vello/piet-gpu/shader/gen/bbox_clear.msl
Raph Levien 875c8badf4 Add draw object stage
This is one of the stages in the new element pipeline. It's a simple
one, just a prefix sum of a couple counts, and some of it will probably
get merged with a downstream stage, but we'll do it separately for now
for convenience.

This patch also contains an update to Vulkan tools 1.2.198, which
accounts for the large diff of translated shaders.
2021-12-02 13:37:16 -08:00

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#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct Alloc
{
uint offset;
};
struct Config
{
uint n_elements;
uint n_pathseg;
uint width_in_tiles;
uint height_in_tiles;
Alloc tile_alloc;
Alloc bin_alloc;
Alloc ptcl_alloc;
Alloc pathseg_alloc;
Alloc anno_alloc;
Alloc trans_alloc;
Alloc bbox_alloc;
Alloc drawmonoid_alloc;
uint n_trans;
uint trans_offset;
uint pathtag_offset;
uint linewidth_offset;
uint pathseg_offset;
};
struct ConfigBuf
{
Config conf;
};
struct Memory
{
uint mem_offset;
uint mem_error;
uint memory[1];
};
constant uint3 gl_WorkGroupSize [[maybe_unused]] = uint3(512u, 1u, 1u);
kernel void main0(device Memory& _44 [[buffer(0)]], const device ConfigBuf& _21 [[buffer(1)]], uint3 gl_GlobalInvocationID [[thread_position_in_grid]])
{
uint ix = gl_GlobalInvocationID.x;
if (ix < _21.conf.n_elements)
{
uint out_ix = (_21.conf.bbox_alloc.offset >> uint(2)) + (4u * ix);
_44.memory[out_ix] = 65535u;
_44.memory[out_ix + 1u] = 65535u;
_44.memory[out_ix + 2u] = 0u;
_44.memory[out_ix + 3u] = 0u;
}
}