#pragma clang diagnostic ignored "-Wmissing-prototypes" #pragma clang diagnostic ignored "-Wunused-variable" #include #include #include using namespace metal; struct Alloc { uint offset; }; struct MallocResult { Alloc alloc; bool failed; }; struct AnnotatedRef { uint offset; }; struct AnnotatedTag { uint tag; uint flags; }; struct BinInstanceRef { uint offset; }; struct BinInstance { uint element_ix; }; struct DrawMonoid { uint path_ix; uint clip_ix; }; struct Memory { uint mem_offset; uint mem_error; uint memory[1]; }; struct Alloc_1 { uint offset; }; struct Config { uint n_elements; uint n_pathseg; uint width_in_tiles; uint height_in_tiles; Alloc_1 tile_alloc; Alloc_1 bin_alloc; Alloc_1 ptcl_alloc; Alloc_1 pathseg_alloc; Alloc_1 anno_alloc; Alloc_1 trans_alloc; Alloc_1 bbox_alloc; Alloc_1 drawmonoid_alloc; Alloc_1 clip_alloc; Alloc_1 clip_bic_alloc; Alloc_1 clip_stack_alloc; Alloc_1 clip_bbox_alloc; uint n_trans; uint n_path; uint n_clip; uint trans_offset; uint linewidth_offset; uint pathtag_offset; uint pathseg_offset; }; struct ConfigBuf { Config conf; }; constant uint3 gl_WorkGroupSize [[maybe_unused]] = uint3(256u, 1u, 1u); static inline __attribute__((always_inline)) bool touch_mem(thread const Alloc& alloc, thread const uint& offset) { return true; } static inline __attribute__((always_inline)) uint read_mem(thread const Alloc& alloc, thread const uint& offset, device Memory& v_94, constant uint& v_94BufferSize) { Alloc param = alloc; uint param_1 = offset; if (!touch_mem(param, param_1)) { return 0u; } uint v = v_94.memory[offset]; return v; } static inline __attribute__((always_inline)) AnnotatedTag Annotated_tag(thread const Alloc& a, thread const AnnotatedRef& ref, device Memory& v_94, constant uint& v_94BufferSize) { Alloc param = a; uint param_1 = ref.offset >> uint(2); uint tag_and_flags = read_mem(param, param_1, v_94, v_94BufferSize); return AnnotatedTag{ tag_and_flags & 65535u, tag_and_flags >> uint(16) }; } static inline __attribute__((always_inline)) DrawMonoid load_draw_monoid(thread const uint& element_ix, device Memory& v_94, constant uint& v_94BufferSize, const device ConfigBuf& v_202) { uint base = (v_202.conf.drawmonoid_alloc.offset >> uint(2)) + (2u * element_ix); uint path_ix = v_94.memory[base]; uint clip_ix = v_94.memory[base + 1u]; return DrawMonoid{ path_ix, clip_ix }; } static inline __attribute__((always_inline)) float4 load_clip_bbox(thread const uint& clip_ix, device Memory& v_94, constant uint& v_94BufferSize, const device ConfigBuf& v_202) { uint base = (v_202.conf.clip_bbox_alloc.offset >> uint(2)) + (4u * clip_ix); float x0 = as_type(v_94.memory[base]); float y0 = as_type(v_94.memory[base + 1u]); float x1 = as_type(v_94.memory[base + 2u]); float y1 = as_type(v_94.memory[base + 3u]); float4 bbox = float4(x0, y0, x1, y1); return bbox; } static inline __attribute__((always_inline)) float4 load_path_bbox(thread const uint& path_ix, device Memory& v_94, constant uint& v_94BufferSize, const device ConfigBuf& v_202) { uint base = (v_202.conf.bbox_alloc.offset >> uint(2)) + (6u * path_ix); float bbox_l = float(v_94.memory[base]) - 32768.0; float bbox_t = float(v_94.memory[base + 1u]) - 32768.0; float bbox_r = float(v_94.memory[base + 2u]) - 32768.0; float bbox_b = float(v_94.memory[base + 3u]) - 32768.0; float4 bbox = float4(bbox_l, bbox_t, bbox_r, bbox_b); return bbox; } static inline __attribute__((always_inline)) float4 bbox_intersect(thread const float4& a, thread const float4& b) { return float4(fast::max(a.xy, b.xy), fast::min(a.zw, b.zw)); } static inline __attribute__((always_inline)) void store_path_bbox(thread const AnnotatedRef& ref, thread const float4& bbox, device Memory& v_94, constant uint& v_94BufferSize) { uint ix = ref.offset >> uint(2); v_94.memory[ix + 1u] = as_type(bbox.x); v_94.memory[ix + 2u] = as_type(bbox.y); v_94.memory[ix + 3u] = as_type(bbox.z); v_94.memory[ix + 4u] = as_type(bbox.w); } static inline __attribute__((always_inline)) Alloc new_alloc(thread const uint& offset, thread const uint& size, thread const bool& mem_ok) { Alloc a; a.offset = offset; return a; } static inline __attribute__((always_inline)) MallocResult malloc(thread const uint& size, device Memory& v_94, constant uint& v_94BufferSize) { uint _100 = atomic_fetch_add_explicit((device atomic_uint*)&v_94.mem_offset, size, memory_order_relaxed); uint offset = _100; MallocResult r; r.failed = (offset + size) > uint(int((v_94BufferSize - 8) / 4) * 4); uint param = offset; uint param_1 = size; bool param_2 = !r.failed; r.alloc = new_alloc(param, param_1, param_2); if (r.failed) { uint _129 = atomic_fetch_max_explicit((device atomic_uint*)&v_94.mem_error, 1u, memory_order_relaxed); return r; } return r; } static inline __attribute__((always_inline)) void write_mem(thread const Alloc& alloc, thread const uint& offset, thread const uint& val, device Memory& v_94, constant uint& v_94BufferSize) { Alloc param = alloc; uint param_1 = offset; if (!touch_mem(param, param_1)) { return; } v_94.memory[offset] = val; } static inline __attribute__((always_inline)) void BinInstance_write(thread const Alloc& a, thread const BinInstanceRef& ref, thread const BinInstance& s, device Memory& v_94, constant uint& v_94BufferSize) { uint ix = ref.offset >> uint(2); Alloc param = a; uint param_1 = ix + 0u; uint param_2 = s.element_ix; write_mem(param, param_1, param_2, v_94, v_94BufferSize); } kernel void main0(constant uint* spvBufferSizeConstants [[buffer(25)]], device Memory& v_94 [[buffer(0)]], const device ConfigBuf& v_202 [[buffer(1)]], uint3 gl_WorkGroupID [[threadgroup_position_in_grid]], uint3 gl_LocalInvocationID [[thread_position_in_threadgroup]]) { threadgroup uint bitmaps[8][256]; threadgroup bool sh_alloc_failed; threadgroup uint count[8][256]; threadgroup Alloc sh_chunk_alloc[256]; constant uint& v_94BufferSize = spvBufferSizeConstants[0]; uint my_n_elements = v_202.conf.n_elements; uint my_partition = gl_WorkGroupID.x; for (uint i = 0u; i < 8u; i++) { bitmaps[i][gl_LocalInvocationID.x] = 0u; } if (gl_LocalInvocationID.x == 0u) { sh_alloc_failed = false; } threadgroup_barrier(mem_flags::mem_threadgroup); uint element_ix = (my_partition * 256u) + gl_LocalInvocationID.x; AnnotatedRef ref = AnnotatedRef{ v_202.conf.anno_alloc.offset + (element_ix * 40u) }; uint tag = 0u; if (element_ix < my_n_elements) { Alloc param; param.offset = v_202.conf.anno_alloc.offset; AnnotatedRef param_1 = ref; tag = Annotated_tag(param, param_1, v_94, v_94BufferSize).tag; } int x0 = 0; int y0 = 0; int x1 = 0; int y1 = 0; switch (tag) { case 1u: case 2u: case 3u: case 4u: case 5u: { uint param_2 = element_ix; DrawMonoid draw_monoid = load_draw_monoid(param_2, v_94, v_94BufferSize, v_202); uint path_ix = draw_monoid.path_ix; float4 clip_bbox = float4(-1000000000.0, -1000000000.0, 1000000000.0, 1000000000.0); uint clip_ix = draw_monoid.clip_ix; if (clip_ix > 0u) { uint param_3 = clip_ix - 1u; clip_bbox = load_clip_bbox(param_3, v_94, v_94BufferSize, v_202); } uint param_4 = path_ix; float4 path_bbox = load_path_bbox(param_4, v_94, v_94BufferSize, v_202); float4 param_5 = path_bbox; float4 param_6 = clip_bbox; float4 bbox = bbox_intersect(param_5, param_6); float4 _473 = bbox; float4 _475 = bbox; float2 _477 = fast::max(_473.xy, _475.zw); bbox.z = _477.x; bbox.w = _477.y; AnnotatedRef param_7 = ref; float4 param_8 = bbox; store_path_bbox(param_7, param_8, v_94, v_94BufferSize); x0 = int(floor(bbox.x * 0.00390625)); y0 = int(floor(bbox.y * 0.00390625)); x1 = int(ceil(bbox.z * 0.00390625)); y1 = int(ceil(bbox.w * 0.00390625)); break; } } uint width_in_bins = ((v_202.conf.width_in_tiles + 16u) - 1u) / 16u; uint height_in_bins = ((v_202.conf.height_in_tiles + 16u) - 1u) / 16u; x0 = clamp(x0, 0, int(width_in_bins)); x1 = clamp(x1, x0, int(width_in_bins)); y0 = clamp(y0, 0, int(height_in_bins)); y1 = clamp(y1, y0, int(height_in_bins)); if (x0 == x1) { y1 = y0; } int x = x0; int y = y0; uint my_slice = gl_LocalInvocationID.x / 32u; uint my_mask = 1u << (gl_LocalInvocationID.x & 31u); while (y < y1) { uint _581 = atomic_fetch_or_explicit((threadgroup atomic_uint*)&bitmaps[my_slice][(uint(y) * width_in_bins) + uint(x)], my_mask, memory_order_relaxed); x++; if (x == x1) { x = x0; y++; } } threadgroup_barrier(mem_flags::mem_threadgroup); uint element_count = 0u; for (uint i_1 = 0u; i_1 < 8u; i_1++) { element_count += uint(int(popcount(bitmaps[i_1][gl_LocalInvocationID.x]))); count[i_1][gl_LocalInvocationID.x] = element_count; } uint param_9 = 0u; uint param_10 = 0u; bool param_11 = true; Alloc chunk_alloc = new_alloc(param_9, param_10, param_11); if (element_count != 0u) { uint param_12 = element_count * 4u; MallocResult _631 = malloc(param_12, v_94, v_94BufferSize); MallocResult chunk = _631; chunk_alloc = chunk.alloc; sh_chunk_alloc[gl_LocalInvocationID.x] = chunk_alloc; if (chunk.failed) { sh_alloc_failed = true; } } uint out_ix = (v_202.conf.bin_alloc.offset >> uint(2)) + (((my_partition * 256u) + gl_LocalInvocationID.x) * 2u); Alloc param_13; param_13.offset = v_202.conf.bin_alloc.offset; uint param_14 = out_ix; uint param_15 = element_count; write_mem(param_13, param_14, param_15, v_94, v_94BufferSize); Alloc param_16; param_16.offset = v_202.conf.bin_alloc.offset; uint param_17 = out_ix + 1u; uint param_18 = chunk_alloc.offset; write_mem(param_16, param_17, param_18, v_94, v_94BufferSize); threadgroup_barrier(mem_flags::mem_threadgroup); bool _687; if (!sh_alloc_failed) { _687 = v_94.mem_error != 0u; } else { _687 = sh_alloc_failed; } if (_687) { return; } x = x0; y = y0; while (y < y1) { uint bin_ix = (uint(y) * width_in_bins) + uint(x); uint out_mask = bitmaps[my_slice][bin_ix]; if ((out_mask & my_mask) != 0u) { uint idx = uint(int(popcount(out_mask & (my_mask - 1u)))); if (my_slice > 0u) { idx += count[my_slice - 1u][bin_ix]; } Alloc out_alloc = sh_chunk_alloc[bin_ix]; uint out_offset = out_alloc.offset + (idx * 4u); Alloc param_19 = out_alloc; BinInstanceRef param_20 = BinInstanceRef{ out_offset }; BinInstance param_21 = BinInstance{ element_ix }; BinInstance_write(param_19, param_20, param_21, v_94, v_94BufferSize); } x++; if (x == x1) { x = x0; y++; } } }