vello/pgpu-render/build.rs
Daniel McNab 28cbc8f199 Make pgpu-render compile on non apple platforms
Also add `resolver="2"` to the entire workspace, in case we gain a wgpu
dependency
2022-06-25 14:11:13 +01:00

31 lines
1.1 KiB
Rust

// Copyright 2022 The piet-gpu authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// https://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
// Also licensed under MIT license, at your choice.
extern crate cbindgen;
use std::env;
fn main() {
let crate_dir = env::var("CARGO_MANIFEST_DIR").unwrap();
cbindgen::Builder::new()
.with_crate(crate_dir)
.with_define("target_os", "ios", "__APPLE__")
.with_header("/** Automatically generated from pgpu-render/src/lib.rs with cbindgen. **/")
.generate()
.expect("Unable to generate bindings")
.write_to_file("pgpu.h");
}