vello/piet-gpu/shader
Elias Naur b942e4035b piet-gpu/shader: ensure forward progress in decoupled lookback
The Vulkan and OpenGL specifications offer only weak forward progress guarantees, and
in practice several mobile devices fail to complete the decoupled lookback
spinloop without mitigation.

This patch implements Raph's suggestion from the "Forward Progress"
section from

https://raphlinus.github.io/gpu/2020/04/30/prefix-sum.html

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2020-10-25 21:02:58 +01:00
..
annotated.h shader: implement clip paths 2020-10-09 13:20:26 +02:00
backdrop.comp shader: implement clip paths 2020-10-09 13:20:26 +02:00
backdrop.spv shader: implement clip paths 2020-10-09 13:20:26 +02:00
binning.comp shader: implement clip paths 2020-10-09 13:20:26 +02:00
binning.spv shader: implement clip paths 2020-10-09 13:20:26 +02:00
bins.h Progress on wiring up fills 2020-05-20 11:14:19 -07:00
build.ninja piet-gpu-types: remove unused scene elements 2020-09-27 18:57:53 +02:00
coarse.comp shader: implement clip paths 2020-10-09 13:20:26 +02:00
coarse.spv shader: implement clip paths 2020-10-09 13:20:26 +02:00
elements.comp piet-gpu/shader: ensure forward progress in decoupled lookback 2020-10-25 21:02:58 +01:00
elements.spv piet-gpu/shader: ensure forward progress in decoupled lookback 2020-10-25 21:02:58 +01:00
kernel4.comp shader: implement clip paths 2020-10-09 13:20:26 +02:00
kernel4.spv shader: implement clip paths 2020-10-09 13:20:26 +02:00
path_coarse.comp shader: delete more unused code and variables 2020-09-13 13:03:56 +02:00
path_coarse.spv Fancy flattening 2020-06-09 20:45:19 -07:00
pathseg.h Start GPU-side flattening 2020-06-09 16:01:47 -07:00
ptcl.h shader: implement clip paths 2020-10-09 13:20:26 +02:00
scene.h shader: implement clip paths 2020-10-09 13:20:26 +02:00
setup.h shader: introduce a crude setting for adjusting the maximum workgroup size 2020-09-13 13:04:13 +02:00
state.h Experiment with new sorting scheme 2020-06-03 09:29:25 -07:00
tile.h Make fills work 2020-06-05 22:40:44 -07:00
tile_alloc.comp shader: implement clip paths 2020-10-09 13:20:26 +02:00
tile_alloc.spv shader: implement clip paths 2020-10-09 13:20:26 +02:00
tilegroup.h Implement stroked polylines 2020-04-28 18:45:59 -07:00