vello/piet-gpu/shader
Elias Naur 05636995dd compute IMAGE_WIDTH and IMAGE_HEIGHT; remove dead code from setup.h
Signed-off-by: Elias Naur <mail@eliasnaur.com>
2020-08-29 15:03:40 +02:00
..
annotated.h Experiment with new sorting scheme 2020-06-03 09:29:25 -07:00
backdrop.comp Shader documentation and a slight cleanup 2020-06-28 15:37:27 +02:00
backdrop.spv Shader documentation and a slight cleanup 2020-06-28 15:37:27 +02:00
binning.comp shader: remove dead code 2020-08-28 17:37:46 +02:00
binning.spv Clean up bits of right edge tracking logic left over from sort-middle. 2020-08-12 19:57:14 -07:00
bins.h Progress on wiring up fills 2020-05-20 11:14:19 -07:00
build.ninja Start GPU-side flattening 2020-06-09 16:01:47 -07:00
coarse.comp shader: remove dead code 2020-08-28 17:37:46 +02:00
coarse.spv Shader documentation and a slight cleanup 2020-06-28 15:37:27 +02:00
elements.comp Fix linewidth transformations 2020-08-24 16:12:18 +02:00
elements.spv Clean up bits of right edge tracking logic left over from sort-middle. 2020-08-12 19:57:14 -07:00
image.comp Add first draft of kernel 3 2020-04-21 18:49:50 -07:00
image.spv Add first draft of kernel 3 2020-04-21 18:49:50 -07:00
kernel4.comp shader: remove dead code 2020-08-28 17:37:46 +02:00
kernel4.spv Make fills work 2020-06-05 22:40:44 -07:00
path_coarse.comp Fancy flattening 2020-06-09 20:45:19 -07:00
path_coarse.spv Fancy flattening 2020-06-09 20:45:19 -07:00
pathseg.h Start GPU-side flattening 2020-06-09 16:01:47 -07:00
ptcl.h Make fills work 2020-06-05 22:40:44 -07:00
scene.h Start GPU-side flattening 2020-06-09 16:01:47 -07:00
setup.h compute IMAGE_WIDTH and IMAGE_HEIGHT; remove dead code from setup.h 2020-08-29 15:03:40 +02:00
state.h Experiment with new sorting scheme 2020-06-03 09:29:25 -07:00
tile.h Make fills work 2020-06-05 22:40:44 -07:00
tile_alloc.comp shader: remove dead code 2020-08-28 17:37:46 +02:00
tile_alloc.spv More parallel path coarse raster 2020-06-04 17:42:33 -07:00
tilegroup.h Implement stroked polylines 2020-04-28 18:45:59 -07:00