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As stated by the README, the intention is for the shaders to be provided under the terms of the Unlicense in addition to the MIT and Apache-2.0 licenses. While here, add a self-contained UNLICENSE file to replace the external reference to unlicense.org.
16 lines
298 B
WebGPU Shading Language
16 lines
298 B
WebGPU Shading Language
// SPDX-License-Identifier: Apache-2.0 OR MIT OR Unlicense
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// Common datatypes for path and tile intermediate info.
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struct Path {
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// bounding box in tiles
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bbox: vec4<u32>,
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// offset (in u32's) to tile rectangle
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tiles: u32,
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}
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struct Tile {
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backdrop: i32,
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segments: u32,
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}
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