vello/piet-gpu/shader
Raph Levien 2c185c3718 Simplify ringbuf
We don't really need a ring buffer, as we only read what we're actually
going to process.
2020-05-30 21:20:48 -07:00
..
annotated.h Progress on wiring up fills 2020-05-20 11:14:19 -07:00
binning.comp Merge one segment at a time 2020-05-30 08:51:52 -07:00
binning.spv Merge one segment at a time 2020-05-30 08:51:52 -07:00
bins.h Progress on wiring up fills 2020-05-20 11:14:19 -07:00
build.ninja Rework right_edge computation in elements 2020-05-21 10:00:56 -07:00
coarse.comp Simplify ringbuf 2020-05-30 21:20:48 -07:00
coarse.spv Simplify ringbuf 2020-05-30 21:20:48 -07:00
elements.comp Fix linewidth math 2020-05-24 09:43:41 -07:00
elements.spv Fix linewidth math 2020-05-24 09:43:41 -07:00
image.comp Add first draft of kernel 3 2020-04-21 18:49:50 -07:00
image.spv Add first draft of kernel 3 2020-04-21 18:49:50 -07:00
kernel4.comp Output multiple pixels per thread in k4 2020-05-28 07:54:24 -07:00
kernel4.spv Output multiple pixels per thread in k4 2020-05-28 07:54:24 -07:00
ptcl.h Reinstate fills 2020-05-25 15:27:03 -07:00
scene.h Progress on wiring up fills 2020-05-20 11:14:19 -07:00
setup.h Rework right_edge computation in elements 2020-05-21 10:00:56 -07:00
state.h Rework right_edge computation in elements 2020-05-21 10:00:56 -07:00
tilegroup.h Implement stroked polylines 2020-04-28 18:45:59 -07:00