# Build file for shaders. # You must have glslangValidator in your path, or patch here. glslang_validator = glslangValidator rule glsl command = $glslang_validator -V -o $out $in build elements.spv: glsl elements.comp | scene.h state.h annotated.h build binning.spv: glsl binning.comp | annotated.h state.h bins.h setup.h build tile_alloc.spv: glsl tile_alloc.comp | annotated.h tile.h setup.h build path_coarse.spv: glsl path_coarse.comp | annotated.h pathseg.h tile.h setup.h build backdrop.spv: glsl backdrop.comp | annotated.h tile.h setup.h build coarse.spv: glsl coarse.comp | annotated.h bins.h ptcl.h setup.h build kernel4.spv: glsl kernel4.comp | ptcl.h setup.h