.offset >> 2; write_mem(a, ix + 0, floatBitsToUint(s.p0.x)); write_mem(a, ix + 1, floatBitsToUint(s.p0.y)); write_mem(a, ix + 2, floatBitsToUint(s.p1.x)); write_mem(a, ix + 3, floatBitsToUint(s.p1.y)); write_mem(a, ix + 4, floatBitsToUint(s.p2.x)); write_mem(a, ix + 5, floatBitsToUint(s.p2.y)); write_mem(a, ix + 6, floatBitsToUint(s.p3.x)); write_mem(a, ix + 7, floatBitsToUint(s.p3.y)); write_mem(a, ix + 8, s.path_ix); write_mem(a, ix + 9, floatBitsToUint(s.stroke.x)); write_mem(a, ix + 10, floatBitsToUint(s.stroke.y)); } uint PathSeg_tag(Alloc a, PathSegRef ref) { return read_mem(a, ref.offset >> 2); } PathFillLine PathSeg_FillLine_read(Alloc a, PathSegRef ref) { return PathFillLine_read(a, PathFillLineRef(ref.offset + 4)); } PathStrokeLine PathSeg_StrokeLine_read(Alloc a, PathSegRef ref) { return PathStrokeLine_read(a, PathStrokeLineRef(ref.offset + 4)); } PathFillCubic PathSeg_FillCubic_read(Alloc a, PathSegRef ref) { return PathFillCubic_read(a, PathFillCubicRef(ref.offset + 4)); } PathStrokeCubic PathSeg_StrokeCubic_read(Alloc a, PathSegRef ref) { return PathStrokeCubic_read(a, PathStrokeCubicRef(ref.offset + 4)); } void PathSeg_Nop_write(Alloc a, PathSegRef ref) { write_mem(a, ref.offset >> 2, PathSeg_Nop); } void PathSeg_FillLine_write(Alloc a, PathSegRef ref, PathFillLine s) { write_mem(a, ref.offset >> 2, PathSeg_FillLine); PathFillLine_write(a, PathFillLineRef(ref.offset + 4), s); } void PathSeg_StrokeLine_write(Alloc a, PathSegRef ref, PathStrokeLine s) { write_mem(a, ref.offset >> 2, PathSeg_StrokeLine); PathStrokeLine_write(a, PathStrokeLineRef(ref.offset + 4), s); } void PathSeg_FillCubic_write(Alloc a, PathSegRef ref, PathFillCubic s) { write_mem(a, ref.offset >> 2, PathSeg_FillCubic); PathFillCubic_write(a, PathFillCubicRef(ref.offset + 4), s); } void PathSeg_StrokeCubic_write(Alloc a, PathSegRef ref, PathStrokeCubic s) { write_mem(a, ref.offset >> 2, PathSeg_StrokeCubic); PathStrokeCubic_write(a, PathStrokeCubicRef(ref.offset + 4), s); }