vello/tests/shader/prefix_scan.comp
Raph Levien 3820e4b2f4 Add missing file
Also add finish_timestamps call, which is needed for DX12 (there are
other issues but this is an easy fix for that one).
2021-11-06 21:46:01 -07:00

78 lines
1.9 KiB
GLSL

// SPDX-License-Identifier: Apache-2.0 OR MIT OR Unlicense
// A scan for a tree reduction prefix scan (either root or not, by ifdef).
#version 450
#define N_ROWS 8
#define LG_WG_SIZE 9
#define WG_SIZE (1 << LG_WG_SIZE)
#define PARTITION_SIZE (WG_SIZE * N_ROWS)
layout(local_size_x = WG_SIZE, local_size_y = 1) in;
struct Monoid {
uint element;
};
layout(set = 0, binding = 0) buffer DataBuf {
Monoid[] data;
};
#ifndef ROOT
layout(set = 0, binding = 1) buffer ParentBuf {
Monoid[] parent;
};
#endif
shared Monoid sh_scratch[WG_SIZE];
Monoid combine_monoid(Monoid a, Monoid b) {
return Monoid(a.element + b.element);
}
void main() {
Monoid local[N_ROWS];
uint ix = gl_GlobalInvocationID.x * N_ROWS;
// TODO: gate buffer read
local[0] = data[ix];
for (uint i = 1; i < N_ROWS; i++) {
local[i] = combine_monoid(local[i - 1], data[ix + i]);
}
Monoid agg = local[N_ROWS - 1];
sh_scratch[gl_LocalInvocationID.x] = agg;
for (uint i = 0; i < LG_WG_SIZE; i++) {
barrier();
if (gl_LocalInvocationID.x >= (1 << i)) {
Monoid other = sh_scratch[gl_LocalInvocationID.x - (1 << i)];
agg = combine_monoid(other, agg);
}
barrier();
sh_scratch[gl_LocalInvocationID.x] = agg;
}
barrier();
// This could be a semigroup instead of a monoid if we reworked the
// conditional logic, but that might impact performance.
Monoid row = Monoid(0);
#ifdef ROOT
if (gl_LocalInvocationID.x > 0) {
row = sh_scratch[gl_LocalInvocationID.x - 1];
}
#else
if (gl_WorkGroupID.x > 0) {
row = parent[gl_WorkGroupID.x - 1];
}
if (gl_LocalInvocationID.x > 0) {
row = combine_monoid(row, sh_scratch[gl_LocalInvocationID.x - 1]);
}
#endif
for (uint i = 0; i < N_ROWS; i++) {
Monoid m = combine_monoid(row, local[i]);
// TODO: gate buffer write
data[ix + i] = m;
}
}