vello/piet-gpu/shader
Raph Levien 076e6d600d Progress on wiring up fills
Write the right_edge to the binning output.

More work on encoding the fill/stroke distinction and plumbing that
through the pipeline. This is a bit unsatisfying because of the code
duplication; having an extra fill/stroke bool might be better, but I
want to avoid making the structs bigger (this could be solved by
better packing in the struct encoding).

Fills are plumbed through to the last stage. Backdrop is WIP.
2020-05-20 11:14:19 -07:00
..
annotated.h Progress on wiring up fills 2020-05-20 11:14:19 -07:00
binning.comp Progress on wiring up fills 2020-05-20 11:14:19 -07:00
binning.spv Progress on wiring up fills 2020-05-20 11:14:19 -07:00
bins.h Progress on wiring up fills 2020-05-20 11:14:19 -07:00
build.ninja Delete old-style kernels and buffers 2020-05-15 15:24:37 -07:00
coarse.comp Progress on wiring up fills 2020-05-20 11:14:19 -07:00
coarse.spv Progress on wiring up fills 2020-05-20 11:14:19 -07:00
elements.comp Progress on wiring up fills 2020-05-20 11:14:19 -07:00
elements.spv Progress on wiring up fills 2020-05-20 11:14:19 -07:00
image.comp Add first draft of kernel 3 2020-04-21 18:49:50 -07:00
image.spv Add first draft of kernel 3 2020-04-21 18:49:50 -07:00
kernel4.comp Delete old-style kernels and buffers 2020-05-15 15:24:37 -07:00
kernel4.spv Delete old-style kernels and buffers 2020-05-15 15:24:37 -07:00
ptcl.h Delete old-style kernels and buffers 2020-05-15 15:24:37 -07:00
scene.h Progress on wiring up fills 2020-05-20 11:14:19 -07:00
setup.h Start implementing fills 2020-05-19 20:40:04 -07:00
state.h Start implementing fills 2020-05-19 20:40:04 -07:00
tilegroup.h Implement stroked polylines 2020-04-28 18:45:59 -07:00