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https://github.com/italicsjenga/vello.git
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0c0c61dc82
* Add counts to offsets when comparing against buffer size limits * Remove multiplication by 4 in blend buffer allocation (we use units of u32) * Move buffer sizes from BumpAllocators to Config * Add comments about early exit
46 lines
935 B
WebGPU Shading Language
46 lines
935 B
WebGPU Shading Language
// SPDX-License-Identifier: Apache-2.0 OR MIT OR Unlicense
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struct Config {
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width_in_tiles: u32,
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height_in_tiles: u32,
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target_width: u32,
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target_height: u32,
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n_drawobj: u32,
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n_path: u32,
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n_clip: u32,
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// To reduce the number of bindings, info and bin data are combined
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// into one buffer.
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bin_data_start: u32,
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// offsets within scene buffer (in u32 units)
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pathtag_base: u32,
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pathdata_base: u32,
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drawtag_base: u32,
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drawdata_base: u32,
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transform_base: u32,
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linewidth_base: u32,
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// Sizes of bump allocated buffers (in element size units)
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binning_size: u32,
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tiles_size: u32,
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segments_size: u32,
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ptcl_size: u32,
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}
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// Geometry of tiles and bins
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let TILE_WIDTH = 16u;
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let TILE_HEIGHT = 16u;
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// Number of tiles per bin
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let N_TILE_X = 16u;
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let N_TILE_Y = 16u;
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//let N_TILE = N_TILE_X * N_TILE_Y;
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let N_TILE = 256u;
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let BLEND_STACK_SPLIT = 4u;
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