vello/shader/shared/bbox.wgsl
Daniel McNab ff59839737
Move the vello crate to the workspace root (#231)
* Move the vello crate to the root of the crate

* Add warning that README is work in progress

* Add newline in warning

* Move the unlicense into the shader folder

* Fixup wgsl-analyzer include paths
2023-01-05 09:32:09 +00:00

19 lines
562 B
WebGPU Shading Language

// SPDX-License-Identifier: Apache-2.0 OR MIT OR Unlicense
// The annotated bounding box for a path. It has been transformed,
// but contains a link to the active transform, mostly for gradients.
// Coordinates are integer pixels (for the convenience of atomic update)
// but will probably become fixed-point fractions for rectangles.
struct PathBbox {
x0: i32,
y0: i32,
x1: i32,
y1: i32,
linewidth: f32,
trans_ix: u32,
}
fn bbox_intersect(a: vec4<f32>, b: vec4<f32>) -> vec4<f32> {
return vec4(max(a.xy, b.xy), min(a.zw, b.zw));
}