vello/crates/encoding/Cargo.toml
Arman Uguray db2fefdc8f [vello_encoding] Move the encoding module into its own crate
This change moves the vello encoding logic to a new crate under
crates/encoding. Combined with the `vello_shaders` crate, this enables
lightweight integration of the Vello pipelines into renderers that don't
depend on wgpu (or perhaps written in languages other than Rust).

The Scene/Fragment API currently remain the vello crate.
2023-04-18 14:46:14 -07:00

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TOML

[package]
name = "vello_encoding"
version = "0.1.0"
edition = "2021"
[dependencies]
bytemuck = { workspace = true }
fello = { workspace = true }
peniko = { workspace = true }
guillotiere = "0.6.2"