vello/shader/shared/bump.wgsl
Chad Brokaw 0c0c61dc82 Address review feedback
* Add counts to offsets when comparing against buffer size limits
* Remove multiplication by 4 in blend buffer allocation (we use units of u32)
* Move buffer sizes from BumpAllocators to Config
* Add comments about early exit
2023-01-18 21:36:32 -05:00

19 lines
534 B
WebGPU Shading Language

// SPDX-License-Identifier: Apache-2.0 OR MIT OR Unlicense
// Bitflags for each stage that can fail allocation.
let STAGE_BINNING: u32 = 0x1u;
let STAGE_TILE_ALLOC: u32 = 0x2u;
let STAGE_PATH_COARSE: u32 = 0x4u;
let STAGE_COARSE: u32 = 0x8u;
// This must be kept in sync with the struct in src/render.rs
struct BumpAllocators {
// Bitmask of stages that have failed allocation.
failed: atomic<u32>,
binning: atomic<u32>,
ptcl: atomic<u32>,
tile: atomic<u32>,
segments: atomic<u32>,
blend: atomic<u32>,
}