mirror of
https://github.com/italicsjenga/vello.git
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b103a55301
Adds full support for COLRv1 radial gradients based on the two-point conical gradient algorithm at https://skia.org/docs/dev/design/conical/ Also adds robustness to degenerate cases in gradient encoding: * Radial where p0 == p1 && r0 == r1 renders transparent solid * Empty stops render as transparent solid * Single stop renders as solid
75 lines
1.2 KiB
WebGPU Shading Language
75 lines
1.2 KiB
WebGPU Shading Language
// SPDX-License-Identifier: Apache-2.0 OR MIT OR Unlicense
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// Layout of per-tile command list
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// Initial allocation, in u32's.
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let PTCL_INITIAL_ALLOC = 64u;
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let PTCL_INCREMENT = 256u;
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// Amount of space taken by jump
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let PTCL_HEADROOM = 2u;
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// Tags for PTCL commands
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let CMD_END = 0u;
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let CMD_FILL = 1u;
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let CMD_STROKE = 2u;
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let CMD_SOLID = 3u;
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let CMD_COLOR = 5u;
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let CMD_LIN_GRAD = 6u;
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let CMD_RAD_GRAD = 7u;
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let CMD_IMAGE = 8u;
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let CMD_BEGIN_CLIP = 9u;
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let CMD_END_CLIP = 10u;
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let CMD_JUMP = 11u;
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// The individual PTCL structs are written here, but read/write is by
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// hand in the relevant shaders
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struct CmdFill {
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tile: u32,
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backdrop: i32,
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}
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struct CmdStroke {
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tile: u32,
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half_width: f32,
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}
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struct CmdJump {
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new_ix: u32,
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}
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struct CmdColor {
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rgba_color: u32,
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}
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struct CmdLinGrad {
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index: u32,
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extend_mode: u32,
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line_x: f32,
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line_y: f32,
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line_c: f32,
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}
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struct CmdRadGrad {
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index: u32,
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extend_mode: u32,
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matrx: vec4<f32>,
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xlat: vec2<f32>,
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focal_x: f32,
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radius: f32,
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kind: u32,
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flags: u32,
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}
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struct CmdImage {
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matrx: vec4<f32>,
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xlat: vec2<f32>,
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atlas_offset: vec2<f32>,
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extents: vec2<f32>,
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}
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struct CmdEndClip {
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blend: u32,
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alpha: f32,
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}
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