struct Alloc { uint offset; }; struct PathRef { uint offset; }; struct TileRef { uint offset; }; struct Path { uint4 bbox; TileRef tiles; }; struct Config { uint n_elements; uint n_pathseg; uint width_in_tiles; uint height_in_tiles; Alloc tile_alloc; Alloc bin_alloc; Alloc ptcl_alloc; Alloc pathseg_alloc; Alloc anno_alloc; Alloc trans_alloc; Alloc path_bbox_alloc; Alloc drawmonoid_alloc; Alloc clip_alloc; Alloc clip_bic_alloc; Alloc clip_stack_alloc; Alloc clip_bbox_alloc; Alloc draw_bbox_alloc; Alloc drawinfo_alloc; uint n_trans; uint n_path; uint n_clip; uint trans_offset; uint linewidth_offset; uint pathtag_offset; uint pathseg_offset; uint drawtag_offset; uint drawdata_offset; }; static const uint3 gl_WorkGroupSize = uint3(256u, 4u, 1u); RWByteAddressBuffer _67 : register(u0, space0); ByteAddressBuffer _166 : register(t1, space0); static uint3 gl_LocalInvocationID; static uint3 gl_GlobalInvocationID; static uint gl_LocalInvocationIndex; struct SPIRV_Cross_Input { uint3 gl_LocalInvocationID : SV_GroupThreadID; uint3 gl_GlobalInvocationID : SV_DispatchThreadID; uint gl_LocalInvocationIndex : SV_GroupIndex; }; groupshared uint sh_row_width[256]; groupshared Alloc sh_row_alloc[256]; groupshared uint sh_row_count[256]; bool touch_mem(Alloc alloc, uint offset) { return true; } uint read_mem(Alloc alloc, uint offset) { Alloc param = alloc; uint param_1 = offset; if (!touch_mem(param, param_1)) { return 0u; } uint v = _67.Load(offset * 4 + 8); return v; } Path Path_read(Alloc a, PathRef ref) { uint ix = ref.offset >> uint(2); Alloc param = a; uint param_1 = ix + 0u; uint raw0 = read_mem(param, param_1); Alloc param_2 = a; uint param_3 = ix + 1u; uint raw1 = read_mem(param_2, param_3); Alloc param_4 = a; uint param_5 = ix + 2u; uint raw2 = read_mem(param_4, param_5); Path s; s.bbox = uint4(raw0 & 65535u, raw0 >> uint(16), raw1 & 65535u, raw1 >> uint(16)); TileRef _134 = { raw2 }; s.tiles = _134; return s; } Alloc new_alloc(uint offset, uint size, bool mem_ok) { Alloc a; a.offset = offset; return a; } void write_mem(Alloc alloc, uint offset, uint val) { Alloc param = alloc; uint param_1 = offset; if (!touch_mem(param, param_1)) { return; } _67.Store(offset * 4 + 8, val); } void comp_main() { uint th_ix = gl_LocalInvocationIndex; uint element_ix = gl_GlobalInvocationID.x; uint row_count = 0u; bool mem_ok = _67.Load(4) == 0u; if (gl_LocalInvocationID.y == 0u) { if (element_ix < _166.Load(0)) { PathRef _180 = { _166.Load(16) + (element_ix * 12u) }; PathRef path_ref = _180; Alloc _185; _185.offset = _166.Load(16); Alloc param; param.offset = _185.offset; PathRef param_1 = path_ref; Path path = Path_read(param, param_1); sh_row_width[th_ix] = path.bbox.z - path.bbox.x; row_count = path.bbox.w - path.bbox.y; bool _210 = row_count == 1u; bool _216; if (_210) { _216 = path.bbox.y > 0u; } else { _216 = _210; } if (_216) { row_count = 0u; } uint param_2 = path.tiles.offset; uint param_3 = ((path.bbox.z - path.bbox.x) * (path.bbox.w - path.bbox.y)) * 8u; bool param_4 = mem_ok; Alloc path_alloc = new_alloc(param_2, param_3, param_4); sh_row_alloc[th_ix] = path_alloc; } sh_row_count[th_ix] = row_count; } for (uint i = 0u; i < 8u; i++) { GroupMemoryBarrierWithGroupSync(); bool _262 = gl_LocalInvocationID.y == 0u; bool _269; if (_262) { _269 = th_ix >= (1u << i); } else { _269 = _262; } if (_269) { row_count += sh_row_count[th_ix - (1u << i)]; } GroupMemoryBarrierWithGroupSync(); if (gl_LocalInvocationID.y == 0u) { sh_row_count[th_ix] = row_count; } } GroupMemoryBarrierWithGroupSync(); uint total_rows = sh_row_count[255]; uint _348; for (uint row = th_ix; row < total_rows; row += 1024u) { uint el_ix = 0u; for (uint i_1 = 0u; i_1 < 8u; i_1++) { uint probe = el_ix + (128u >> i_1); if (row >= sh_row_count[probe - 1u]) { el_ix = probe; } } uint width = sh_row_width[el_ix]; if ((width > 0u) && mem_ok) { Alloc tiles_alloc = sh_row_alloc[el_ix]; if (el_ix > 0u) { _348 = sh_row_count[el_ix - 1u]; } else { _348 = 0u; } uint seq_ix = row - _348; uint tile_el_ix = ((tiles_alloc.offset >> uint(2)) + 1u) + ((seq_ix * 2u) * width); Alloc param_5 = tiles_alloc; uint param_6 = tile_el_ix; uint sum = read_mem(param_5, param_6); for (uint x = 1u; x < width; x++) { tile_el_ix += 2u; Alloc param_7 = tiles_alloc; uint param_8 = tile_el_ix; sum += read_mem(param_7, param_8); Alloc param_9 = tiles_alloc; uint param_10 = tile_el_ix; uint param_11 = sum; write_mem(param_9, param_10, param_11); } } } } [numthreads(256, 4, 1)] void main(SPIRV_Cross_Input stage_input) { gl_LocalInvocationID = stage_input.gl_LocalInvocationID; gl_GlobalInvocationID = stage_input.gl_GlobalInvocationID; gl_LocalInvocationIndex = stage_input.gl_LocalInvocationIndex; comp_main(); }