#include #include using namespace metal; struct ConfigBuf { uint size; uint value; }; struct TargetBuf { uint data[1]; }; constant uint3 gl_WorkGroupSize [[maybe_unused]] = uint3(256u, 1u, 1u); kernel void main0(const device ConfigBuf& _19 [[buffer(0)]], device TargetBuf& _32 [[buffer(1)]], uint3 gl_GlobalInvocationID [[thread_position_in_grid]]) { uint ix = gl_GlobalInvocationID.x; if (ix < _19.size) { _32.data[ix] = _19.value; } }